DGL Match 1 -- Grand Bazaar (=BUD BBX)

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Hubris
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DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by Hubris »

Thursday 9/2/2012 @ 8PM

BUD couldn't do Sunday, so Thursday it is. Unless we're missing more than 2 guys, I think we should make it happen. We'll be fresh from practice on Wednesday. This is our first DGL match, BUD are seasoned campaigners. We're in for a good fight and have a great opportunity to settle the League nerves. Lets take it by the horns.

Please indicate if you are below and cannot make the game, I will need to make adjustments to the line up or go back to BUD with another date. If I remember correctly, Phatso and Dragonne can't make this one. I would like us to run a 4/4 squad set up; but we need to keep the option open to create Charlie for a tank strike.

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The spawn sequence is very important. For the life of me I can't remember it now though, its late! Will have to update. J0nny will start with the armour as the extra spanner and Ducky will get the transports firing into B early. All EngineerMs should put out those mines when they get a moment; especially on the back road.

Lets start Engineer heavy and spawn our alternative kits as required. Be sure to stick with your perk across classes; SL orders change only. Don't under estimate the power of rockets in an infantry battle, especially for debris kills at B. So its important you are aware of your squads classes and balance the situation accordingly.

When it comes to tank battles, be aware of the value of the launchers at each base. If we expect theirs in range, its time to put someone on it and set a trap. Whenever their tank is up we have to make it a team priority to take it down together, not in drips and drabs. The dedicated medics will defend our flags while we coordinate a strike.

J0nny should spawn on the tank as EngineerS. But, if their tank is down, J0nny must help Ducky as Recon if possible. If he uses the launchers, we can do this cleverly as our tank will defend our back flag unless it is engaging the enemy tank (or doing an RU start move). It's critical he stay aware of both tank's position and respawn.

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1. Alpha Squad - V2: Hubris* - AssaultM - Sprint / Flak
2. Alpha Squad - V2: NoMaD - EngineerM / AssaultM - Ammo
3. Alpha Squad - V1: Tyger - AssaultT - Frag
4. Alpha Squad - V1: DryMan EngineerM / AssaultT - Explosive

5. Bravo Squad - T1: LePreChAuN* - AssaultM - DRIVER - Flak
6. Bravo Squad - T2: Paul - EngineerS - Spanner - Explosive
7. Bravo Squad - D1: Ducky - EngineerM / AssaultM - Suppress
8. Bravo Squad - D2: J0nny - EngineerS / ReconT - Ammo

-R- Pmurgs (Defence/Armour)
-R- Cr0n0s (Vanguard/Defence)

-Off- Phatso
-Off- Dragonne

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Tyger very kindly created the ATC strats for the map. You can find them here: http://www.grrr.co.za/forum/index.php?topic=2791.0 These strats will really allow us to dig ourselves in and be competitive. Lets start and keep focused, we have one map and no time to warm up in the match.

I would like to play NoMaD, but Cr0n0s and Pmurgs will do a good job in that role too in case something comes up. Cr0n0s and Pmurgs are hopefully also available if the SL would rather include them. Lets get the signup done and I'll update this in line with who we have available.
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Paul
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by Paul »

All good to go!!!!!

SO these are the strats we are to use for the match against ATF

I would go as far as to say if you are playing on Thursday you have to play this Sunday. This is especially true for NoMaD he couldn't make the prac so he has no base of knowledge to at least work from.

We need to test this squad formation in a real game before it counts. This is the first game Leppy will be driving in (well technically second), so us spanner monkey's need to get used to his style of play.
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Phatso
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by Phatso »

I am quite upset that I am missing this game, but Sunday was always going to be a stretch... Thursday is out of the question for me.
Apologies guys, work/life is fucking me up wholesale at the moment (as you can tell by my lack of online presence).

I believe Bazaar is one of our stronger maps and we should put in a good performance for this. I should be available to be cannon fodder for trainings this week coming if needs be.
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Thor_23
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by Thor_23 »

Hey Guys, As previously mentioned, I am out of town on work from tuesday till fri and will only be available again Friday evening.
Sorry
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J_Th4ng
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by J_Th4ng »

Ja, as mentioned, Thursdays are a no-go for me - I fly back to CPT on Thursday nights.

I am up for providing resistance on Sunday/Tuesday/Wednesday as required by the prac schedule.

Give them a damn good hiding guys!!
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TygerBS
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by TygerBS »

Sweet I am in.


One thing...Mines? Are they worth it?
I mean is it worth a guy spending 2 mines on putting mines in a spot and not being involved in the game?
Wouldn't extra repair option, and active game participant be better?
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DryMan
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by DryMan »

Yar I'm in too!

and I kinda agree with Tyger
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Stu
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by Stu »

you guys are one player down if I read correctly with Crono's not being available.
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Only a ninja can kill a ninja. Regular humans are useless against a ninja.
s3xy_j0nny
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by s3xy_j0nny »

So fkin in there! HOOOAH!!
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s3xy_j0nny
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Re: DGL Match 1 -- Grand Bazaar (=BUD BBX)

Post by s3xy_j0nny »

Stu wrote:you guys are one player down if I read correctly with Crono's not being available.


Since when have you ever been able to read correctly, flange monkey?
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From the darkness you must fall
Failed and weak, to darkness all.

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