rAge Map Selection

Moderators: SlipperyDuck, Hubris

Which three maps should we choose for rAge?

Poll ended at Wed Sep 05, 2012 11:20 pm

Operation Metro
1
4%
Grand Bazaar
5
18%
Karkand
10
36%
Sharqi
8
29%
Tehran Highway
4
14%
 
Total votes: 28

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Hubris
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rAge Map Selection

Post by Hubris »

We know we like Seine Crossing and Damavand Peak, but we have to have at least another three maps in our arsenal. We will probably only need another two. They will be considered based on their popularity and merits for / against our potential to take top teams down (or at least make a good showing) on.

Please make three selections and only three selections; I'm sure you're actually able to make more but I have enabled the visible voting option so we can see if any trolls get carried away. Also, please include at minumum a one liner on why we should go with the maps you have chosen and any suggestions/criticisms.

------------>

Grand Bazaar can be a strong map for us: it's linear, about a single flag and the armour battle. Our best map is Damavand and that is also very linear. We just need to break the mental block and play a Damavand mindset on it and not a grrr-Metro mindset. We don't have a chopper, but we have a humvee and spawn beacons.

Karkand is just a mental fest over C. We can really neutralise good armour drivers if we just swamp their armour off the start as US and set a suitable trap at C as RU. Getting firing positions and troop movement lanes from C/B and vice versa will be critical. Just like A on Seine, A is strictly a luxury on this map and must be treated as such.

Tehran Highway isn't some guys favourite, but many teams will count on someone eliminating it. The potential of ramming both armour down their throats on the highroad has always worked for us, we just need to get control of that platform area with our troops and get used to rhythm of the map and it's firing lanes.
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Phatso
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Post by Phatso »

Good points Stef. Is there a reason why Seine and DammyV aren't there?
(will vote after the reasoning and post my comments on each map)
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Paul
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Post by Paul »

Sienne and Davamand are there by default, essentially you are choosing 2 more maps to add so that when we go to rage our maps choice will be

Sienne
Davamand
Popular Map choice 1
Popular Map choice 2
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Hubris
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Post by Hubris »

Choose three maps. Swine and Damavand are excluded because they are our best maps. Based on the end popularity of the other maps we will pick two - even though you vote for three. I promise the universe will not implode.
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Paul
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Post by Paul »

The universe will implode when I say so
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Onyx
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Post by Onyx »

Why not Metro? Is it such a terrible map? Its linear like the Damavand, you don't have to worry about armour, you have everybody on the ground pounding away at the oncoming waves of the enemy. Your communication and planned co-ordination between the 2 squads are better than what it used to be to make it work?
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Hubris
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Post by Hubris »

Well that's exactly the problem Onny. Not only does the team have a mental block against the map, but it's dynamics speak directly to our weaknesses and to none of our strengths. The communication, patience, teamwork and trust is simply not at the level it needs to be to compete on this map. Going up against any champ team on metro would be suicide.

The thing is other teams really make those issues their strong point and until we learn to play as a team and not pubbing individuals it will continue to be excluded from map selection. We're practicing with the BOC guys to try and build the skills and confidence required to play Metro and hopefully carry that over to other maps. Thanks for the feedback it's always good to have a devils advocate :) :)
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Hubris
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Post by Hubris »

Sorry to double post but it seems like Karkand, Sharqi and Bazaar are the three most popular choices. I dont know whether that is because they're BF2 maps and this is just some kind of nostalgia (this is BF3 not BF2 and success does not "automatically" transfer between) or if people genuinely think they are the best maps for us. I'm leaning towards the former since there are absolutely no comments to support them. But whatever I'm just an administrator here, the people will get what the people want.
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J_Th4ng
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Post by J_Th4ng »

Hubris wrote:Well that's exactly the problem Onny. Not only does the team have a mental block against the map, but it's dynamics speak directly to our weaknesses and to none of our strengths. The communication, patience, teamwork and trust is simply not at the level it needs to be to compete on this map. Going up against any champ team on metro would be suicide.

The thing is other teams really make those issues their strong point and until we learn to play as a team and not pubbing individuals it will continue to be excluded from map selection. We're practicing with the BOC guys to try and build the skills and confidence required to play Metro and hopefully carry that over to other maps. Thanks for the feedback it's always good to have a devils advocate :) :)


It's more than that though. Close Quarters infantry battles are the domain of high reflex, high accuracy individuals. Typically the younger guys who have better reaction times, especially those who have cut their teeth playing competitive COD or CS.

The reality is that there are a few people in the clan that suit the high speed twitch play style (Hubris, Dryman, Nom, Phats spring to mind). For the rest of us, we're just not good enough to compete at the highest level at that type of game.

We need to focus on our strengths. Our strengths need to be our situational awareness, tactical thinking, and strong communication. Generally speaking, we shouldn't be particularly good on any linear maps that don't offer the opportunity of flanking our opponents. Damavand is something of a mystery in that regard, although I have my own theory as to why we do well in that map. I could be wrong, but I think that when we win the map, one of the following two scenarios are true (or both):

1. We cap B initially, and beat the enemy's first assault. When we have the ability to set up and entrench positions, we can do well. Pushing forward head on into an assault we typically lose. So getting B first is crucial
2. Phatso dominates in the chopper. By doing this, we have the ability to back cap the enemy, splitting their focus and giving our in-tunnel team an opportunity to cap B while they are distracted.

Not having the chopper option, Metro leaves us with one chance. Cap B first, and hold it for the entire round. I think we will always struggle to do this against better opposition. That's why I'd never include Metro in my map choices.

Bear in mind, the above thoughts come from being a spectator in competitive games, and participating in practices. I could have it wrong, but that's how I've interpreted things that I've observed of the team.
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Paul
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Post by Paul »

Karkand is a pretty linear map like Davamand but with some options, except for BzK we have done well on that Map and we pretty good strats and know the weakness so that is a definite option for me.

I also chose Sharqi because I think this is a "boggie" map for a lot of teams so it will either be eliminated by the other team or if we practise it well we could have the upper hand.

Here are my reason for NOT choosing the other maps

Metro - No armour, so less options, it is too easy to mess up on that map and then our brains get fried for the rest of the match.
Tehran - To unpredictable. Because it is a relatively big map and multi-leveled, you need to react very, very quickly and I don't think we are there yet
Bazaar - We just never ever do well on this map. Other than some noob team we have never even won a round on this map. So I would like to stay as far away from this map as possible, I would rather play metro than this map to be honest
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