Pre-Leg2 SSG-II-VIII

Moderator: Hubris

User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Pre-Leg2 SSG-II-VIII

Post by Hubris »

SSG II VIII have challenged us to a friendly next week Tuesday, presumably 8PM. I'll post the two map details shortly.

Signup only if you're going to make practices and the match itself. Final week and a bit to secure spots in the Leg2 12 man team.

Check mah leet event post wwwhhhaaaaat so awesome! Thanks Mr. Lee, great function can't believe I didn't use it before.
[table][tr]
[td]
Image
[/td]
[td]
Image
[/td]
[/tr][/table]
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

I am assuming prac for this will be on Sunday?
Image
User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Pre-Leg2 SSG-II-VIII

Post by Hubris »

Would have to be, ya. Pickups count as prac too people so get on that!
[table][tr]
[td]
Image
[/td]
[td]
Image
[/td]
[/tr][/table]
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

Cool. Going to Durbs tomorrow but will be back on Sunday afternoon
Image
User avatar
Onyx
Senior Member
Posts: 1701
Joined: Thu Jun 14, 2007 10:06 am
Location: Pretoria

Re: Pre-Leg2 SSG-II-VIII

Post by Onyx »

I can't add Mark's name to the list but keep him in mind too
[table]
[tr]
[td]
Image
[/td]
[/tr]
[/table]
User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Pre-Leg2 SSG-II-VIII

Post by SlipperyDuck »

Added 'em for good measure
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
User avatar
Phatso
Senior Member
Posts: 1224
Joined: Sat Jul 25, 2009 3:12 pm
Contact:

Re: Pre-Leg2 SSG-II-VIII

Post by Phatso »

I need to see how this weekend goes, but am pretty sure I can make it 90+ % chance.
Image
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

So the match is tomorrow, do you have a team/squad setup yet? And maps? Like we said last night we know at least 1 map that we will be playing
Image
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

SSG have chosen Davamand as their map. What map are we choosing and what are the squads
Image
User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Pre-Leg2 SSG-II-VIII

Post by Hubris »

WTF my posts just disappeared. Repost:

Let’s be online at 7PM so everyone is clear on their instructions – these are not our typical strats, but they are similar. SSG will play a heavy anti-vehicle game. If our armour is up, MOST of their infantry will be focusing on that. Use our armour in battle as a queue to push our infantry forward – their infantry will be focusing on the tank and only a few defenders will remain. Mines and grouped rockets will determine armour battles.

The armour will lead assault to rattle defenders and hurt the enemy armour, but it has to pull out before getting group rocketed. Basically I want us to counter them with a heavy anti-vehicle team. If we are more disciplined in our defence (metro style) and more zealous in killing the enemy armour, we will beat them at their own game. If we rush our tickets away or are too slow to strike the enemy armour when it counts, it will dominate us.

We're going Engineer heavy off the start on both maps. Thereafter, infantry can switch to Medic as required so long as some engineers remain. Was planning to include Onny and Mark on both maps, but Dry signed up late and we need his Engi skills.

Grand Bazaar

We will turtle our IFV at our back flag to get a good presence in B off the start on both sides (no RU back flag rush).
Plant mines in three 2 mine sets. 1 plant for back flag, back road and highway side respectively.
A squad attacks B or enemy back flag. B squad secures back flag and wing-roads (back road and highway).
U2Mx focuses on firing down B corridor with the Humvee or his LMG – claymores into wing-passages.
Once we have B, U2Mx moves up to defend it while Lee guards our back flag or flanks.

A1: Tyger (TL) Medic/EngineerMines
A2: Phatso – Medic
A3: DryMan (SL) – EngineerMines/Medic
B1: SlipperyDuck (TL) – EngineerMines/Medic
B2: U2Mx (SL) – Support/EngineerMines
IFV1: Hubris (SL/TL) - Medic
IFV2: Paul - EngineerRep
IFV3: Cr0n0s - EngineerRep

-R- Pmurgs
-R- Onny

Damavand Peak

Use the Humvee/Vodnik to rush troops up and provide 50cal. cover from the middle passageway into both corridor door’s (left and right).
Troops will rush past B and further down the passages with engineers to rocket spam the enemy tank from all sides while our tank caps B and engages.
All Infantry Engineers to equip mines and plant when defending B in two 3 mine sets. Mines around corners on and along approach to B (both sides).
Onny always hangs around in the rocks or the container area for a spawn point – rest of squad switches to Phatso to ‘chute on their back flag.
SlipperyDuck takes responsibility for ensuring our back flag is capped and responds to any back caps on it.

A1: Tyger (TL) – EngineerMines
A2: SlipperyDuck - EngineerMines/SupportC4
A3: DryMan - EngineerMines
A4: Onny (SL) - Medic/EngineerMines
Scout-H1: Phatso (SL/TL) - EngineerRep
Tank1: Hubris (SL/TL) - Medic
Tank2: Paul - EngineerRep
Tank3: Cr0n0s – EngineerRep

-r- U2Mx
-r- Pmurgs
[table][tr]
[td]
Image
[/td]
[td]
Image
[/td]
[/tr][/table]

Return to “Matches / Team Selection”

×