afaik, the 100 point games (ie 2 maps) are for the double-elim stages only. Ja, we pomped them with three, but they only ever had 3 on at a time. One of their guys got disco'ed just as their 4th player showed up. TBH I think we'd have pomped them just as hard had they had a full 4 man team - it just would have been over quicker.
From the darkness you must fall
Failed and weak, to darkness all.
Yup ProKill was admin and said two rounds, 1 map. Well they had three at first in the first round, then one discod and only joined in for the second round again.
Guys random spawn at the start, and when under loads of pressure, really helps to find your enemies and flank em. FFL just seemed to get bogged down engaging Lee and J0 so I just took a flanking angle the whole game. Good to keep your noise levels, and visual profile, down to try draw the enemy into a killzone by holding then pulling back to a position of strength for the follow up rush.
Found out suicides don't count as a death, so don't stress too much if you realise you spawned in pyjamas. Oh ya, watch those lanes of fire (exposure) and minimise the chance that you will be flanked by a random spawner. Firing from a static position on a moving enemy is a much more preferable situation than constant running and gunning.
use Buildings especially the ones with limited access routes. Enemies in the open are fodder. Only Loosely stick together. Medic kit is actually of no use. Higher ground does have an advantage, but only if your enemy is moving. Only move around after kills. Wait for them to come to you is better than searching for them.
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I've only been wrong once, and that's when I thought I was wrong.
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Hubris wrote:Yup ProKill was admin and said two rounds, 1 map. Well they had three at first in the first round, then one discod and only joined in for the second round again.
What are you smoking, dude? We only played 1 round...
From the darkness you must fall
Failed and weak, to darkness all.