herewith a strategy that the Danglers could adopt to their own style of game play as well.
Ok, Panama Canal, it is one of the few maps where we have 4 flags. The flag closest to the home base “A” and “D” are the easiest to defend and as a result, also the most difficult to take. Two armor vehicles spawn at both bases and another piece of armor spawns at the flag closest to us. That means in total we will have 6 armor vehicles on the map, several quad bikes (4 to be exact) and the UAV.
Mines and C4 as a tactic:
The map allows the use of mines much easier than any of the other maps we’ve played to date. Flag “D” have a lot of debris thus making mines easy to hide. The canal between “C” and “B” allows for even more mines to be chucked on the ground which an in-experience team will find difficult to see or take out. Mines at “A” and “C” are less reliable, unless the mines are dropped off the roof at “C” on a tank. Mines and / or C4 could work just as well at “C” if tossed from the roof. “B” allows for several hiding spots, which will enable an engineer to easy sneak up on a tank and drop a couple of mines.
RPG and tracer darts:
I actually question if this tactic will yield as good value as it did in the previous map since there are several buildings etc which makes the auto-track RPG very difficult / impossible to hit. We can swap over to RPG’s when we are holding “C” but not much more.
Snipers / Infantry:
Even though this is predominantly an armor map, I have seen infantry being very successful given their mobility and ability to sneak behind buildings. Snipers doesn’t have much chance against armor, barring C4, but if they do sit on the side lines, they could provide valuable intel to the rest of the clan, so we should perhaps just test the effectiveness of them, and then make a call if it works for us or not. (I can see 1 sniper between the 8, not more).
Armor:
I would venture to say that armor should only be occupied by one driver and if you die, you better make sure your tank dies with you. (i.e. don’t bail on the tank unless you can kill / repair the tank yourself).
Flags:
The closest flag to our base are a given, be that “D” or “A”, we get that flag, and we collect the armor. Apart from the flag closest to our spawn point, the next best flag is “C” since it provides high ground, UAV, and very difficult for Armor to be effective.
If we span closest to “A”
I would suggest two people from Bravo goes and cap that flag using ONE armor vehicle. The second person in Bravo will then take the newly spawned armor and move on to help defend “B”. The two remaining guys from Bravo squad can then make a push “C” without drawing a lot of attention to themselves, basically, just provide intel until “B” is fully secured, and the armor from “A” could move on. Alpha squad needs to secure “B”, “A” and “B” are the flags we need to hold before we can make a push to “C”. Chaos, your call on exactly how you intend taking “B” but if I could make a suggestion, spawn 3 people at the base. One take the remaining armor and take that on to “B” (or give that armor to one of the Bravo guys to help you on “B” perhaps”. The other two guys from Alpha that spawned take the two quads, and make a run for “B”, the guy that haven’t spawned yet, can then spawn on either of the three options as is needed. (i.e. either one of the quads, or as support on the armor).
But in summary, we need to hold “B” and “A” before we push for “C”
If we span closest to “D”
Alpha makes a big push for “C”, using the quad bikes and protect that at all costs. Bravo takes all the armor, one piece of armor will move to “D”, cap that flag, grab the remaining armor at “D” and these two armors defend both “D” and also support “C”. Two guys from bravo squad could just cause “havoc” at “B” with the one piece of armor, but not necessarily cap that flag. When we spawn closest to “D” we do NOT want to go for “A” flag, we don’t need it, and “B” is a very difficult flag to defend given all the hiding spots etc which I think is why it makes sense to at least have 2 guys from bravo just to cause the enemy some discomfort. I think xxxx and xxxxx are the best two guys for that job (from Bravo). When we hold “C” we can easily get by with a sniper, a RPG, an assault, and a medic. The medic keeps you all alive, the sniper spot and help to defend “D” (armor is not so versatile to make quick 360’s), and also cause some discomfort at “B”, the engineer should perhaps take the UAV, focus on the enemy armor, but when the UAV goes down (which it always does) then he could launch RPG’s at tracered-armor.
This is a suggested starting strategy, rip it apart guys.
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