RFH Post match comments

pmurgs
Senior Member
Posts: 373
Joined: Wed Mar 24, 2010 1:04 pm
Contact:

RFH Post match comments

Post by pmurgs »

Post edited, added names as per Paul's post. Forgot we agreed in the past to mention names and that its not personal.

So we've had our first BF3 clan match. Personally I think we totally failed, especially on things that we've had right in the past. Guess its for the best we shake out these problems before we start playing in a league. I think we need to take pre league clan matches seriously, so we can iron out these simple problems before the matches actually count.

My thoughts in relation to TS comms and what Lee's squad did.

1. Ice: Too much chatter that's not relevant. If you crash to desktop, shut up and rejoin, no need to tell us unless you happen to be in a position that warrants it (like being the tank driver, say you crashed so the engineer repairing you can jump in to the tank and take over). If you teamkill someone, keep quiet (my bad, I did this on ts). I'm sure you teammates know you didn't do it on purpose. Shadey (if I remember correctly): I don't think we even need to waste time apologizing on the chat window.

2. Nomad: Don't bother with knifing unless you are real low on ammo. Kill the enemy as quick as possible and move on. Knifing means you have to waste time on the animation and spend more time getting close enough to knife. During that time the enemy could kill some of your teammates.

3. Nomad & Hubris: Stick to the squad leader. IF the whole squad is down, wait for the squad leader to spawn and follow him. Don't spawn yourself and choose where you want to spawn and run off to. If your medic is not near you, when you die, you loose us a ticket.

4. Lee: Squad leaders need to give more orders. It's a lot easier for your squad mates to follow you if they know where you are going and if you die, where you wanted them to keep pushing on.

5. Paul (or team captain): We need our attack plan at the start of the round sorted out. Which squad is going to go where. It does not help if two or three squads all go to the closest flag. We need a practice session beforehand, so we all familiar with where we going and how many flags on the map. We need to name certain points of the map, we all need to know the names.

7. Nomad, Hubris, Ice: Arrive on time. 5 minutes before the match starts is not half an hour beforehand like was requested by Paul. We need time to sort out who in which squad will have what squad bonus applied (like squad ammo) so we each can have a different bonus. There's all sorts of prematch stuff we need to start getting sorted, so we need to keep quiet and let the squad leaders get this done.
You also should plan to arrive at least half an hour before the requested meet up time, so you can get your eye in by playing on the public servers for a bit.

8. Ice: Have someone around to take care of your kids. If you are trying to play BF3 and watch over your kids... perhaps someone else should be playing in your place.

Can we organize another clan match soon, I think we need the practice in clan match procedures.
Image
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: RFH Post match comments

Post by Paul »

Murgs is 100% right. I agree with everything he has said and a lot of the pre-planning is my fault. As "stand-in" captain I should have thought about this instead of just coming up with it on the fly at the begining.


To Add

* We need a dedicated JET pilot, I tried to fill in but I have a total of 15 minutes in the air.

* We didn't revive enough, I think I got revived once.

* In these post match briefings we need to name and shame. DOn't take this personally but if we just give general comments then people won't know if it applies to them, so for my squad

Mega - Need more orders from you. I know the comms situation was not great but we needed more direction and I felt we should have changed kits at times especially when either the tank
needed help or we needed to revived
Slodaz anD Cr0n0S, need to stick with the squald leader more and also needed to wait for the squad leader to spawn before you spawn on him. Saw too many times, the whole squad was dead but you guys spawned without waiting for Mega to spawn or let us know where to go
Image
Skouperd
Senior Member
Posts: 982
Joined: Thu Mar 05, 2009 1:57 pm
Location: Cape Town, Western Cape, South Africa
Contact:

Re: RFH Post match comments

Post by Skouperd »

My views, though I was not supposed to play, so I’ll keep it short.

1. Paul, your strategy sucked. No seriously, it really sucked. I hereby volunteer my services for strategy master if you need it.
2. Nomad, it is not a good idea to switch off your mic and TS while playing clan games. When the maps rotated, you and another person went off killing them in their base. The order was to hang back and not shoot anybody. Listen up.
3. Ice, personal life is always difficult to handle, good luck with that.
4. Shadey, I don’t think I’ve even heard one order from your side.
5. TS was for me a lot better than anything that I’ve ever experienced before. There were some chatter, but the comments was short, to the point and mostly relevant.
6. I founded that several time people will shoot at somebody, following the bullets, but that the enemy was not spotted. Spot the enemy.
7. I’ve logged in about 40 minutes before the time, expecting some master plan discussion, briefing orders, or at the least, have a squad versus squad on the specific map we are playing.
8. Murgs, I hear you about saying play before hand to get your eye in, but playing public server versus clan is completely different. Much more intense if you have a dedicated squad versus a dedicated squad, instead everybody was playing on a public server.

Now on to the game itself:
1. They had a good strategy
2. They worked together as a team
3. They knew when the armor will reswpan, exactly, and then they will all focus fire on the tank. Lep and myself had no chance. They will mortar around the tank, so repairing it is out of the question.
4. They had pilots who owned the sky and did some serious damage to us. I think if memory servers me right, the jet pilot (or chopper pilot) had a KD of 25 to 1 at some stage.
5. Clear, decisive leadership should have made a call at that stage to say, guys, everybody just take out that jet. Instead, that command never came and we continue with our original strategy. Oh, wait, we did not had a strategy to begin with so we were all just running around like heads without chickens.
6. Medics, at some stage during the game we were getting pounded so hard, bleeding tickets left right and center. I’ve spawned Medic on leppy (who was hiding in a building) and just kept Leppy alived, he started ranking in a good couple of kills. We needed a lot more medics to keep the good shooters alive.

At the end of the day, we were simply outplayed by a team that took the game a lot more seriously than what we did.

On a personal level, I had a terrible round, I got so frustrated. They had a proper clear strategy, they used all their unlocks, they tagged the tanks a mile before we even got close to the enemy zone, and they just pwnd us.

My 2 cents, see, I've told you I'll keep short.
[TABLE]
<tbody>[TR]
[TD]Image[/TD]
[/TR]
</tbody>[/TABLE]

Scientific fact, dried testicles of rhino poachers can cure aids.
NoMaD
Senior Member
Posts: 346
Joined: Fri Dec 03, 2010 7:31 pm

Re: RFH Post match comments

Post by NoMaD »

k here is my two cents!

First off, I feel we need to have a map run through with your team the night before. set out a strat with everyone on the server. movement plans, defensive plans etc. guys this is really important as it will give everyone an exact idea of what to do and when, instead of last night everyone running into the same place to be gang killed or team killed coz of bunching!!! Last night was like 7year old soccer games when they all run around after the ball!

comms:

I propose what we do is a military structured system, where we have the squads in their own voice party on battlelog, then the squad leaders and overall team leader on TS. this way the team leader can give orders to the squad leaders and then the squad leaders to the squadies.... communication is the most effective tool in organizing a rabble into a well oiled machine! last night, when we saw everyone bunching up our squad tried to go around to the other flag.... soon to be followed by the whole team, leaving our flanks exposed and us bunched up again.

Leadership:

I found that there was no solid directions from the squad leaders, everyone was doing their own thing. you need to have strong vocal squad leaders that say "go here, cap this flag" and it is done. the leader should be first in and first out with the squad following him no matter what. this then means there is meaningful movement and the squadies are together to provide support and revives!

Aggression:

people we really need to be more aggressive, i noticed that everyone was too scared to push to the next flag. if we dont push onto the next flag right after capping the designated flag, we loose ground and momentum. we need to be an unstoppable bulldozer! dont be scared of dying, you should have a squadie who has your back, will take down the guy that took you down and revive you and then the push continues! we really need to grow our hairy teabag nut sacks!


if need be before the games i will put together a strat pack before hand (with pictures for hubris). I feel that this lack of preparation is unacceptable and has set a bad tone for the season which needs to be rectified!

any criticism on my points and performance last night are welcome!
Image
[url=https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img]https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img[/url]
User avatar
J_Th4ng
Senior Member
Posts: 4330
Joined: Mon Oct 09, 2006 10:00 pm
Location: Noordhoek, Cape Town

Re: RFH Post match comments

Post by J_Th4ng »

A comment or two from the guy that pulled out a few hours before and didn't play:

Our preparation for this clannie was abysmal. Up until a few hours before the game we had no idea of the squad structure, and no strategy for the game. The responsibility for this falls squarely at Paul's feet. You took on the role as team captain for this game, and then didn't do anything about it until it was too late.

We've had not one practice session before this match. What did we expect to happen?

We shouldn't be entering into friendlies with other clans unless we plan to take them seriously. Getting an arse whipping serves us no purpose but to defeat team morale.

As a clan we all want and expect to do well in the upcoming league. Well, unless we start putting in the practice time now, we're not going to achieve anything.

I'm disappointed in everything that we failed to do in preparation for yesterday's game. It was pretty clear that the game was thoroughly lost before we even took to the field.
Image
User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: RFH Post match comments

Post by SlipperyDuck »

Too much critisism, whist I feel your frustration, we had no preparation @ all
- 4 of us actually logged into the GRRR server to survey the Map layout and that was purdy much it.

We were always going to get pwned, since we mostly have players who have barely played the game, when compared to their AVERAGE of level 38 players. They had better weaponry, so we were truly outgunned, even if you outsmarted them, some of the later unlocked weapon DO deal more damage, so unfortunate for us.

Yep, we had no clear roles @ all, thats why it was a chicken without a head game.

Don’t go beat yourselves up about this now, seriously it was always going to be that way, since the commitment was lackluster.
Nobody had roles, no one person is to blame here, we are a team and cannot simply rely on ONE person to do everything for you, you are a team member not a pawn.


I personally am very happy with the game, strangely enough, not in that we ran around like headless chickens, rather we got a taste of how a Clan match would be played, at actually I'm stoked they Actually had a plan and outplayed us or we would have taken NOTHING from the friendly.

So herein with we start to get serious(the leason is now learnt right?) - this is where say "Hey, I want to take this seriously" and commit.

My proposal is that as soon as UNRANKED is available, we setup an INTERAL Tourney - so to speak - the idea is to build a working squad(s) learn counters, flanks, assaults etc.

We take both TEAM-A squads and pit them against each other on a SINGLE Flag on say a Wednesday night or something to that effect. Each squad has a turn to attack and a turn to defend, this serves several purposes.
1. COMMUNICATIONS - Both Squads are on TS
- forces you to Talk within your Party chat before TS
- Improve squad only comms
- build squad lingo and command structure
2. Strategy
- Learn better ways and areas to defend certain flags
- Learn better ways and areas to attack certain flags
- examine flanking and surveillance techniques and see what works and fails
- Teach each other new tricks

We need people to commit to these kinds of practices so that we can do well when it comes to LIVE matches. If you want to win, commitment is the answer.
To put it another way, every member of the 'A-TEAM' I consider to be a Captain in their own right, lets make that ethos the practice here, commit to it like you are the captain, try get your sticky fingers in everything attached to the CLAN matches and practices and I promise you the results will speak for themselves. We had a team like that a few years ago and we were deadly.
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: RFH Post match comments

Post by Paul »

As I said, I fully accept the blame that the planning was very bad and this will fall under the captains responsibility.

At the same time it is VTIALLY, I cannot stress this enough, that we have full commitment. I know there are RL issues but the CAPTAIN could layout a strategy and then 2 or 3 people drop and it is all for nothing.

That is also why I already put up the A-team vote thing. I am going to shorten the vote, by the end of the week I will have listed the 2 teams, from that everyone will know what is required, you can say if you can or can't commit and we can plan properly.
Image
s3xy_j0nny
Senior Member
Posts: 4046
Joined: Thu Oct 05, 2006 2:44 pm
Contact:

Re: RFH Post match comments

Post by s3xy_j0nny »

Keen as beans to get involved now that my rig is handling BF3 a bit better.
Image
From the darkness you must fall
Failed and weak, to darkness all.
User avatar
Megageth
Senior Member
Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: RFH Post match comments

Post by Megageth »

I am with Lee in that I think we shouldn't be critical over that performance. For me it was a learning experience and taught some valuable lessons, listed for your viewing pleasure:

Coms: Forget Battlelog. It does not work consistently for everyone. We need to use 1 TS channel per squad with the ability to talk to the other channels 'whisper', if we have relevant info. Everyone who has listed their names for clannies needs to set up TS properly, test and we need to use that system during play on public servers. I was reluctant to use the TS channel too much last night and feedback from my squad is that I did not use it enough.

Seine: Cover. My 3c on this map is that smaller teams of 2 are more able to utilise cover and employ stealth than large teams of 4 who are all watching to see what the Squad leader is doing as opposed to looking out for the enemy. RFH used snipers well for spotting in both maps. Teams need to be smaller and move smarter.

Firestorm: Air superiority. Lee and I had a prematch chat and my opinion then was that we should focus on ground forces and flags rather than use up numbers in jets. In 8v8 that might be more appropriate but in 12v12 we were pwned by their chopper that was covered by their jet/s. Its a rock/scissors/paper affair and we lost.

Squad structure: A squad of 4 is a good idea but we need to be flexible and split the squad into 2x2 when appropriate.

Sorting out the coms issue will help, being unnecessarily negative about last night's intro into BF3 clannies will not.
Image
Stu
Senior Member
Posts: 2140
Joined: Mon Oct 09, 2006 2:29 pm

Re: RFH Post match comments

Post by Stu »

Geth fully agree no point in being negative! There is already a lot I can take away.

Comments:

1. TS - Apologies, there was unnecessary chatter on my part I will keep it down and seek to leverage TS more effectively.

2. pmurgs - in response to your suggestions it would be great if I had someone to watch Jeremy but the truth of the matter is I was at home alone so I'm sorry if this sounds harsh but if my son needs me for what ever reason that takes preference over anything else! I understand ppl that don't have children can't expect to understand that but if duty calls that's were I am at.

3. Bad planning I never even knew I was selected I was put down as a reserve and that's about it in truth, I could have check the site but I was away on business, so apologies for my lack of knowledge and forward planning.

4. Momentum! We lost a tremendous amount of it we need to try and be more dynamic and move much faster between Flags.

Again I fully agree with Lee and Mega no need to be over critical what's important is that we identified the issues and can seek to address these in future!
[table]
[tr]
[td]
Image
[/td]
[td]
Image
[/td]
[/tr]
[/table]
Only a ninja can kill a ninja. Regular humans are useless against a ninja.

Return to “[grrr] BF3 - Friendlies”

×