Championship Summary

Match details, sign-ups and team selection
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Paul
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Championship Summary

Post by Paul »

So how was the championship for you guys?

Personally I think we had a mixed bag we won 3 games and lost 3 games. I was happy that we dominated the smaller clans because that is what is expected. I do think there were one or two games where we should have either won or performed better.

It all boils down to practise, the league was rushed and each game was a practise because we didn't have enough time to organise proper pracs both drills and friendlies.

Last night (against Adhoc) was proof of that, I think we improved 100% compared to when we first played them but because we weren't sure of each other’s moves we got isolated, didn't stick to the game plan and so got picked off.

No one is too blame, we were all at fault but what we need to desperately do is learn from our mistakes instead of just repeating them. I am not sure if there will be another BC2 league but I am pretty sure there will be some battlefield league in the future. I do however wish to resign from being captain. I don’t think I did a terrible Job but I am not sure if I am the right person for the job as well. I also think we need to democratically vote for a captain in future leagues.

Now for some hard truths
I don’t think that we are playing with our best squads, if we want to take these leagues a bit more seriously, players really need to earn a place in the squad. For example Hunter is a FUCKING good player but he doesn’t make the cut for Synergy, that is one of the reason why they win, they put their absolute best team forward.

I know that KDR isn’t everything but I am going to put together a little table with everyone’s KDR for the different matches. Personally I feel that I am not up to scratch to be in this team, last night in the second round I bleed out over 50 tickets for I think 21 kills. That is just not good enough. We need to come up with a system to pick the best team and a way for people to be dropped and added as their performance improves or worsens.

I really believe that this will be best in the long run otherwise we will always just be not good enough and this will cause a drop in moral especially for players that deserve to be in the team and a winning team at that.

The Good
Too the new guys, Hubris and NoMaD, wow what a difference. You two are definite keepers, I had a brief look at the KDR and also just from the in game experiences and I think both of you have made positive contributions to the team Keep up the good work.

Lee, as always, like water of a ducks back. You are a dependable SL and never get flustered, we need more people like you.

To everyone else for putting in your time, I thought it was going to be like pulling teeth trying to organise you guys but we always had enough players whenever we needed them so thanks for the commitment.

Lastly before Murgs has a chance, I would like to apologise to him, I spoke way too much even though I had asked him to be squad leader last night, I think this hampered the squad and I take full responsibility for it. If I ever manage to play in another clannie I will physically tape my mouth shut and just follow the orders.

So put your thoughts down, let’s try not get emotional or take criticism personally, rather take that to improve your game so we can move forward.
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NoMaD
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Re: Championship Summary

Post by NoMaD »

first off, wp team! we had a good run and had fun doing it!

second, I have reflected on my own performance and realised i am way to agressive in my style of play. Ya sure i get a lot of kills and i disrupt the enemy but I also bleed a hell of a lot, i would say almost double. So i feel i need to play more defensive and stick more with the team.

From the teams perspective, i feel we were not drilled enough in where to stand to best cover places and how best to push while cover each others backs. I also feel that our squad to squad coordination was not up to par, in the sense that when we both needed to attack and push home our advantage it took us too long to get it done and had then lost the window to successfully do it.

I feel we need to carry on with practise, on the dedicated days. I see a lot of people are now like "okay cool its now done and over, we dont need to play thsi anymore lets play something else". we need to take the momentum of this and run with it. offer our services as a prac game for the clans still in it. In pub i think we need to stick together in our squads like glue and play like we would in a clannie, and not willy nilly mission around lone wolf style. I know I am a big one for doing that and i will put the effort in to stop it.

Come guys tis not the end its the beginning!
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SlipperyDuck
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Re: Championship Summary

Post by SlipperyDuck »

There’s the spirit!

Now, SPEEEEEETCH:

Yeah, what i take from 2010 (including the 2011 end-off) and the rather long BC2 league, is that we have had no consistency really.
When we had our own server and we finally bolted down a consistent week on week team, we absolutely nailed everyone in our path, in fact we managed to stop DAC (our yard stick in BC2 IMHO for 2010) and win everything.
Each time, it’s been too little too late, it’s been a hap-hazard year with half the team line-up changing with each leg.
This portion of the Leg, as Paul said, was particularly challenging, with no server to practice on at will (like we had when we owned a server), sheer lack of members on public servers, our superb new players, and frankly no strategic planning at all really, has made for what I see as a success rather than a failure. Amidst all this we got through to the knockout stages and held our own pretty well when we faced the stronger teams.
Potentially we could be as good as the likes of sG. You may think this is unlikely, but it is true if you give it some thought. When we had our own server, several of us would log in every night and try hundreds of different things, followed, the next day by an explanation of their findings. In the case of Arica, personally, I would have logged on, gone up the hill behind B to see what my cover and spotting area’s were, then think about if I were the opposing team, where the best line to move though the map would be. Followed by moving further down to B to the Top building and looking around.
It’s these kinds of things, we previously ran through, then got everyone on the server for a brief explanation, followed by naming area’s and buildings for easy identification.
When the year rolled up and BC2 ended just before r4ge, we all assumed that that was it and that it was pointless to keep our server, oh Murphy and your hind sight, twenty twenties in the back pocket eh?
The point I’m trying to reach here, is that we have the potential to be great, even the best. Let’s not get disheartened. It’s been a pretty good year, with ups and downs. This last leg could have gone better if we were more prepared and had stronger commitment and less ‘life’ issues. The most important thing is that we participated and had fun doing it. TBH, I think we’ve done well to maintain our name as the coolest Clan in the battlefield community, we don’t have to be the strongest, but we most definitely are the most awesome!
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I've only been wrong once, and that's when I thought I was wrong.
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NiteShade
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Re: Championship Summary

Post by NiteShade »

Definitely have to agree about being the coolest Clan around! :D

Since I didn't participate in this leg of the league, its hard for me to really pinpoint what worked or didn't work.
However, I did listen in on a couple of the games and I agree with whats been posted so far. I think the losses can basically be nailed down to the rush of the whole league and the lack of preparation that allowed for.

I agree that we should all keep playing BC2 and even though this is most likely the last league that will be played for this game; we can work on 'gelling' as a team still.

As far as picking the best team, it boils down to the age-old question within grrr: Do we want to be more competitive or are we more of a social clan? We've always looked at this as a whole-team endeavor. Perhaps we should look at it in a different way and find out who within the clan wants to step it up (and has the time to) and become more of a force to be reckoned with?
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pmurgs
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Re: Championship Summary

Post by pmurgs »

Paul wrote:Lastly before Murgs has a chance, I would like to apologise to him, I spoke way too much even though I had asked him to be squad leader last night, I think this hampered the squad and I take full responsibility for it. If I ever manage to play in another clannie I will physically tape my mouth shut and just follow the orders.


Actually Paul... at one point I basically got wrapped up in fighting and forgot to issue orders, you picked up the ball and ran with it for a bit. No need to appologize. You helped at the right time in my opinion.
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Paul
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Re: Championship Summary

Post by Paul »

NiteShade wrote:As far as picking the best team, it boils down to the age-old question within grrr: Do we want to be more competitive or are we more of a social clan? We've always looked at this as a whole-team endeavor. Perhaps we should look at it in a different way and find out who within the clan wants to step it up (and has the time to) and become more of a force to be reckoned with?


My thoughts exactly, I think we are big enough (both size and maturity wise) to be able to have a "split", people who want to take clannies more seriously and have the time and dedication needed to improve can be one team. Another team can be comprised of people who want to play clannies but winning is not that important.

For people who want to play in the competitive team there needs to be certain criteria for selection, this can be devised. If you don't meet the criteria then you don't get to play in the team.

I think lets all take a mini-break, see how the comp ends, we can still play on the pubs but lets wait and see if there is going to be another league, as soon as there is a rumour then we kick it up a gear
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Thor_23
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Re: Championship Summary

Post by Thor_23 »

in Future if there is enough interested people I would like to run a second team.
I personally think that the year we did the best was when we had 2 teams and actually had weekly practices between the 2 teams.

As for picking the best team. We must always take into account that you have good public players and good clannie players.
It always seems to boil down to clannie exp most of the time....

my 2c
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Paul
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Re: Championship Summary

Post by Paul »

Th0r_23 wrote:As for picking the best team. We must always take into account that you have good public players and good clannie players.
It always seems to boil down to clannie exp most of the time....


Z, just because you have a 1.7 KDR on the public servers doesn't automatically make you better at clannies than a person who has a 1.3 KDR on the public servers

That is why we need to come up with a way to identify the best team, we might start off using the public stats but then there after we use the clan match info to determine if the player needs to be replace.

This could be as easy as looking at the KDR but that might be too simplistic, you "job" in the clan match might mean your KDR is bad even though you accomplished everything a quick example is a Pilot, their KDR is usually low even if the Chopper team did brilliantly, the kills come from the gunner.

So it would be a combination of stats plus team member inputs.
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Phatso
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Re: Championship Summary

Post by Phatso »

I know I have faded to black a bit on the clannie side of BC2. I messed up a bit and let a faulty GFX card affect me playing BC2 (casually and competitively). I am looking forward to the next Battlefield title where I will most definitely commit more. I miss playing competitively big time and raiding in WoW, although competitive, doesn't have that "clannie" effect.. Enough tears tho.

My 2c on grrr competitive play.

So much structure - its really good to see a schedule planned out and practices taking place. Its the only way to succeed imho... Play with your team-mates till you know how they play and can cater for any weaknesses they may have (and vice versa). We have most definitely maintained the "cool while still wooping ass" image we strive for and its great to see the leaps and bounds made on this part.

Team selection. What works really great in grrr (KDR / pro-ness aside), is the fact that no-one takes things personally when not selected.. You guys should see how this has faired in the past.. Clans break-up because of guys not being selected in teams. You lads have maintained a mutual understanding and remained professional about being or not being selected. /tips hat . Then touching on the KDR vs Clannie play. 100% agree.. Most of the really good old skool BF2 players, that rocked on the pubs, didn't get very far in clannies. Vice versa too.. Heck, I had a KDR of 1.4 in BF2, and I was the best there was ;) (bad joke) .. Playing in clannies is a different ballgame, and adding to the fact that deaths even if revived still count, KDR is not be all and end all.

The little things count too... The write-ups on each game were awesome for someone like me who didn't participate. Seeing what happened and how it went down was awesome to read. The spirit of the team and everyone trying to better each other... very important and a key part of the clan. Excellently executed.

All in all, well done guys. Its really good to see things come together and in terms of management and running of the team, things worked well.

I look forward to joining you chaps in the next competitive game. Properly.
"dan gaan hulle kak"
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Paul
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Re: Championship Summary

Post by Paul »

Cool Phatty, when you are in peak condition you definitely are a force and we need that.
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