BUD couldn't do Sunday, so Thursday it is. Unless we're missing more than 2 guys, I think we should make it happen. We'll be fresh from practice on Wednesday. This is our first DGL match, BUD are seasoned campaigners. We're in for a good fight and have a great opportunity to settle the League nerves. Lets take it by the horns.
Please indicate if you are below and cannot make the game, I will need to make adjustments to the line up or go back to BUD with another date. If I remember correctly, Phatso and Dragonne can't make this one. I would like us to run a 4/4 squad set up; but we need to keep the option open to create Charlie for a tank strike.
The spawn sequence is very important. For the life of me I can't remember it now though, its late! Will have to update. J0nny will start with the armour as the extra spanner and Ducky will get the transports firing into B early. All EngineerMs should put out those mines when they get a moment; especially on the back road.
Lets start Engineer heavy and spawn our alternative kits as required. Be sure to stick with your perk across classes; SL orders change only. Don't under estimate the power of rockets in an infantry battle, especially for debris kills at B. So its important you are aware of your squads classes and balance the situation accordingly.
When it comes to tank battles, be aware of the value of the launchers at each base. If we expect theirs in range, its time to put someone on it and set a trap. Whenever their tank is up we have to make it a team priority to take it down together, not in drips and drabs. The dedicated medics will defend our flags while we coordinate a strike.
J0nny should spawn on the tank as EngineerS. But, if their tank is down, J0nny must help Ducky as Recon if possible. If he uses the launchers, we can do this cleverly as our tank will defend our back flag unless it is engaging the enemy tank (or doing an RU start move). It's critical he stay aware of both tank's position and respawn.
1. Alpha Squad - V2: Hubris* - AssaultM - Sprint / Flak
2. Alpha Squad - V2: NoMaD - EngineerM / AssaultM - Ammo
3. Alpha Squad - V1: Tyger - AssaultT - Frag
4. Alpha Squad - V1: DryMan EngineerM / AssaultT - Explosive
5. Bravo Squad - T1: LePreChAuN* - AssaultM - DRIVER - Flak
6. Bravo Squad - T2: Paul - EngineerS - Spanner - Explosive
7. Bravo Squad - D1: Ducky - EngineerM / AssaultM - Suppress
8. Bravo Squad - D2: J0nny - EngineerS / ReconT - Ammo
-R- Pmurgs (Defence/Armour)
-R- Cr0n0s (Vanguard/Defence)
-Off- Phatso
-Off- Dragonne
Tyger very kindly created the ATC strats for the map. You can find them here: http://www.grrr.co.za/forum/index.php?topic=2791.0 These strats will really allow us to dig ourselves in and be competitive. Lets start and keep focused, we have one map and no time to warm up in the match.
I would like to play NoMaD, but Cr0n0s and Pmurgs will do a good job in that role too in case something comes up. Cr0n0s and Pmurgs are hopefully also available if the SL would rather include them. Lets get the signup done and I'll update this in line with who we have available.










