Panama Canal Conquest

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Skouperd
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Panama Canal Conquest

Post by Skouperd »

I figured that since the Danglers and the Nutz will not meet, :ffs: herewith a strategy that the Danglers could adopt to their own style of game play as well.

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Ok, Panama Canal, it is one of the few maps where we have 4 flags. The flag closest to the home base “A” and “D” are the easiest to defend and as a result, also the most difficult to take. Two armor vehicles spawn at both bases and another piece of armor spawns at the flag closest to us. That means in total we will have 6 armor vehicles on the map, several quad bikes (4 to be exact) and the UAV.

Mines and C4 as a tactic:
The map allows the use of mines much easier than any of the other maps we’ve played to date. Flag “D” have a lot of debris thus making mines easy to hide. The canal between “C” and “B” allows for even more mines to be chucked on the ground which an in-experience team will find difficult to see or take out. Mines at “A” and “C” are less reliable, unless the mines are dropped off the roof at “C” on a tank. Mines and / or C4 could work just as well at “C” if tossed from the roof. “B” allows for several hiding spots, which will enable an engineer to easy sneak up on a tank and drop a couple of mines.

RPG and tracer darts:
I actually question if this tactic will yield as good value as it did in the previous map since there are several buildings etc which makes the auto-track RPG very difficult / impossible to hit. We can swap over to RPG’s when we are holding “C” but not much more.

Snipers / Infantry:
Even though this is predominantly an armor map, I have seen infantry being very successful given their mobility and ability to sneak behind buildings. Snipers doesn’t have much chance against armor, barring C4, but if they do sit on the side lines, they could provide valuable intel to the rest of the clan, so we should perhaps just test the effectiveness of them, and then make a call if it works for us or not. (I can see 1 sniper between the 8, not more).

Armor:
I would venture to say that armor should only be occupied by one driver and if you die, you better make sure your tank dies with you. (i.e. don’t bail on the tank unless you can kill / repair the tank yourself).


Flags:
The closest flag to our base are a given, be that “D” or “A”, we get that flag, and we collect the armor. Apart from the flag closest to our spawn point, the next best flag is “C” since it provides high ground, UAV, and very difficult for Armor to be effective.

If we span closest to “A”
I would suggest two people from Bravo goes and cap that flag using ONE armor vehicle. The second person in Bravo will then take the newly spawned armor and move on to help defend “B”. The two remaining guys from Bravo squad can then make a push “C” without drawing a lot of attention to themselves, basically, just provide intel until “B” is fully secured, and the armor from “A” could move on. Alpha squad needs to secure “B”, “A” and “B” are the flags we need to hold before we can make a push to “C”. Chaos, your call on exactly how you intend taking “B” but if I could make a suggestion, spawn 3 people at the base. One take the remaining armor and take that on to “B” (or give that armor to one of the Bravo guys to help you on “B” perhaps”. The other two guys from Alpha that spawned take the two quads, and make a run for “B”, the guy that haven’t spawned yet, can then spawn on either of the three options as is needed. (i.e. either one of the quads, or as support on the armor).
But in summary, we need to hold “B” and “A” before we push for “C”

If we span closest to “D”
Alpha makes a big push for “C”, using the quad bikes and protect that at all costs. Bravo takes all the armor, one piece of armor will move to “D”, cap that flag, grab the remaining armor at “D” and these two armors defend both “D” and also support “C”. Two guys from bravo squad could just cause “havoc” at “B” with the one piece of armor, but not necessarily cap that flag. When we spawn closest to “D” we do NOT want to go for “A” flag, we don’t need it, and “B” is a very difficult flag to defend given all the hiding spots etc which I think is why it makes sense to at least have 2 guys from bravo just to cause the enemy some discomfort. I think xxxx and xxxxx are the best two guys for that job (from Bravo). When we hold “C” we can easily get by with a sniper, a RPG, an assault, and a medic. The medic keeps you all alive, the sniper spot and help to defend “D” (armor is not so versatile to make quick 360’s), and also cause some discomfort at “B”, the engineer should perhaps take the UAV, focus on the enemy armor, but when the UAV goes down (which it always does) then he could launch RPG’s at tracered-armor.

This is a suggested starting strategy, rip it apart guys.
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Skouperd
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Re: Panama Canal Conquest

Post by Skouperd »

Hi Danglers, during one of our practise sessions we found that it is potentially very hard to hold the "C" flag, so I wrote a thesis on how to potentially hold that flag... use it don't use it...


A strategy on how to defend “C”
The flag at C is quite an important flag to keep, since it houses the UAV, and it is difficult for an APC / Armor to be very effective. The easiest way to keep the flag is to dig a squad into the roof and perhaps have a recon person hiding on the ground to relay intel. Let’s assume the recon guy is also on the roof though.

Now let us assume we started on the bottom of the flag and our team holds “A” already, then that means the only way to attack is from either “D” or “B”. A suggested way to make up the squad is to have one medic, one assault, one recon, and one engineer. Both the medic, assault, and the engineer have tracer darts, the recon guy if he is sniping can / should go with a normal short range pistol. The engineer needs to spawn with a RPG.

Let us assume all four people are on the roof, then the following is an option. The engineer / assault (preferably the engineer) should take the UAV. The recon person needs to have a much closer eye on the enemy and should take down long range infantry walking around at either “D” or “B” flag and also relay information to the second squad defending “B” / “A”. The other job of the recon guy is to keep sensor mines at the flag at C at all times. As in permanently, the assault guy need to ensure there is enough ammo for the recon guy. The medic, having a LMG should cover the one door, and the other guy (either the assault or the engineer not flying the UAV) need to cover the other door leading to the roof. This then leaves the sniper with sufficient maneuverability on the rest of the roof to make sure there are no enemies approaching. The focus of the UAV pilot is to take down armor that is coming in from either “D” or from their base. When the flag is absent of enemy, the recon guy can go and stack some C4 in some obscure places at or around the flag, ready to blow whenever the enemy makes a push for it. (when the C4 is deployed, fall back again to the top of the roof)

Maintaining a safe perimeter on the roof will ensure that snipers do not take you down from the roof. The one guy that especially need to be hiding away is the medic, because should a enemy sniper be successful, you save a ticket by reviving the fallen friendly. The fallen friendly then need to give directions to our own sniper to ensure their sniper’s kill. It will be unlikely that a sniper sniping from bushes long away, will be accommodated with a medic, thus draining them with a ticket.

There are two ways for the enemy to take the flag. The first is to mass attack the flag with infantry. Should this happen, then the assault guy need to tube the living daylights out of the flag from the holes in the roof. The recon guy can blow the C4 remotely, but more importantly he need to keep the motion sensor mines going. The medic needs to maintain a safe distance from the holes in the roof since splash damage from armor could kill you, and continue reviving the assault guy. The UAV pilot’ which at that stage should discard the UAV, and needs to assist in securing the doors to the roof.

Should armor be moving into the flag at “C”, the it is the responsibility of the assault guy, or the engineer, to tag the tank. Once the tank is tagged, then the engineer, need to move to a safe position in the middle of the roof, obtain a lock on the tank, and shoot the rocket towards “D” flag. That effectively means the rocket will shoot up in the air, towards “D” and return back to the tank via the open door at “C”, not only will this ensure a direct hit, it will also be a direct hit on the weakest part of the tank, the back.

This is just a suggestion, use it, don’t use it…
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Scientific fact, dried testicles of rhino poachers can cure aids.
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SlipperyDuck
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Re: Panama Canal Conquest

Post by SlipperyDuck »

a very good strat skoups - you legend!
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Stu
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Re: Panama Canal Conquest

Post by Stu »

Tanks for the strats skoups...
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Only a ninja can kill a ninja. Regular humans are useless against a ninja.

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