Mud and Blood 2

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Megageth
Senior Member
Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: Mud and Blood 2

Post by Megageth »

LMAO!
19 medals now...
I have had many jobs in many companies and M&B2 is far more entertaining than all of them combined.
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Megageth
Senior Member
Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: Mud and Blood 2

Post by Megageth »

7089, my best so far.
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SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Mud and Blood 2

Post by SlipperyDuck »

yeah i saw that - ZOMG
Cool that you can link it to facebook and see friends scores .. . .
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I've only been wrong once, and that's when I thought I was wrong.
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SoSheOhPathix

Re: Mud and Blood 2

Post by SoSheOhPathix »

Tip:
Naval arty is not your friend...

I got the 'arty blitzwave' warning, so I figured, if they're gonna pwn me with arty, I may as well see what naval arty can do for me.
Before even one German shell landed, this what my arty did to me.
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SlipperyDuck
Posts: 11493
Joined: Sat Jun 22, 1974 12:00 am

Re: Mud and Blood 2

Post by SlipperyDuck »

1 X Officer + 1 X Signaller - Command call in Air superiority - stops the arty.
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I've only been wrong once, and that's when I thought I was wrong.
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Megageth
Senior Member
Posts: 4367
Joined: Thu Oct 05, 2006 2:36 pm

Re: Mud and Blood 2

Post by Megageth »

I knew air superiority worked on Airstrikes but not on arty... will check it out.
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SoSheOhPathix

Re: Mud and Blood 2

Post by SoSheOhPathix »

Ditto. Didn't know it stopped arty.

Would be keen on watching a Spitfire shooting down 155mm howitzer rounds.
Quite a neat trick, that would be.
L33t pilot skillz of note!
gr@v1ty
Senior Member
Posts: 1827
Joined: Tue Jan 23, 2007 11:21 pm

Re: Mud and Blood 2

Post by gr@v1ty »

I remember a tactic that worked with the 'old' M&B...

I pushed some basic soldiers through to the top of the screen. Once they're past the end, its like a banker. Then you try defend for as long as you can. When they throw a wave at you (one of those impossible ones), you push your last troops off the top. If you can time it right, you'll clear your last troop before all of their swarm get over your line and you can start fresh on the next round with your saved troops. I think the 'enemies-crossed-your-line' counter stays from the previous round tho.

The problem is that you start with your basic troops that you've saved and get no bonus points, and lose your buildings/trenches etc. Its almost like starting a fresh round.

Looks like it might work on M&B2?

*edit

Okay, after some testing...

All soldiers that you push through will start the next round on 100% health.
All soldiers that got into your defense zone (where the black arrows point at the start of the round) count against you.
You start with a bonus TP or two (just like the opening round where u get 2 points per wave for the first couple waves).
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Thor_23
Senior Member
Posts: 2942
Joined: Wed Nov 22, 2006 12:40 pm

Re: Mud and Blood 2

Post by Thor_23 »

It Says there that the next M&B will be in a medevil setting...
Is that one done yet? Cas that sounds dam cool.....
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gr@v1ty
Senior Member
Posts: 1827
Joined: Tue Jan 23, 2007 11:21 pm

Re: Mud and Blood 2

Post by gr@v1ty »

LOL!

When u get a guy ranked to 100 experience, give him nades and watch him go ape! Had a dude chucking 5+ nades at everyone (including my teammies).

Best score so far was 5236 (50 mins! :yikes :)
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