DGL BF3 Rules

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Phatso
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DGL BF3 Rules

Post by Phatso »

Please all learn the following ruleset (admin sticky plx)

Game Settings

Number of tickets per round: Map Default
Game Mode: Conquest 32 player
Ranked or Unranked: Unranked (all weapons unlocked)
Version of game: Battlefield 3 Back to Karkand
Competitive format: 8 players vs 8 players
Class limits: None
Coin Toss: Knife Round (no respawning allowed)
Map and Side Selection: DGL Map Elimination System (see general rules).

Server Settings

Friendly Fire: on
Killcam: off
Minimap: on
Hud: on
Corsshair: on
3D Spotting: off
Minimap Spotting: on
Third Person Camera: off
Name Tags: on
Regenerate health: off
Vehicle Spawn: Allowed
Vehicle Spawn Delay: Normal
Soldier Health: Normal
Player Respawn Time: Normal
Player Man Down Time: Normal
Bullet Damage: Normal
Squad Leader Only Spawn: off
Round Start Player Count: 1
Round Restart Player Count: off
Punkbuster: on

Banned Weapons and Add-ons

Banned Weapons:
- Scar-h
- F2000

Banned Add-ons and Equipment
- Mav
- Tactical Light
- IRNV (including vehicles)
- 12G Frag

Map List

Nohshua Canals
Tehran Highway
Grand Bazaar
Seine Crossing
Damavand Peak
Operation Metro
TBA
TBA
TBA
TBA

Team Line-ups

Players per team: 8
Maximum Reserves per team: 4
Minimum Reservers per team: 2

Match Structure

Every league match consists of one map played over two rounds. At the end of the first round, the teams will switch sides and begin the second round.

To decide which map is played, teams will eliminate maps.

At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.

The team with the largest number of combined tickets wins the match.

Player or Server Disconnects

If the server crashes, the round is replayed on a new server.

During warmup teams may not team kill one another.

If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.

Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.

Screenshots

Team managers must take a screenshot of the following:

1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.

Servers

All matches must take place on the SGS Server on Demand servers using the DGL configuration.

In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.

Server on Demand settings:

Configuration file: DGL2012
Server name: "DGL - Clan A vs Clan B"
Minimum duration of booking: 2 hours

For more information regarding the SGS Server on Demand system, please follow this link.

SOURCE - check for updates
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DryMan
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Re: DGL BF3 Rules

Post by DryMan »

"Squad Leader Only Spawn: off"

Is this a mistake or am I confused?
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Paul
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Re: DGL BF3 Rules

Post by Paul »

Just be careful these rules could be bogus. This is was just a template that went "live"

http://games.saix.net/forum/viewtopic.php?f=15&t=543&p=12751#p12751
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Phatso
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Re: DGL BF3 Rules

Post by Phatso »

Paul wrote:Just be careful these rules could be bogus. This is was just a template that went "live"

http://games.saix.net/forum/viewtopic.php?f=15&t=543&p=12751#p12751


Agreed, but its also the most "official" set as per SiB tjooning us in our game with them.
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s3xy_j0nny
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Re: DGL BF3 Rules

Post by s3xy_j0nny »

No MAV sucks balls. I spent ages trying to get my complete lack of coords wrapped around flying that thing :/
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Failed and weak, to darkness all.

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