Flycatchr wrote:would you mind letting me know your expectations.
I am off so not part of the squad for a while but here are my thoughts.
A squad member should play as much as possible within a 10-15m (virtual) radius of their SL. (Out of nade range, within revive range) If the SL has called a flag as a target then you should quickly move cover to cover. If you see an enemy spot first and assess the situation. It may be more important that your squad gets to cover first before you attract attention to everyone. It may be more important to get to a flag quickly than to engage. Or, you may need to drop the target straight away.
A squad leader cannot tell everyone what to do each and every minute. If you are dead then you have 15s to think about where to spawn and what to do so use the time. If your SL is not busy fighting then they may issue kit/spawn instructions, when in doubt spawn medic on a squad member and work with them to revive and kill.
Being by yourself against a squad of 3 including a medic means that you will die and any of them you kill will be revived. Its a lose/lose situation. We need to be in teams, fighting from strong positions.
If we engage armour and you are a medic then stand behind cover next to an engy, throw down a medpack and cover them from troop attacks whilst they put the hits on the armour.
If you are the engy and need to move to sight armour then ask a medic to go with you. Again, dont wander off alone.
When your SL is moving in on a flag, ffs do not stop to engage, bunny hop if you must but get your ass onto the flag. There should be medics around if you killed.
The best squad player, without a doubt, is Lee. Squad up with him and learn from him, I do. He knows how to use cover and he knows how to support his squad.