Battlefield 3 Tips and Tricks

User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Battlefield 3 Tips and Tricks

Post by Paul »

Teamspeak
===================================================================

*CONNECT to get in touch with more players, since BF parties are limited to 8. Server: 41.181.111.238 password "grrr04n".
*LEAVE PARTY VOICE in your push to talk buttons are common between both applications (you might echo).


Battlelog
===================================================================

*EXIT THE PARTY when leaving for more than 30min, this is a courtesy to your team mates as only 8 players can play in a party.
*SET YOUR GRRR TAGS by going to your profile, editing your profile (on the left of your profile) - enter "grrr" (no brackets) and click save.
*SET PTT and get voiping by going to your Comm Centre (on the right of your page) and clicking the "Settings" text in the bottom rhs corner.


BF3 General
===================================================================

*SUPPRESSIVE FIRE is a critical team activity to hold ground and avoid being swamped. In order to suppress effectively, you should blaze the direction of contact as soon as possible for as long as it takes for your squad to take cover and get themselves squared away to counter your attacker. You should be denying the enemy a path to approach with a hell of a lot of fire from deep cover. Don't be accuracy precious - this is area denial and you should be loving it. Be sure to duck down periodically and let the return fire move elsewhere if you have multiple threats - best done with some range.
*RANGED FIRE with carbines, rifles and machine guns should be on single fire unless you have your eye in properly. Get into the habit of switching between auto, burst and single according to your terrain - I skip burst generally (unless their is consistent mid-ranged fire like when defending rush) and stick to a ranged/single and close/auto rule.
*BE PATIENT if you have been spotted and are isolated try to find hard cover, secure your flanks and heal. Once you have situational awareness, try having a crack at him or slip away into more cover (falling back and setting a trap for a zealous enemy works well). Don't get into the habit of running through cover, popping up or out repeatedly you will just die in a hail of lead.
*THE MINIMAP is your friend, try and train yourself to watch it as much as you can. Especially in CQB when you might be taking on a couple players. If you're able to get good situational awareness, you can slip through their lines and collect a couple tags or at very least hose down a few chumps.
*THIRD PERSON CAMERA will all vehicles is very helpful, if you don't use it you are missing out. Switch between views according to situation to maximize effectiveness.


WEAPONS and UNLOCKS
===================================================================

*IRNV Scope(x1) Most Rifles and carbines get this unlock at around 200kills it seems. the IRNV is like LEGAL HAX. Basically, it's an infrared nightvision scope at only x1 zoom, which spots heat signatures up to 500m. As a tactical weapon attachment, it seems a no-brainer for me for us in Clannies to have at least ONE squad member with IRNV attached to scan and spot for the rest of the squad. You'd think DICE would have made daylight impede the scope, but it does not! Enemies hide in shadows or up in buildings, everyone except YOU with your IRNV scope cannot see them. If you have not yet tried this scope and have unlocked it, or are looking at other weapons rather than continuing the current one till 200kills....do yourself a favour and stick with it, get the unlock and try it. It really does feel like an unfair advantage.

*SOFLAM. If you have squadmates or people in your team with Either Air-to-Air missiles, Engineers with Javelin RocketLaunchers or any ground-to-air guided missiles, then the SOFLAM is an amazing gadget. It's a little camera that Laser Targets vehicles, air or ground, you can also spot with it! You find a decent viewpoint with your recon, put it down and you immediately get the camera view, but you can then disengage and run away, run anywhere in fact. Once you're in a safe spot you can then load up the Camera again and SPOT like mad, target Vehicles by centering the target and waiting for the lock - much like any lock-on weapon. Tactically this is an amazing piece of kit, it does not beep and since you would normally hide it somewhere high up, will likely stick around for quite some time and help spot enemies without getting shot yourself. When targeting tanks, Air-to-ground is awesome from Planes and Choppers, they dont need to target, just turn on that direction and fire. Javelin you will see the taget highlighted, aim there for a quick lockon and the rocket will change mode to TOP which fires the missile into the sky and bombs from the TOP where there is less armour. While it doesnt change the amount of shots to take out Armour (in this patch) it's certainly effective if you have a good team of engineers dedicated to enemy armour removal. Combined 1 recon SOFLAM and 3 Engineer Javelins Armour will go down instantly!

*GUIDED WEAPBOMS. If a soflam is set up (and remains up) in the area, the team can get tactical with all sorts of guided munitions. All armour and air vehicles benefit. Guided shell (tank), guided rocket pods (jet), guided missile (attack-helo pilot), guided missile (attack-helo gunner) - I think the anti air vehicle's rockets and even the light vehicles with the appropriate perk can get in on the action too. Yet to test this out with a full team, but it seems a really power theme to me. All vehicle based conquest maps have at least one really high spot on each side of the map - these areas could be used by a paratrooped recon unit to place a really hard to take out soflam. A helo pickup could be very cool too.


Assault Kit
===================================================================

*TRY LET OTHERS do the fighting for you. Your weapon is great at medium range, perfect for covering flanks and supporting your troops. The mass and tube attachments can make potent offensive weapons and there is something to be said for front line medic work, but generally speaking I think it makes sense to let the PDW/Carbine players (engineers mostly) take on CQB and point duty.
*MINIMAP SHOWS RES CHANCES! If you're able to keep an area covered and sneak a glance at your map every say, 5-10 seconds, in a consistent way, you will have much better awareness and you will definitely score in terms of resses, kills and heal opportunities. Stopping to get cover and pie off an area so you can check the minimap for resses works wonders for your score, since it slows your approach, reduces your risk to controlled choices and encourages squad based play.
*DONT FORGET THE MASS! Of all the CQB weapons, the mass shotgun is probably the most overpowered weapon for taking out enemys in a hurry. It comes at the cost of a medpack (you still have paddles), but you will be able to put down enemys before they can even get rounds off. Provided of course you are, typically, in a urban area or literally ontop of them. You can take players on who have you cornered with this weapon, its insane but use with care - be aware of when you need to use it. If you anticipate lots of CQB and have a few medics, don't leave home without it.


Support Kit
===================================================================

*DROP BOXES in support of strong points, don't get into the habit of constantly throwing them at your feet; you just end up defeating their purpose. BF units move up slower than in BC. You will get a much higher score and help more players out if five, not one or two, guys are using them. If you're hunting score, just follow the hordes and fuel the destruction.
*SET UP when it's time to issue beat downs! If your squad have slipped behind the enemy and are confident you will soon have a load of badguys coming through a door or up a hill, prone in a irregular spot at medium/short range and wait with your squadies in good cover around you. Make sure you threw a good box and that your squad is aware of what you're doing and is watching the area for flankers (preferably at least one medic). Keep pouring on the pain to protect your buddies from direct assault. It can be a beautiful thing. DAKKA DAKKA


Engineer Kit
===================================================================

*THE MINIMAP shows you direct and indirect routes of attack for enemy vehicles. If you slip behind enemy lines and are confident the battle is well balanced, plant mines strategically at the back of the map to cut off routes of approach for vehicles. If you can plant them in rubble or rubbish, great; shadows, on a blind rise and even in direct sight (high traffic or contested area) can work too. This principle applies no matter the state of your team as you simply plant mines in the middle, as opposed to the back, or closer if need be.
*IDENTIFY WHEN you want to play with mines and when you want to play with the repair tool (or EOD bot if you're feeling kinky). In rush, you generally want to have the repair tool on attack and mines on defence (unless of course you are dedicated blowtorch weilding vehicle crew). In conquest, its really up to you and the way your squad is playing. If no one is planting mines, its a good idea to do that; but only if your squad is in a position to do so effectively. So be aware of what you need to spawn with when. If there's even slight chance of your squad using a vehicle, one engineer should take a repair tool and any others should take mines.
*ROCKETS ARE POTENT follow up weapons in fire fights and you can destroy most cover if you are persistent. Don't underate the splash damage and be creative about hitting points of cover that would splash damage onto an enemy proned behind, say, a concrete curb (like a streetpole). A good system is to play with your carbine and produce the rocket whenever you see two enemys in close proximity to each other or an enemy in cover you can't dislodge him/her from with a gun or nade.


Recon Kit
===================================================================

* The TUGS provides the team with intermittent spots of enemy troops in an urban area (and gives you spot assist points); whereas the MAV drone provides you with a constant motion sensor and bird's eye view capability (gives you motion sensor assists).
* Sniping with a bipod almost eliminates the need for holding your breath. It's tricky to use unless you're doing long range shooting and have height and good even cover to work with.


Armour
===================================================================

*It seems like you exit a different side depending on what Armour you are using and whether you are the Gunner or Driver (similar to BC2). So make sure you are turned slightly to the side so when you exit you are protected from incoming fire. Don't turn too much though as then you expose the weak side of the armour. This helps especially if you are jumping in and out of armour to repair.
*Tanks with repair and zoom optics are potent artillery forces in the right hands and on the right terrain. As always with "indirect" firing use height, cover and range to your advantage. Don't be afraid of pouring out the shells, falling buildings and splash damage are great bonuses when suppressing an area (like an MCOM, building or flag attack route). Always stay out of range of your average RPG unit. If you encounter javelins and a persistent soflam, consider flares and a more direct troop support approach.
*Be aware of the direction you are facing when setting up to shoot off a couple rounds, you may need to implement evasive maneuvers if troops, tanks or helicopters have you ambushed. I find hitting shift and reverse while popping flares is a good tactic, provided you find more cover and have not pushed so far in as to dish out as much pain as possible and then kick it on foot.

Armour unlock and gameplay tips:

Battlefield 3 Battle Tank Tutorial [PS3]



Heli
===================================================================

*Stick to your half of the map, go into a holding pattern that helps you get low and behind terrain easily to avoid lock-ons and those pesky 50cal/AA rounds.
*Fly with your nose up, if you're in a holding pattern this should be relatively easy and will give your gunner the ability to control the ground. If you're being attacked by an attack helo, this is a must - especially if you're head to head. Lift the nose so your gunner can get into the action!
*Cover air targets and avoid engaging the ground unless partnering with your gunner on a tank or point swoop (don't do this often you must be able to take the tank out in one go).
*Don't chase jets around unless they're obvious muppets, a good pilot will cut you to pieces unless you can ambush him with your AA missiles (crosshair must be tracked onto your target for a lock). Try avoid flying unless you have a friendly jet contesting the sky, or you're probably the jets only real target.
* The TV guided missile is a fixed weapon and faces forward only - make sure you're hanging back, facing your target with the nose up to get the best shot. Once the missile is away, you can move with no effect to the accuracy. Be warned, your gunner is totally dedicated to guiding the missile, make sure you get defensive immediately then move back to attack when you have the advantage.
*Dodge jets coming right at you by dropping your altitude sharply - default s on keyboard. If you press nothing else and execute the maneuver from hover, this happens quickly and you're able to escape a gun attack run and rotate to give you time to use your heatseakers on your attacker before he/she can come around.
*Height is your friend, use it to scoop/swoop down towards your targets with plenty of time to aim and blaze away. Be sure to combine it with low flying when moving, increasingly frequently, between offence and defence since AA fire is sure to rise in proportion to your success.

General attack helo tips:

Battlefield 3 - Attack Helicopter Mini-Guide



Jet
===================================================================

*This looks like it could develop into a great tutorial -

Battlefield 3 Jet Tutorial Part 1 of 3: Basic Movement, Offensive and Defensive Maneuvers

*More from the same guy, more lessons on principles for both jets and helicopters.

http://www.ign.com/videos/2011/11/07/battlefield-3-pro-tips-1-advanced-air-combat-guide
Battlefield 3 Pro Tips (1) - Advanced Air Combat Guide

-Mega-
Pushing 'S' on the keyboard decelerates faster than reversing throttle on the joystick.
A good combination for AA work in jets is Air Radar, Flares and Heat Seekers. Remember to switch to Guns immediately after firing both heat seekers as they will only disable the enemy jet and he will bail 90% of the time.
If you can get in a short gun burst whilst the missiles are en route, you will get credit for the kill. If the pursued pilot is unaware of you, its easier to use a full gun burst when he levels off.
Guided missiles work well for ATG work but NOT if there is someone proficient on the mobile AA. Start Guided missile runs from the edge of the map (when you are convinced there are no AA threats), level off with guns selected then switch to Guided Missiles, reduce speed when the lock tone starts and use afterburners immediately after firing. The guided missile runs leave you vulnerable for about 5-10 seconds.


Map Videos
===================================================================

Grand Bazaar - Conquest
http://www.ign.com/videos/2011/11/09/battlefield-3-grand-bazaar-conquest-strategies-be-advised?objectid=82318

Kharg Island - Conquest
Image
User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Battlefield 3 Tips and Tricks

Post by Hubris »

Nice, I hope these additions are a half decent start. I will post on squad-play and movement "by the numbers" soon, so it should compliment this game-play thread. Maybe a weapons thread would be good too?


Teamspeak
===================================================================

*CONNECT to get in touch with more players, since BF parties are limited to 8. Server: 41.181.111.238 password "grrr04n".
*LEAVE PARTY VOICE in your push to talk buttons are common between both applications (you might echo).


Battlelog
===================================================================

*EXIT THE PARTY when leaving for more than 30min, this is a courtesy to your team mates as only 8 players can play in a party.
*SET YOUR GRRR TAGS by going to your profile, editing your profile (on the left of your profile) - enter "grrr" (no brackets) and click save.
*SET PTT and get voiping by going to your Comm Centre (on the right of your page) and clicking the "Settings" text in the bottom rhs corner.


BF3 General
===================================================================

*SUPPRESSIVE FIRE is a critical team activity to hold ground and avoid being swamped. In order to suppress effectively, you should blaze the direction of contact as soon as possible for as long as it takes for your squad to take cover and get themselves squared away. You should be denying the enemy a path to approach with a hell of a lot of fire from deep cover. Don't be accuracy precious - this is area denial and you should be loving it.
*RANGED FIRE with carbines, rifles and machine guns should be on single fire unless you have your eye in properly. Get into the habit of switching between auto, burst and single according to your terrain - I skip burst generally (unless their is consistent mid-ranged fire like when defending rush) and stick to a ranged/single and close/auto rule.
*BE PATIENT if you have been spotted and are isolated try to find hard cover, secure your flanks and heal. Once you have situational awareness, try having a crack at him or slip away into more cover (falling back and setting a trap for a zealous enemy works well). Don't get into the habit of running through cover, popping up or out repeatedly you will just die in a hail of lead.
*THE MINIMAP is your friend, try and train yourself to watch it as much as you can. Especially in CQB when you might be taking on a couple players. If you're able to get good situational awareness, you can slip through their lines and collect a couple tags or at very least hose down a few chumps.
*THIRD PERSON CAMERA will all vehicles is very helpful, if you don't use it you are missing out. Switch between views according to situation to maximize effectiveness.


Assault Kit
===================================================================

*RES UNDER FIRE your team-mate's death and ticket will be reversed. They also get to have a few shots with their pistol before getting up and if they die it has no impact other than their original death. That is to say, you shouldn't get up right away when revived especially when in a hot-spot - wait until your mates have cleared around you before standing to be safe.


Support Kit
===================================================================

*DROP BOXES in support of strong points, don't get into the habit of constantly throwing them at your feet; you just end up defeating their purpose. BF units move up slower than in BC. You will get a much higher score and help more players out if five, not one or two, guys are using them. If you're hunting score, just follow the hordes and fuel the destruction.


Engineer Kit
===================================================================



Recon Kit
===================================================================



Armour
===================================================================

*It seems like you exit a different side depending on what Armour you are using and whether you are the Gunner or Driver (similar to BC2). So make sure you are turned slightly to the side so when you exit you are protected from incoming fire. Don't turn too much though as then you expose the weak side of the armour. This helps especially if you are jumping in and out of armour to repair


Heli
===================================================================

*Stick to your half of the map, go into a holding pattern that helps you get low and behind terrain easily to avoid lock-ons and those pesky 50cal/AA rounds.
*Fly with your nose up, if you're in a holding pattern this should be relatively easy and will give your gunner the ability to control the ground.
*Cover air targets and avoid engaging the ground unless partnering with your gunner on a tank or point swoop (don't do this often you must be able to take the tank out in one go).
*Don't chase jets around unless they're obvious muppets, a good pilot will cut you to pieces unless you can ambush him with your AA missiles (crosshair must be tracked onto your target for a lock). Try avoid flying unless you have a friendly jet contesting the sky, or you're probably the jets only real target.


Jet
===================================================================

*This looks like it could develop into a great tutorial - Battlefield 3 Jet Tutorial Part 1 of 3: Basic Movement, Offensive and Defensive Maneuvers
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User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Battlefield 3 Tips and Tricks

Post by SlipperyDuck »

Teamspeak
===================================================================

*CONNECT to get in touch with more players, since BF parties are limited to 8. Server: 41.181.111.238 password "grrr04n".
*LEAVE PARTY VOICE in your push to talk buttons are common between both applications (you might echo).


Battlelog
===================================================================

*EXIT THE PARTY when leaving for more than 30min, this is a courtesy to your team mates as only 8 players can play in a party.
*SET YOUR GRRR TAGS by going to your profile, editing your profile (on the left of your profile) - enter "grrr" (no brackets) and click save.
*SET PTT and get voiping by going to your Comm Centre (on the right of your page) and clicking the "Settings" text in the bottom rhs corner.


BF3 General
===================================================================

*SUPPRESSIVE FIRE is a critical team activity to hold ground and avoid being swamped. In order to suppress effectively, you should blaze the direction of contact as soon as possible for as long as it takes for your squad to take cover and get themselves squared away. You should be denying the enemy a path to approach with a hell of a lot of fire from deep cover. Don't be accuracy precious - this is area denial and you should be loving it.
*RANGED FIRE with carbines, rifles and machine guns should be on single fire unless you have your eye in properly. Get into the habit of switching between auto, burst and single according to your terrain - I skip burst generally (unless their is consistent mid-ranged fire like when defending rush) and stick to a ranged/single and close/auto rule.
*BE PATIENT if you have been spotted and are isolated try to find hard cover, secure your flanks and heal. Once you have situational awareness, try having a crack at him or slip away into more cover (falling back and setting a trap for a zealous enemy works well). Don't get into the habit of running through cover, popping up or out repeatedly you will just die in a hail of lead.
*THE MINIMAP is your friend, try and train yourself to watch it as much as you can. Especially in CQB when you might be taking on a couple players. If you're able to get good situational awareness, you can slip through their lines and collect a couple tags or at very least hose down a few chumps.
*THIRD PERSON CAMERA will all vehicles is very helpful, if you don't use it you are missing out. Switch between views according to situation to maximize effectiveness.

WEAPONS and UNLOCKS
===================================================================
*IRNV Scope(x1) Most Rifles and carbines get this unlock at around 200kills it seems. the IRNV is like LEGAL HAX. Basically, it's an infrared nightvision scope at only x1 zoom, which spots heat signatures up to 500m. As a tactical weapon attachment, it seems a no-brainer for me for us in Clannies to have at least ONE squad member with IRNV attached to scan and spot for the rest of the squad. You'd think DICE would have made daylight impede the scope, but it does not! Enemies hide in shadows or up in buildings, everyone except YOU with your IRNV scope cannot see them. If you have not yet tried this scope and have unlocked it, or are looking at other weapons rather than continuing the current one till 200kills....do yourself a favour and stick with it, get the unlock and try it. It really does feel like an unfair advantage.

*SOFLAM. If you have squadmates or people in your team with Either Air-to-Air missiles, Engineers with Javelin RocketLaunchers or any ground-to-air guided missiles, then the SOFLAM is an amazing gadget. It's a little camera that Laser Targets vehicles, air or ground, you can also spot with it! You find a decent viewpoint with your recon, put it down and you immediately get the camera view, but you can then disengage and run away, run anywhere in fact. Once you're in a safe spot you can then load up the Camera again and SPOT like mad, target Vehicles by centering the target and waiting for the lock - much like any lock-on weapon. Tactically this is an amazing piece of kit, it does not beep and since you would normally hide it somewhere high up, will likely stick around for quite some time and help spot enemies without getting shot yourself. When targeting tanks, Air-to-ground is awesome from Planes and Choppers, they dont need to target, just turn on that direction and fire. Javelin you will see the taget highlighted, aim there for a quick lockon and the rocket will change mode to TOP which fires the missile into the sky and bombs from the TOP where there is less armour. While it doesnt change the amount of shots to take out Armour (in this patch) it's certainly effective if you have a good team of engineers dedicated to enemy armour removal. Combined 1 recon SOFLAM and 3 Engineer Javelins Armour will go down instantly!


Assault Kit
===================================================================

*RES UNDER FIRE your team-mate's death and ticket will be reversed. They also get to have a few shots with their pistol before getting up and if they die it has no impact other than their original death. That is to say, you shouldn't get up right away when revived especially when in a hot-spot - wait until your mates have cleared around you before standing to be safe.


Support Kit
===================================================================

*DROP BOXES in support of strong points, don't get into the habit of constantly throwing them at your feet; you just end up defeating their purpose. BF units move up slower than in BC. You will get a much higher score and help more players out if five, not one or two, guys are using them. If you're hunting score, just follow the hordes and fuel the destruction.


Engineer Kit
===================================================================



Recon Kit
===================================================================



Armour
===================================================================

*It seems like you exit a different side depending on what Armour you are using and whether you are the Gunner or Driver (similar to BC2). So make sure you are turned slightly to the side so when you exit you are protected from incoming fire. Don't turn too much though as then you expose the weak side of the armour. This helps especially if you are jumping in and out of armour to repair


Heli
===================================================================

*Stick to your half of the map, go into a holding pattern that helps you get low and behind terrain easily to avoid lock-ons and those pesky 50cal/AA rounds.
*Fly with your nose up, if you're in a holding pattern this should be relatively easy and will give your gunner the ability to control the ground.
*Cover air targets and avoid engaging the ground unless partnering with your gunner on a tank or point swoop (don't do this often you must be able to take the tank out in one go).
*Don't chase jets around unless they're obvious muppets, a good pilot will cut you to pieces unless you can ambush him with your AA missiles (crosshair must be tracked onto your target for a lock). Try avoid flying unless you have a friendly jet contesting the sky, or you're probably the jets only real target.


Jet
===================================================================

*This looks like it could develop into a great tutorial - Battlefield 3 Jet Tutorial Part 1 of 3: Basic Movement, Offensive and Defensive Maneuvers
[table][tr]
[td] Image [/td]
[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
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-
User avatar
Paul
Posts: 5795
Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Battlefield 3 Tips and Tricks

Post by Paul »

*Bump

No more tips guys? Do we know everything about BF3?
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User avatar
SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Battlefield 3 Tips and Tricks

Post by SlipperyDuck »

TIP: win a lot.
[table][tr]
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[td] [/td]
[/tr][/table]
I've only been wrong once, and that's when I thought I was wrong.
Image
-
User avatar
Hubris
Senior Member
Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Battlefield 3 Tips and Tricks

Post by Hubris »

Teamspeak
===================================================================

*CONNECT to get in touch with more players, since BF parties are limited to 8. Server: 41.181.111.238 password "grrr04n".
*LEAVE PARTY VOICE in your push to talk buttons are common between both applications (you might echo).


Battlelog
===================================================================

*EXIT THE PARTY when leaving for more than 30min, this is a courtesy to your team mates as only 8 players can play in a party.
*SET YOUR GRRR TAGS by going to your profile, editing your profile (on the left of your profile) - enter "grrr" (no brackets) and click save.
*SET PTT and get voiping by going to your Comm Centre (on the right of your page) and clicking the "Settings" text in the bottom rhs corner.


BF3 General
===================================================================

*SUPPRESSIVE FIRE is a critical team activity to hold ground and avoid being swamped. In order to suppress effectively, you should blaze the direction of contact as soon as possible for as long as it takes for your squad to take cover and get themselves squared away to counter your attacker. You should be denying the enemy a path to approach with a hell of a lot of fire from deep cover. Don't be accuracy precious - this is area denial and you should be loving it. Be sure to duck down periodically and let the return fire move elsewhere if you have multiple threats - best done with some range.
*RANGED FIRE with carbines, rifles and machine guns should be on single fire unless you have your eye in properly. Get into the habit of switching between auto, burst and single according to your terrain - I skip burst generally (unless their is consistent mid-ranged fire like when defending rush) and stick to a ranged/single and close/auto rule.
*BE PATIENT if you have been spotted and are isolated try to find hard cover, secure your flanks and heal. Once you have situational awareness, try having a crack at him or slip away into more cover (falling back and setting a trap for a zealous enemy works well). Don't get into the habit of running through cover, popping up or out repeatedly you will just die in a hail of lead.
*THE MINIMAP is your friend, try and train yourself to watch it as much as you can. Especially in CQB when you might be taking on a couple players. If you're able to get good situational awareness, you can slip through their lines and collect a couple tags or at very least hose down a few chumps.
*THIRD PERSON CAMERA will all vehicles is very helpful, if you don't use it you are missing out. Switch between views according to situation to maximize effectiveness.


WEAPONS and UNLOCKS
===================================================================

*IRNV Scope(x1) Most Rifles and carbines get this unlock at around 200kills it seems. the IRNV is like LEGAL HAX. Basically, it's an infrared nightvision scope at only x1 zoom, which spots heat signatures up to 500m. As a tactical weapon attachment, it seems a no-brainer for me for us in Clannies to have at least ONE squad member with IRNV attached to scan and spot for the rest of the squad. You'd think DICE would have made daylight impede the scope, but it does not! Enemies hide in shadows or up in buildings, everyone except YOU with your IRNV scope cannot see them. If you have not yet tried this scope and have unlocked it, or are looking at other weapons rather than continuing the current one till 200kills....do yourself a favour and stick with it, get the unlock and try it. It really does feel like an unfair advantage.

*SOFLAM. If you have squadmates or people in your team with Either Air-to-Air missiles, Engineers with Javelin RocketLaunchers or any ground-to-air guided missiles, then the SOFLAM is an amazing gadget. It's a little camera that Laser Targets vehicles, air or ground, you can also spot with it! You find a decent viewpoint with your recon, put it down and you immediately get the camera view, but you can then disengage and run away, run anywhere in fact. Once you're in a safe spot you can then load up the Camera again and SPOT like mad, target Vehicles by centering the target and waiting for the lock - much like any lock-on weapon. Tactically this is an amazing piece of kit, it does not beep and since you would normally hide it somewhere high up, will likely stick around for quite some time and help spot enemies without getting shot yourself. When targeting tanks, Air-to-ground is awesome from Planes and Choppers, they dont need to target, just turn on that direction and fire. Javelin you will see the taget highlighted, aim there for a quick lockon and the rocket will change mode to TOP which fires the missile into the sky and bombs from the TOP where there is less armour. While it doesnt change the amount of shots to take out Armour (in this patch) it's certainly effective if you have a good team of engineers dedicated to enemy armour removal. Combined 1 recon SOFLAM and 3 Engineer Javelins Armour will go down instantly!

*GUIDED WEAPBOMS. If a soflam is set up (and remains up) in the area, the team can get tactical with all sorts of guided munitions. All armour and air vehicles benefit. Guided shell (tank), guided rocket pods (jet), guided missile (attack-helo pilot), guided missile (attack-helo gunner) - I think the anti air vehicle's rockets and even the light vehicles with the appropriate perk can get in on the action too. Yet to test this out with a full team, but it seems a really power theme to me. All vehicle based conquest maps have at least one really high spot on each side of the map - these areas could be used by a paratrooped recon unit to place a really hard to take out soflam. A helo pickup could be very cool too.


Assault Kit
===================================================================

*TRY LET OTHERS do the fighting for you. Your weapon is great at medium range, perfect for covering flanks and supporting your troops. The mass and tube attachments can make potent offensive weapons and there is something to be said for front line medic work, but generally speaking I think it makes sense to let the PDW/Carbine players (engineers mostly) take on CQB and point duty.
*MINIMAP SHOWS RES CHANCES! If you're able to keep an area covered and sneak a glance at your map every say, 5-10 seconds, in a consistent way, you will have much better awareness and you will definitely score in terms of resses, kills and heal opportunities. Stopping to get cover and pie off an area so you can check the minimap for resses works wonders for your score, since it slows your approach, reduces your risk to controlled choices and encourages squad based play.
*DONT FORGET THE MASS! Of all the CQB weapons, the mass shotgun is probably the most overpowered weapon for taking out enemys in a hurry. It comes at the cost of a medpack (you still have paddles), but you will be able to put down enemys before they can even get rounds off. Provided of course you are, typically, in a urban area or literally ontop of them. You can take players on who have you cornered with this weapon, its insane but use with care - be aware of when you need to use it. If you anticipate lots of CQB and have a few medics, don't leave home without it.


Support Kit
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*DROP BOXES in support of strong points, don't get into the habit of constantly throwing them at your feet; you just end up defeating their purpose. BF units move up slower than in BC. You will get a much higher score and help more players out if five, not one or two, guys are using them. If you're hunting score, just follow the hordes and fuel the destruction.
*SET UP when it's time to issue beat downs! If your squad have slipped behind the enemy and are confident you will soon have a load of badguys coming through a door or up a hill, prone in a irregular spot at medium/short range and wait with your squadies in good cover around you. Make sure you threw a good box and that your squad is aware of what you're doing and is watching the area for flankers (preferably at least one medic). Keep pouring on the pain to protect your buddies from direct assault. It can be a beautiful thing. DAKKA DAKKA


Engineer Kit
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*THE MINIMAP shows you direct and indirect routes of attack for enemy vehicles. If you slip behind enemy lines and are confident the battle is well balanced, plant mines strategically at the back of the map to cut off routes of approach for vehicles. If you can plant them in rubble or rubbish, great; shadows, on a blind rise and even in direct sight (high traffic or contested area) can work too. This principle applies no matter the state of your team as you simply plant mines in the middle, as opposed to the back, or closer if need be.
*IDENTIFY WHEN you want to play with mines and when you want to play with the repair tool (or EOD bot if you're feeling kinky). In rush, you generally want to have the repair tool on attack and mines on defence (unless of course you are dedicated blowtorch weilding vehicle crew). In conquest, its really up to you and the way your squad is playing. If no one is planting mines, its a good idea to do that; but only if your squad is in a position to do so effectively. So be aware of what you need to spawn with when. If there's even slight chance of your squad using a vehicle, one engineer should take a repair tool and any others should take mines.
*ROCKETS ARE POTENT follow up weapons in fire fights and you can destroy most cover if you are persistent. Don't underate the splash damage and be creative about hitting points of cover that would splash damage onto an enemy proned behind, say, a concrete curb (like a streetpole). A good system is to play with your carbine and produce the rocket whenever you see two enemys in close proximity to each other or an enemy in cover you can't dislodge him/her from with a gun or nade.


Recon Kit
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* The TUGS provides the team with intermittent spots of enemy troops in an urban area (and gives you spot assist points); whereas the MAV drone provides you with a constant motion sensor and bird's eye view capability (gives you motion sensor assists).
* Sniping with a bipod almost eliminates the need for holding your breath. It's tricky to use unless you're doing long range shooting and have height and good even cover to work with.


Armour
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*It seems like you exit a different side depending on what Armour you are using and whether you are the Gunner or Driver (similar to BC2). So make sure you are turned slightly to the side so when you exit you are protected from incoming fire. Don't turn too much though as then you expose the weak side of the armour. This helps especially if you are jumping in and out of armour to repair.
*Tanks with repair and zoom optics are potent artillery forces in the right hands and on the right terrain. As always with "indirect" firing use height, cover and range to your advantage. Don't be afraid of pouring out the shells, falling buildings and splash damage are great bonuses when suppressing an area (like an MCOM, building or flag attack route). Always stay out of range of your average RPG unit. If you encounter javelins and a persistent soflam, consider flares and a more direct troop support approach.
*Be aware of the direction you are facing when setting up to shoot off a couple rounds, you may need to implement evasive maneuvers if troops, tanks or helicopters have you ambushed. I find hitting shift and reverse while popping flares is a good tactic, provided you find more cover and have not pushed so far in as to dish out as much pain as possible and then kick it on foot.

Armour unlock and gameplay tips:
Battlefield 3 Battle Tank Tutorial [PS3]


Heli
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*Stick to your half of the map, go into a holding pattern that helps you get low and behind terrain easily to avoid lock-ons and those pesky 50cal/AA rounds.
*Fly with your nose up, if you're in a holding pattern this should be relatively easy and will give your gunner the ability to control the ground. If you're being attacked by an attack helo, this is a must - especially if you're head to head. Lift the nose so your gunner can get into the action!
*Cover air targets and avoid engaging the ground unless partnering with your gunner on a tank or point swoop (don't do this often you must be able to take the tank out in one go).
*Don't chase jets around unless they're obvious muppets, a good pilot will cut you to pieces unless you can ambush him with your AA missiles (crosshair must be tracked onto your target for a lock). Try avoid flying unless you have a friendly jet contesting the sky, or you're probably the jets only real target.
* The TV guided missile is a fixed weapon and faces forward only - make sure you're hanging back, facing your target with the nose up to get the best shot. Once the missile is away, you can move with no effect to the accuracy. Be warned, your gunner is totally dedicated to guiding the missile, make sure you get defensive immediately then move back to attack when you have the advantage.
*Dodge jets coming right at you by dropping your altitude sharply - default s on keyboard. If you press nothing else and execute the maneuver from hover, this happens quickly and you're able to escape a gun attack run and rotate to give you time to use your heatseakers on your attacker before he/she can come around.
*Height is your friend, use it to scoop/swoop down towards your targets with plenty of time to aim and blaze away. Be sure to combine it with low flying when moving, increasingly frequently, between offence and defence since AA fire is sure to rise in proportion to your success.

General attack helo tips:
Battlefield 3 - Attack Helicopter Mini-Guide


Jet
===================================================================

*This looks like it could develop into a great tutorial -

Battlefield 3 Jet Tutorial Part 1 of 3: Basic Movement, Offensive and Defensive Maneuvers

*More from the same guy, more lessons on principles for both jets and helicopters.

http://www.ign.com/videos/2011/11/07/battlefield-3-pro-tips-1-advanced-air-combat-guide
Battlefield 3 Pro Tips (1) - Advanced Air Combat Guide


Map Videos
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Grand Bazaar - Conquest
http://www.ign.com/videos/2011/11/09/battlefield-3-grand-bazaar-conquest-strategies-be-advised?objectid=82318

Kharg Island - Conquest
http://www.ign.com/videos/2011/11/08/battlefield-3-kharg-island-conquest-strategies-be-advised?objectid=82318
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Megageth
Senior Member
Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: Battlefield 3 Tips and Tricks

Post by Megageth »

One of the comments on that heli vid says that both gunner and pilot of attack heli's can have flares and fire alternatively meaning that if used correctly, you will never get hit by a missile. Anyone tested that?
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Hubris
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Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Battlefield 3 Tips and Tricks

Post by Hubris »

Geth wrote:One of the comments on that heli vid says that both gunner and pilot of attack heli's can have flares and fire alternatively meaning that if used correctly, you will never get hit by a missile. Anyone tested that?




Yup, well it doesn't make you invulnerable but it does give you much increased survivability.
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Thor_23
Senior Member
Posts: 2942
Joined: Wed Nov 22, 2006 12:40 pm

Re: Battlefield 3 Tips and Tricks

Post by Thor_23 »

I have tested and it works....
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Megageth
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Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: Battlefield 3 Tips and Tricks

Post by Megageth »

Updated Paul's first post with some basic jet tips.
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