To Be Competitive
- SlipperyDuck
- Posts: 11493
- Joined: Sat Jun 22, 1974 12:00 am
To Be Competitive
Hi guys,
I know we're not taking this leg seriously, that's all well and good, but we need to at least be competitive.
The problem we always face is the drop in interest and the resultant breakup of the team and completely new team at each leg, which really doesn't help our cause.
Excuses aside, there are a few minor things that I think can make a world of difference, I've taken this from the many years and seasons we've played in the various games and have seen what really makes a difference and what doesn't.
Since we can't work on what doesn't yet, let's look at what can:
Roles - we've spoken about roles before, but not in the sense I'm about to discuss.
We've got 12 able bodied players all rearing to go and play in the league. ROLES: 6 of these players need to permanently headline under "Armour centric" and the other 6 "Grunt centric".
We should never field players from one ROLE in another. I know this isn't ideal but it can be important in the long run.
Lastly, select only 1 from each dedicated ROLE to be "dual-role" this is a fail-safe last resort for when players are unavailable.
Pairs - If you're in Armour or in Grunt, you should pair up with JUST one of your other Armour(s) or Grunt(s) on public server nights. Not 3 or 4 in a squad.
This sounds counter intuitive? yeah, but the way we are playing now is 8 individuals, if we can get 4 pairs going we will be 100% better with our teamwork, guaranteed. The more you play as a pair, the better your paired teamwork will get, the more you will stick together, the more objective based you will become.
Team Selection - Select pairs before individuals. If we have the pairing concept going and working it would be wrong to split pairs, a strong individual is less than a mediocre pair.
Practice - When we were in our winning ways, practice was NOT running around shooting each other - it can be, if you need to work on shooting skills, but it's not the most important aspect of the game, in fact this only plays a small part in it.
The MOST critical factors are; INTEL - knowing where each area is, have a name for each spot, identifying choke points and cover points and finding spotter locations for INTEL.
Movement - practicing how to breach covered areas successfully - there is no 100% guaranteed method that works for every flag, but with practice there are methods for most and they are all different - we have yet to-date do any breach testing.
This is my suggestion going forward, to improve without taking out our fun factor. Let's get into the habit of PAIRING rather than stacking up or QUADDING - It can be on the same side OR vs other members, just PAIR a bit and test it out.
Practice, until everyone arrives at practice (first 10-15mins) we can run around and shoot each other for lols, after than the 1hour should consist of simply loading maps and doing a walkabout identifying and naming, setting up a defense and seeing if you can see the enemy and why you can or can't - that sort of thing. This will be more valuable than point click that we're doing at the moment.
Here is our team, let's assign ROLE first (nb* only two Dual-roles applicable):
[TABLE="width: 64"]
[TR]
[TD="width: 64"]TygerQB
[/TD]
[/TR]
[TR]
[TD]Cr0n0s
[/TD]
[/TR]
[TR]
[TD]Paul[/TD]
[/TR]
[TR]
[TD]BadAssjack[/TD]
[/TR]
[TR]
[TD]EGGMAN[/TD]
[/TR]
[TR]
[TD]RussianElite[/TD]
[/TR]
[TR]
[TD]s3xy_j0nny[/TD]
[/TR]
[TR]
[TD]Irish_Luck28[/TD]
[/TR]
[TR]
[TD]Kyuubidemon[/TD]
[/TR]
[TR]
[TD]Slipperyduck[/TD]
[/TR]
[TR]
[TD]U2M[/TD]
[/TR]
[TR]
[TD]Voetsek-Mikey[/TD]
[/TR]
[/TABLE]
I know we're not taking this leg seriously, that's all well and good, but we need to at least be competitive.
The problem we always face is the drop in interest and the resultant breakup of the team and completely new team at each leg, which really doesn't help our cause.
Excuses aside, there are a few minor things that I think can make a world of difference, I've taken this from the many years and seasons we've played in the various games and have seen what really makes a difference and what doesn't.
Since we can't work on what doesn't yet, let's look at what can:
Roles - we've spoken about roles before, but not in the sense I'm about to discuss.
We've got 12 able bodied players all rearing to go and play in the league. ROLES: 6 of these players need to permanently headline under "Armour centric" and the other 6 "Grunt centric".
We should never field players from one ROLE in another. I know this isn't ideal but it can be important in the long run.
Lastly, select only 1 from each dedicated ROLE to be "dual-role" this is a fail-safe last resort for when players are unavailable.
Pairs - If you're in Armour or in Grunt, you should pair up with JUST one of your other Armour(s) or Grunt(s) on public server nights. Not 3 or 4 in a squad.
This sounds counter intuitive? yeah, but the way we are playing now is 8 individuals, if we can get 4 pairs going we will be 100% better with our teamwork, guaranteed. The more you play as a pair, the better your paired teamwork will get, the more you will stick together, the more objective based you will become.
Team Selection - Select pairs before individuals. If we have the pairing concept going and working it would be wrong to split pairs, a strong individual is less than a mediocre pair.
Practice - When we were in our winning ways, practice was NOT running around shooting each other - it can be, if you need to work on shooting skills, but it's not the most important aspect of the game, in fact this only plays a small part in it.
The MOST critical factors are; INTEL - knowing where each area is, have a name for each spot, identifying choke points and cover points and finding spotter locations for INTEL.
Movement - practicing how to breach covered areas successfully - there is no 100% guaranteed method that works for every flag, but with practice there are methods for most and they are all different - we have yet to-date do any breach testing.
This is my suggestion going forward, to improve without taking out our fun factor. Let's get into the habit of PAIRING rather than stacking up or QUADDING - It can be on the same side OR vs other members, just PAIR a bit and test it out.
Practice, until everyone arrives at practice (first 10-15mins) we can run around and shoot each other for lols, after than the 1hour should consist of simply loading maps and doing a walkabout identifying and naming, setting up a defense and seeing if you can see the enemy and why you can or can't - that sort of thing. This will be more valuable than point click that we're doing at the moment.
Here is our team, let's assign ROLE first (nb* only two Dual-roles applicable):
[TABLE="width: 64"]
[TR]
[TD="width: 64"]TygerQB
[/TD]
[/TR]
[TR]
[TD]Cr0n0s
[/TD]
[/TR]
[TR]
[TD]Paul[/TD]
[/TR]
[TR]
[TD]BadAssjack[/TD]
[/TR]
[TR]
[TD]EGGMAN[/TD]
[/TR]
[TR]
[TD]RussianElite[/TD]
[/TR]
[TR]
[TD]s3xy_j0nny[/TD]
[/TR]
[TR]
[TD]Irish_Luck28[/TD]
[/TR]
[TR]
[TD]Kyuubidemon[/TD]
[/TR]
[TR]
[TD]Slipperyduck[/TD]
[/TR]
[TR]
[TD]U2M[/TD]
[/TR]
[TR]
[TD]Voetsek-Mikey[/TD]
[/TR]
[/TABLE]
-
RussianElite.
- Senior Member
- Posts: 869
- Joined: Mon May 28, 2012 8:40 am
ok this is all true but it is a chicken and an egg situation. In order for us to assign pairs and get that type of prac going we need a stable team. We have a stable team for a leg and then we start all over again.
I am going to be brutally honest here, I have all but written off this leg. I don't expect us to win a single game so that is why I am not concerned when we kind of just mess about during pracs and matches. This goes against my nature as I am actually very competitive (as you guys have witness by my ranting on mumble)
When BF4 comes along we will get a lot more of the clan interested in competitive play and then we can take it seriously and really work at it.
I am going to be brutally honest here, I have all but written off this leg. I don't expect us to win a single game so that is why I am not concerned when we kind of just mess about during pracs and matches. This goes against my nature as I am actually very competitive (as you guys have witness by my ranting on mumble)
When BF4 comes along we will get a lot more of the clan interested in competitive play and then we can take it seriously and really work at it.

-
RussianElite.
- Senior Member
- Posts: 869
- Joined: Mon May 28, 2012 8:40 am
Excelent post Lee.
However i agree with paul.
I honestly cant be bothered right now.
We really do lack the basics as a team.
We have no team work at all, i am not sure why this has happened. In bf2 grrr might not of had the best players but the team work was always sharp.
I am just keen to play through the leg, and go have a laugh at rage, and then see what the story is with Bf4.
However i agree with paul.
I honestly cant be bothered right now.
We really do lack the basics as a team.
We have no team work at all, i am not sure why this has happened. In bf2 grrr might not of had the best players but the team work was always sharp.
I am just keen to play through the leg, and go have a laugh at rage, and then see what the story is with Bf4.

-
Irish_Luck28
- Senior Member
- Posts: 259
- Joined: Wed Apr 24, 2013 1:43 pm
Hey guys, just something from my side, I feel like I get conflicting directions. I'm not sure if I should pair up with someone or stay as a 4 man squad and move together, so I end up in the middle of nowhere. I need someone to be like: "Hey Irish, get the fuck to D now, and then go to B." I tend to play better when I get kakked on with direction.

LOL Irish that is actually one of our biggest problems. We have too many chiefs and not enough indians. Everyone is make calls on what should be done so in the end nothing gets done and we all end up screaming.
What should happen is the SL says do this and everyone does that.
Tyger why we worked well in BF2 was we had a commander that made all the calls and the SL told their squad. Very simple. Now that we are all in 1 channel we all blurt out crap and then nothing gets done.
For BF4 if there is ingame Voip I seriously think we need to use it or at least split the mumble channels
What should happen is the SL says do this and everyone does that.
Tyger why we worked well in BF2 was we had a commander that made all the calls and the SL told their squad. Very simple. Now that we are all in 1 channel we all blurt out crap and then nothing gets done.
For BF4 if there is ingame Voip I seriously think we need to use it or at least split the mumble channels

-
RussianElite.
- Senior Member
- Posts: 869
- Joined: Mon May 28, 2012 8:40 am
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