Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Moderator: Hubris

Snakestyles
Senior Member
Posts: 130
Joined: Tue Feb 07, 2012 10:54 am

Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by Snakestyles »

BUD BBX vs grrr Baggers
Grand Bazaar:

Round 1: BUD:17 - 0 grrr,
Round 2: BUD: 0 - 69 grrr:

grrr wins by 52

Well played guys, you put the work in a pulled out a win, congrats.

Please post a debrief in this thread, looking for any info you can share including areas you feel improvement is required. It would also be helpful to compliment players who did well in the game. As much info as possible would help as a huge percent of winning as a team is the dynamics of praise and approval coupled with constuctive critcism. You are all adults so keep it honest and open :yikes:

Suggested format:


Your role


What went wrong

What worked well

What you suggest for improvements in future games
User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by SlipperyDuck »

I know what I did wrong as a Squad leader, I helped push up to take B and didnt fall back fast enough to our back flags....I was the defensive squad and didnt call it enough and keep our back enough....
eventually twigged though and started playing my role a bit better, got all warmed up like :D

Thats the only thing I saw and can comment on - I was so focused on what I was doing I payed less and less attention to the rest of the map...which could be a good or bad thing.

Anyway - I must work on focusing on my defensive role.
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
Snakestyles
Senior Member
Posts: 130
Joined: Tue Feb 07, 2012 10:54 am

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by Snakestyles »

SlipperyDuck wrote:I know what I did wrong as a Squad leader, I helped push up to take B and didnt fall back fast enough to our back flags....I was the defensive squad and didnt call it enough and keep our back enough....
eventually twigged though and started playing my role a bit better, got all warmed up like :D

Thats the only thing I saw and can comment on - I was so focused on what I was doing I payed less and less attention to the rest of the map...which could be a good or bad thing.

Anyway - I must work on focusing on my defensive role.




Nothing wrong with getting in the zone as long as you continue talking, might sound gay but your team is reliant on not only what you are saying but the tone and pitch of your voice, as they zone in, your call outs become part of the game not a hinderance or obstruction. As long as you had one thing you saw as an area that you can improve on you are in a better position than before you realised it.

Situationl awareness is something that can be learned and improved on. Your team call outs, the call outs of other squads, the mini map, kill feed, your position on map, time for players or vehicles to respawn all add up to a more detailed picture of the battle, as you get better at filtering the information, processing it and making judgment calls on how to react you will get better at the game. Try to take in these elements when you play public or practice games, just step back and go throught a mental check list of the following:

were did I come from (what area did I just pass throught, what happend there, who died, who did we kill, what are the concequences)
were am I (is my location safe, exposed, hidden, known, correct, incorrect)
were am I going (what areas are safe/unsafe, how do I get there alive)
what do I need to do when I get there (cap a flag, res a player, spot or kill the enemy, ect)
who is with me (ask them)
what do they need to do (tell them)
what is going on around me (check, ask, tell)

Sounds like a lot to do but all in all its about 5 seconds of thought and talk. The more you do it the more it will become second nature, after some time some the questions and call outs will not be required, instinct and experience will kick in, you will know how,what ,were and when your team will be acting.
User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by SlipperyDuck »

Compressing Vids @ the moment, will upload my POV tonight/tmorra morning. . . .
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
NoMaD
Senior Member
Posts: 346
Joined: Fri Dec 03, 2010 7:31 pm

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by NoMaD »

I was in the defensive squad with lee, but I was given freedom to move up my side if there was no activity. so i tried to move up and flank.

I didnt stick close enough to lee, and did not pull back enough in the first round.

Flanking their back flag, got a lot of kills and doing that caused some disruption.

Noticed their strategy was to cap A and C. Their guys would leave us with B for long parts of the game, it worked well in the first round and then the second we adjusted for the same strategy. As I said I would flank a lot and I found very little resistance to this movement. I also noticed their players almost had fixed places to be and I could anticipate where they would be and act on that. I think our comms work was good, and everyone knew their roles!

I cant remember names but in the first round, right in the begining, the guy that was defending the hubbly rooms back ally way had his place waxed and I died twice trying to figure out where he was sitting.
Image
[url=https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img]https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img[/url]
Snakestyles
Senior Member
Posts: 130
Joined: Tue Feb 07, 2012 10:54 am

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by Snakestyles »

NoMaD wrote:I was in the defensive squad with lee, but I was given freedom to move up my side if there was no activity. so i tried to move up and flank.

I didnt stick close enough to lee, and did not pull back enough in the first round.

Flanking their back flag, got a lot of kills and doing that caused some disruption.

Noticed their strategy was to cap A and C. Their guys would leave us with B for long parts of the game, it worked well in the first round and then the second we adjusted for the same strategy. As I said I would flank a lot and I found very little resistance to this movement. I also noticed their players almost had fixed places to be and I could anticipate where they would be and act on that. I think our comms work was good, and everyone knew their roles!

I cant remember names but in the first round, right in the begining, the guy that was defending the hubbly rooms back ally way had his place waxed and I died twice trying to figure out where he was sitting.


Seems like the flanking worked well. In this role you need to be adaptive and actually have a huge responsibility to carry the team, the actual tactical term is harassment and interdiction. When you interupt the enemy movement by hitting the rear and flanking them, it creates a release of pressure on your other squads, allowing them to move into position or advance to a new location.

You will actually have more opportunity to wipe squads as you get more comfortable at this, as you noticed it is very important to stay with your teamie. If its a support & assualt team the support player should be in the lead spotting and laying down suppressive fire with assualt standing back to revive or even fall back further so the support player can respawn.

I think they failed in trying to do a A & C flag hold, they just became too streatched out.
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by Paul »

Your role :Spanner monkey

What went wrong : Jumped out of the armour a incorrect times and instantly got pwned. MY communication was bad, it was not precise enough and I got too excited at times

What worked well : Taking out their armour when we set up right.

What you suggest for improvements in future games : Communicate with the driver better. In the second round I either told Leppy to stop of waited for him to stop before jumping out. It is a natural reflex for the armour to want to move back as soon as they get hit, this cause us to either get run over or be in the open for their tank to pwn us.
Image
s3xy_j0nny
Senior Member
Posts: 4046
Joined: Thu Oct 05, 2006 2:44 pm
Contact:

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by s3xy_j0nny »

Role: Spanner monkey

What went wrong:
* I lost my cool and shouted at Lep - apologies, Leppy, I should have explained about the reversing problem more calmly.
* I also need practice getting the timing right on getting out and making the driver's job as easy as possible.

What went well:
* The first half of round one; we pwned their armour several times and definitely had the advantage in early encounters.
* Second round after we sorted the tank movement out, things worked even better, as Leppy's KDR shows - he stayed up longer and caned infantry when we had their armour down.
* Second round I managed to flank their tank twice and take out their rep guys. If we can coordinate this so that one of the guys from the defence squad can do it instead, and I can keep spannering with Paul, we will decimate enemy armour opposition.

Improvement:
* Paul and I need to coordinate rocket strikes. The plan of one guy spannering while the other guy fires doesnt work - the cumulative damage is not enough. We need to both repair on first contact, make sure Leppy is 100%, then both fire a rocket at the same time. Alternating rockets leaves 2 engies time to repair and keep the enemy armour up. Double rocket + Lep shooting = too much damage for the enemy engies to manage. If we can coordinate this, AND have one of the defenders flanking to take out their rep team, you can pretty much instagib enemy armour and take out two engineers for 3 quick tickets and the opportunity for our armour to pwn the remaining enemy infants.
* More practice for Paul and I at keeping Lep alive. The 3 man combination is already working very well, but there is room for a massive improvement still. We know already from BF2 and BC2 that if we keep Lep alive, he skull-fucks the opfor. What is difficult is that spannering goes against my natural style of play, and Paul's. We need more prac so that it becomes second nature to us. Maybe we can set aside 20-30 mins at each prac for the rest of you to attack us on foot/in armour so we can get our rhythm going.
Image
From the darkness you must fall
Failed and weak, to darkness all.
User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by SlipperyDuck »

OK Round One of Mine is done. Round Two should finish uploading in about 30minutes:

BUD BBX vs GRRR BAGGERS - ROUND1 - US - Slipperyduck POV 640.avi
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Post game debrief: DGL: Grrr Baggers VS BUD BBX (Grrr wins)

Post by Hubris »

Nice feedback guys lets keep it coming in. Hope Nom saw your post J0nny, defo's must be his objective when doing the long flank.

Generally speaking we have a little more work to do inside the squads and a lot more work to do on inter squad coordination.

I'll try get us a game for Sunday, but let's practice before hand and play one map afterwards against tough opposition.

I'm pretty sure Bazaar will be the standard going forward so it's important we finish it off in terms of tactics polishing.
[table][tr]
[td]
Image
[/td]
[td]
Image
[/td]
[/tr][/table]

Return to “Matches / Team Selection”

×