Time: 20:00
Server: GRRR
Password: stones
Let's get some Alpha vs Bravo action before HF pitch up at 21:00
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Chaos
Dingbat
Practice TONIGHT 26 April
- ChaosADPumpkinHead
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Skouperd
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Re: Practice TONIGHT 26 April
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Chaos
Dingbat
Skouperd
Chaos
Dingbat
Skouperd
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Scientific fact, dried testicles of rhino poachers can cure aids.
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Skouperd
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Re: Practice TONIGHT 26 April
Chaos, I am not sure if anybody in Bravo squad can fly the chopper. So when it is just Bravo vs Alpha, I would suggest we leave the chopper out of it. Saying that, I do think that you need to nominate a pilot and gunner for the HF game and that those two get to become best-buddies.
I haven't had a chance to chat to Danglers yet, I would really like to know why they lost. The only "tip" they gave us was that we should not use the chopper unless the opposition use it. I can't say I agree with that though.
I've started the Map-Tactic topic as well, haven't added a lot as yet.
I haven't had a chance to chat to Danglers yet, I would really like to know why they lost. The only "tip" they gave us was that we should not use the chopper unless the opposition use it. I can't say I agree with that though.
I've started the Map-Tactic topic as well, haven't added a lot as yet.
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- ChaosADPumpkinHead
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Re: Practice TONIGHT 26 April
Not using the chopper would be a HUGE mistake!!! We're got two pilots maybe even three (myself, XennoX & Krygorian), gunners are not too much of a problem. Having said that I feel Dingbat and XennoX are too valuable on the ground so we will need to look at how we're going to do this?

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Skouperd
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Re: Practice TONIGHT 26 April
Chaos, I also agree, if we have a good pilot, we need to bring that chopper online. A crap pilot (like myself for instance) will just cost us tickets.
So, to make it easy, why don't you take the chopper, get somebody to gun for you. If you see that you get taken out too easily, you can easily pass the controls over to XennoX or Krygorian.
Regarding the kits / roles, I was thinking along the following lines, feel free to change as you want:
Chaos: Engineer / Pilot:
Krygorian: Recon / Tank driver (from the spawn point)
XennoX: Engineer / RPG guys
DingBat: Engineer / RPG guys
Skouperd: Assault / Medic: Tank driver (from the spawn point)
Murgs: Engineer / Buggy - 4x4 driver to Flag B
Stukkend: Assault : Tank driver 2 (tank spawning at the closest flag)
Rambino / SloDaz: Engineer : Spawning on Murgs
Bearing in mind that this will be the first game that both Alpha and Bravo squad really need to work together. Laguna Alta, was bravo on flag A, and Alpha on C and B. In White Pass, we were playing very disjointed (on purpose). This one, we need to work together, which is why I think having just 2 assault guys will be ok. When a tank goes in for repairs, the driver need to ensure he tosses down an ammo pack for the engineer.
So, to make it easy, why don't you take the chopper, get somebody to gun for you. If you see that you get taken out too easily, you can easily pass the controls over to XennoX or Krygorian.
Regarding the kits / roles, I was thinking along the following lines, feel free to change as you want:
Chaos: Engineer / Pilot:
Krygorian: Recon / Tank driver (from the spawn point)
XennoX: Engineer / RPG guys
DingBat: Engineer / RPG guys
Skouperd: Assault / Medic: Tank driver (from the spawn point)
Murgs: Engineer / Buggy - 4x4 driver to Flag B
Stukkend: Assault : Tank driver 2 (tank spawning at the closest flag)
Rambino / SloDaz: Engineer : Spawning on Murgs
Bearing in mind that this will be the first game that both Alpha and Bravo squad really need to work together. Laguna Alta, was bravo on flag A, and Alpha on C and B. In White Pass, we were playing very disjointed (on purpose). This one, we need to work together, which is why I think having just 2 assault guys will be ok. When a tank goes in for repairs, the driver need to ensure he tosses down an ammo pack for the engineer.
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Re: Practice TONIGHT 26 April
I will be there.
As for the choppers, we saw in practice the other day that the choppers are totally easy to take down once they have been tagged.
We also saw how the patch has improved the speed of the tracking dart.
In my view, the chopper might be better used as transport to drop squad leaders off at distant flags, rather than a fighting machine if the other team knows about the tagging. (Ask Xennox, I think between us we dropped the chopper about 8 times in the prac match, just with dart and RPG.)
Engineers on foot also need to practice firing RPG's at the same time, to bypass engineer repairs.
As for the choppers, we saw in practice the other day that the choppers are totally easy to take down once they have been tagged.
We also saw how the patch has improved the speed of the tracking dart.
In my view, the chopper might be better used as transport to drop squad leaders off at distant flags, rather than a fighting machine if the other team knows about the tagging. (Ask Xennox, I think between us we dropped the chopper about 8 times in the prac match, just with dart and RPG.)
Engineers on foot also need to practice firing RPG's at the same time, to bypass engineer repairs.