Prac Games
Moderators: SlipperyDuck, Hubris
Prac Games
Grrr v NSD
Date: 22nd Jan 2013
Time: 8pm please be online by 7:15 latest
Server: NSD Sol Server
Password: mango
Maps: Metro, bazaar, possible 3rd map time dependant.
Team i would like to play tonight:
Infantry:
Tyger
Russian
BadRobot
Nomad
Armour:
Hubris
Paul
Cronos
sexyjonny
Other not in starting line up, please be around in case of issues or no shows.
Target tonight is one on one aim, pairs movement, pairs co-ordination and teamwork.
Lets focus on these things, for get about winning, lets practice our calling, and co-ordination.
Lets keep call to the minimum. Location, and number of enemies is all. No directing or ideas please!
Date: 22nd Jan 2013
Time: 8pm please be online by 7:15 latest
Server: NSD Sol Server
Password: mango
Maps: Metro, bazaar, possible 3rd map time dependant.
Team i would like to play tonight:
Infantry:
Tyger
Russian
BadRobot
Nomad
Armour:
Hubris
Paul
Cronos
sexyjonny
Other not in starting line up, please be around in case of issues or no shows.
Target tonight is one on one aim, pairs movement, pairs co-ordination and teamwork.
Lets focus on these things, for get about winning, lets practice our calling, and co-ordination.
Lets keep call to the minimum. Location, and number of enemies is all. No directing or ideas please!

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RussianElite.
- Senior Member
- Posts: 869
- Joined: Mon May 28, 2012 8:40 am
- BadA$$jack
- Senior Member
- Posts: 377
- Joined: Tue Oct 09, 2012 9:50 pm
- Location: Cape Town
RussianElite. wrote:I'm geussing me and Nom's are in a pair? Then its oooon like Paul doing Taaigher's mom!
Your spelling is up to SHIT !!!!! FFS use the spell checker

Q1 : How did the game go
Paul: Paul : Those fucking dipshit hackers came at us like a bull trying to ram a Spaniard in tights
Paul: "Firstly they went on and on and on about UAC! Fuck UAC! UAC ain't nothing, why you niggas questioning my honour? Is it because I am black?"
Paul: "Then they came to a knife fight with a sword! A sword I tell you! Those limp wristed fools need a sword to counter act our brilliance"
Paul: "Didn't matter though, even though we lost the knife fight we still go the maps we wanted,nooooooobs!"
Paul: "After that I didn't concentrate much because I busy getting blown by all of the PewPew guys mom's"
Paul: "Even one of the sisters wanted to join in and I was all like Bitch please, you need to go practise first"
Paul: ANd that boys and girls is how you mother fucking answer a mother fucking question!
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RussianElite.
- Senior Member
- Posts: 869
- Joined: Mon May 28, 2012 8:40 am
^^ bellends.
Metro. Remember Tiger's guys are taking the Dog-Leg (Red) Stairs side whether US or RU - meaning they take dogleg as US, then lockers, then ATM. My squad will go Office side and Blue stairs. Same plan as last time for my squad - you guys will just need to check with Tyger where exactly he wants you. If we get pushed out the Metro building as RU, my squad take the bakeries then the ticket office whilst Tiger's squad pressure from Easy then rush ATM/Lockers.
Focus on exposing yourself to one lane of fire and controlling that lane. If you lose control of it, try to prefire the corner and quickly get back in cover. Rinse and repeat until you are able to own the lane again and the enemy has to peek to shoot at you. Don't clump up and don't all look in the same direction. For example, if you are pushing Easy to ATM, don't all four of you go to Easy, leave one or two guys covering the ticket office from main door area etc.
Same story with Bazaar. Just control the lanes and don't try overpower someone in the first engagement if they own the lane - wittle them down with suppression first. If we kill the enemy armour, my squad will push the gimmie. If we are not getting into B and are in an armour battle, the armour squad guard our gimmie and the infantry take their gimmie (APC stays at their gimmie). Communciate clearly and focus on counting enemy numbers and countering that.
Squad leaders will spawn first, everyone else spawn on them later or when in a vehicle. Try not to spawn before guys get to our gimmie, it avoids bottlenecks and cock juggling that slows us down. On Bazaar US, infantry spawn first and armour second. Bazaar RU, armour first then infantry. J0nny will spawn third on Bazaar to take the buggy. Tyger get in the APC with me, then your squad spawn, then you guys hop out and get to B - pair off and take two approaches in.
If you havn't played for a while I suggest you get on a TDM server and get up to speed with your distance shooting. Nomad....
Metro. Remember Tiger's guys are taking the Dog-Leg (Red) Stairs side whether US or RU - meaning they take dogleg as US, then lockers, then ATM. My squad will go Office side and Blue stairs. Same plan as last time for my squad - you guys will just need to check with Tyger where exactly he wants you. If we get pushed out the Metro building as RU, my squad take the bakeries then the ticket office whilst Tiger's squad pressure from Easy then rush ATM/Lockers.
Focus on exposing yourself to one lane of fire and controlling that lane. If you lose control of it, try to prefire the corner and quickly get back in cover. Rinse and repeat until you are able to own the lane again and the enemy has to peek to shoot at you. Don't clump up and don't all look in the same direction. For example, if you are pushing Easy to ATM, don't all four of you go to Easy, leave one or two guys covering the ticket office from main door area etc.
Same story with Bazaar. Just control the lanes and don't try overpower someone in the first engagement if they own the lane - wittle them down with suppression first. If we kill the enemy armour, my squad will push the gimmie. If we are not getting into B and are in an armour battle, the armour squad guard our gimmie and the infantry take their gimmie (APC stays at their gimmie). Communciate clearly and focus on counting enemy numbers and countering that.
Squad leaders will spawn first, everyone else spawn on them later or when in a vehicle. Try not to spawn before guys get to our gimmie, it avoids bottlenecks and cock juggling that slows us down. On Bazaar US, infantry spawn first and armour second. Bazaar RU, armour first then infantry. J0nny will spawn third on Bazaar to take the buggy. Tyger get in the APC with me, then your squad spawn, then you guys hop out and get to B - pair off and take two approaches in.
If you havn't played for a while I suggest you get on a TDM server and get up to speed with your distance shooting. Nomad....
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Ok i have tried to draw a few pictures on the dynamic of pushing into B on metro.
Pics are very basic, but i think they show the process.
First where the enemy is likely to be.(Red Dots)
Then Initial push. From the start, we will try and rush up as far as possible till we find resistance. This image is if this is not the start and they are established in positions already. Th first rush has to be by the Armour guys onto block, so that the infantry can get all the way up dogleg.
After we are successful at that we are in holding positions waiting to strike, which should be so.
Now we come to the crux of the co-ordination.
Step 1: Suppress/Pick & Smoke
4 positions need to be suppressed or picked. Smoke needs to be laid down, on office guys to block their view to enable the next steps rush to take place.
Step 2: Suppress/Pick and Rush
Once the office side is smoked, and the correct people are suppressed a rush can take place.
One man on black rushes around block and kills anybody on the other side of block. While he does that another man on block steps out and suppress or pics the guy that is smoked.
One Man on Dogleg rushes into lockers killing the guy in lockers, a second guy follows him 1 second later, so that if he can finish of kill and res.
As the same time third Guy on dogleg peaks and suppresses across to office, or orange.
This is the key moment, the timing of this process is key!
Step 3: Consolidate lockers hold, suppress and pick rem and troops.
This step if we get to means we have gained a proper foot hold.
We need to finish off the remaining guys, and rush the close ones in lockers.
This is about consolidation.
The 4th green team member is down watching we dont get rushed from orange.
When this all goes down, he must rush to orange to rush up and clear office.
So that's it. Form here its a fluid process that we need to adapt to.
What i want to achieve is to pull this off with our timing being right.
If we can do this, then we can implement similar practices at other flags, and maps.
Pics are very basic, but i think they show the process.
First where the enemy is likely to be.(Red Dots)
Then Initial push. From the start, we will try and rush up as far as possible till we find resistance. This image is if this is not the start and they are established in positions already. Th first rush has to be by the Armour guys onto block, so that the infantry can get all the way up dogleg.
After we are successful at that we are in holding positions waiting to strike, which should be so.
Now we come to the crux of the co-ordination.
Step 1: Suppress/Pick & Smoke
4 positions need to be suppressed or picked. Smoke needs to be laid down, on office guys to block their view to enable the next steps rush to take place.
Step 2: Suppress/Pick and Rush
Once the office side is smoked, and the correct people are suppressed a rush can take place.
One man on black rushes around block and kills anybody on the other side of block. While he does that another man on block steps out and suppress or pics the guy that is smoked.
One Man on Dogleg rushes into lockers killing the guy in lockers, a second guy follows him 1 second later, so that if he can finish of kill and res.
As the same time third Guy on dogleg peaks and suppresses across to office, or orange.
This is the key moment, the timing of this process is key!
Step 3: Consolidate lockers hold, suppress and pick rem and troops.
This step if we get to means we have gained a proper foot hold.
We need to finish off the remaining guys, and rush the close ones in lockers.
This is about consolidation.
The 4th green team member is down watching we dont get rushed from orange.
When this all goes down, he must rush to orange to rush up and clear office.
So that's it. Form here its a fluid process that we need to adapt to.
What i want to achieve is to pull this off with our timing being right.
If we can do this, then we can implement similar practices at other flags, and maps.

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Snakestyles
- Senior Member
- Posts: 130
- Joined: Tue Feb 07, 2012 10:54 am


