Pre-Leg2 SSG-II-VIII

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Paul
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Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

Epic, epic, epic game last night guys. We took 4 out of 6 rounds!!! We came back from a white wash on Grand bazaar to 4 wins in a row including a come from behind 118 ticket bleed win on Davamand and a drumming of SSG on Karkand despite never having practised the map (ok they most probably also haven't)


Anyway, the postives from this match were despite some "shouting" we actually remained calm and regrouped to take the wins. For both rounds of Davamand we came from behind to take the win, this meant we tried different things until we found what work. We were luck in that they made 1 or 2 costly mistakes but we capitalised on that.

This doesn't mean there is nothing to work on, communication is still a problem and we need to find out how to fix this. Is multi-channel the way to go? SHould we all be in 1 channel but then we need to be disciplined with our calls.

Taking out armour, when we come up against a good armour team we need to co-ordinate better to take it down or we will be on the back foot all the time.



On the whole a very good game. Our first match is against FiB next week, so by the end of this weekend we need to have bedded down the team for the league and organised pracs and the match.
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Hubris
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Re: Pre-Leg2 SSG-II-VIII

Post by Hubris »

Yeah great clutch wins on Damavand. I think we have really mastered the art of the ticket bleed when it counts. Like Paul says there were touch and go moments there but guys held their spawns and stayed alive long enough to buy us bleed wins.

We got lucky stealing their chopper in the first round and their tank late in the second. I have a feeling if we didn't get air superiority (kudos Phatso) we would have struggled to break defences on B conventionally. We adapted well to the outside flag hold strat, great stuff guys.

I don't really know what happened on Bazaar. Our plan was to get numbers into B and not rush with our IFV. Somehow they took and held B watertight from both sides. I don't get it, something isnt working there. We sat one flag down the entire match and got thumped.

Everytime we pushed the IFV to their back flag we had to battle their IFV and a swarm of AT troops. Similarly on Damavand, they knew our tank was coming and had at least two rockets (up to four) hitting us constantly. There really is no way to counter that from the armour.

So ya, good play and great character shown. However we need to find ou what happened at B on Bazaar and really sort this AT strike thing out. Tonight we practice that until it works. If we are a flag down, our infantry HAVE to abandon attacking and go for the enemy armour.

Remember, once their amour is down, ours can can cap the gimme flag and our infantry can surge balwards to cap the fesired flag and maybe force a triple cap while our armour sets up to spawn rape.
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Hubris
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Re: Pre-Leg2 SSG-II-VIII

Post by Hubris »

Our communication is really poor so until that improves, we will stick to the split channels. We handled some sticky situations there with it by simply shouting when it counted. I dont thnk we're at a level where 8 guys talking in one channel works.

So ya, let's use the shout function a bit more if need be.

Simple truth is we have 8 chiefs in the team but only 3 or so consistent leaders. So we have lots of cross talk, second guessing and minor chatter the whole time. It's better to formalise the chain of command and then manage by exception or we just stress each other out.

It can work really well if the tactical leads communicate what their squad is doing constantly and then switch to whisper to give instructions to their guys. We just need to get that inter and intra squad interaction going a little better.
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Phatso
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Re: Pre-Leg2 SSG-II-VIII

Post by Phatso »

*wall of text warning*

Very intense night and some very good rounds by everyone. I think we’re getting there, maybe not at the pace we’d like but we have improved a shitload since we started.
Please don’t read too deeply into my feedback here, it may look all negative but its just my POV.

Key points from my side:
Bazaar
Complete cluster-fuck.. Sorry gents, we didn’t know what hit us. Off the start, with our current strat - B is a key flag and we just didn’t commit enough troops to get it. On the one side (can’t recall US/RU) we should ALWAYS get to B flag first. Both of the rounds, we got their after them, and were met with massive resistance. We quickly were wiped out and were found wanting. We adapted well however and did what we could to regroup, but before we knew it, our back flag was capped too.

Most notably for me was on a separate occasion, one of the SSG players took out 5 of us within 2 minutes, slowly and concisely we fell. No one said anything about going down or where or who got them and thus we were easy cleaning up for the 1 troop. Once we got back to our feet, half their team was in B and drilled us hard. I raged a little here, and I have given it quite a bit of thought *(more on this a bit later).

We need to work on our opening move, whether we opt for an AT heavy start and try cap outside flags, or whether we commit 5 guys to get to flag B ASAP, these need to be drilled. One false move (“you drive, no you no you..”) means we’ve lost B off the start and are going to kak to get it back. Additionally, holding B flag. I don’t think we’ve done our homework enough for this (myself incl.) I thought I knew the spawn spots exactly, I don’t. We need to be able to hold B like bosses and make anyone who comes within eyesight pay dearly for trying.

Damavand
Wow… Intense stuff to the max guys. We showed our metal here, we showed we had balls, and most of all, we showed that we have what it takes to come back from the deepest darkest depths and hand out a solid walloping. I won’t lie, I went into this map feeling like KAK after the prev rounds (I take things too seriously, I know… and I am working on it..) but after a while, I got a feeling that we knew that we were in kak, but had the balls to give it our all. One tiny mistake from SSG and some hardcore thinking from our players and we got the upper hand. Then we bled them for 100 tickets. Guys, to bleed ANY team by 100 tickets is a MONSTER feat. We did fucking well here. The moments of holding their back flag with hubris, dryman and tyger made my skin tingle with glee. The other squad held their tank and their entire team practically inside B flag. Unreal stuff guys. Our communication also got a lot better here. I don’t know if its because the mumble channels were muddled or because everyone was using the “shout” functionality of mmbl, but we knew what was going on, we knew what the plan was and we knew that it was going to be tough.. and we did it. Well done.


*Communication: I may be alone on this, but I have always felt that splitting the squads up across voip channels is not a good thing. The discipline needs to happen and we need to all be in the same channel I think. Something like Tyger shouting out an order to Dryman and myself and the rest of the team having knowledge of this means more coordination across more troops. 8 people knowing what 3 guys are doing is far better than only those 3 guys are doing. I don’t know if we need to do voip speaking practice, or if guys need to chill the fuck out, or if we need to make a demerit system, or if we need to record just voice and analyze who is saying what incorrectly but something needs to change with this. The nature of battlefield is that if you don’t know what is happening on the entire map, you may pay for it, and the only way for you to know is to have clear and solid communication. Not everyone has shout, and its not being used correctly in my opinion. If a squad member tells his squad leader “I just went down in hubbly”, the squad leader has to recognize what has been said, repeat it in shout channel or to other squad leaders, and the players that it affect need to realize that it affects them. I can’t explain it well, but you know what I mean. Its broken telephone and the SL’s working on other things and maybe not repeating the message in time etc.. I am open to debate this ad-nauseam as I feel its one of the few things holding us back now.

All in all, well done though guys. We showed massive guts and experience last night, something not all teams can do. Hooah!
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Hubris
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Re: Pre-Leg2 SSG-II-VIII

Post by Hubris »

Yeah good points Phatso. We definitely can defend like beasts, but we struggle on the front foot. It may well be the communication, but I think we need to get more talk going bout who is watching where etc. Like you mentioned, people don't talk enough when they get downed etc. In my mind, that sort of communication is not slick enough to combine the chat. Let's limit the voice channels to two - armour and infantry or defensive infantry and attacking infantry. When we silken that up I'm keen to combine.
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Thor_23
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Re: Pre-Leg2 SSG-II-VIII

Post by Thor_23 »

Awesome game last night guys. Had loads of fun.

IMO I think that the split channels is still the best at this stage.
@ Phats, I believe that there should be a clear chain of command in such games. Hence, if someone got shot the whole teams doesn't need to know and that is why there is tactical leads.
They need to decide what is relevant for the other players to know and its them that needs to make decisions on where to go next etc.
As a simple ground pounder I will be given a task/objective and that is all I need to focus on unless otherwise instructed. I dont want to get flooded with information.... If my position is due to be over run, its up to the SL's to communicate it accordingly and in addition to informing the right people they also need to come up with a plan to counter it

Also, since we have split the channels, I personally have had a lot calmer and focused games. so unless we become more disciplined wrt communication as previously stated by Hubris. we would be doing a lot more harm that good I personally think. Honestly, both ways we still need to better the communication. and even the current application wont fully work until we have the communication thing completely down I think

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Paul
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Re: Pre-Leg2 SSG-II-VIII

Post by Paul »

AS far as comms go I think we keep the split channels but everyone should have the SHOUT "ability" (for all the RPG players) so that if they feel they need to tell everyone something, they can without having to relay it to the squad leader.

Then over time we will see if we need to collapse into 1 channel
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