grrr vs Adhoc :Round 2 Double Elimination

Match details, sign-ups and team selection
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

They had two previousl practises before they play us but I know what drag means. This is a do or die match so I am going to choose the strongest team and a map to suite their strengths
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

Adhoc have eliminated Atacama Desert

I eliminated panama canal.

If some one could check if they have eliminated another map and post it here please
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

Map eliminate so far

Laguna Alta
White Pass
Atacama Desert
Arica Harbor
Laguna Presa
Panama Canal
Nelson Bay
Port Valdez
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

Ok here for is the team, whether it is Arica or Nelson bay. I have made Murgs the SL of Bravo because without inflating his head too much, I think he thinks quicker on his feet

Alpha]
Lee (SL)
j0nny
Hubris
NoMaD

Bravo
Murgs (SL)
Paul
Mikey
Dragonne
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Thor_23
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Thor_23 »

dont know how many games still remain, but if you want to use me again Paul I am still available and willing :)
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

Cool thank Ion. It all depends, from here on out, if we lose we are out, if we win then we play another game. So just keep an eye out
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Paul
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Paul »

Here are the Strats for the two maps, depending on what Adhoc choose we will use the applicable strats

Nelson Bay
We will use the same strats that we previously used except if we need to be more aggressive if we get the upper hand, just so that we get a good lead and don't allow them back in the map

Arica Harbour
Now I know this is not everyone’s favourite map but I didn't want to play against armour.

For this map pretty much everyone needs to be medic, we might need an Assault to destroy buildings or a recon now and then but the key to this map is revives and flag.

For both side we will start off the same, everyone spawns and heads for the middle Flag (B), I will capture the A/C flag at the back. We need to get B. As soon as we get B, the entire team moves up to A/C. This will mean we will either bypass them and then capture A/C or we will meet head on and have a forward defence of B.

Alpha squad will be the attacking and their job is get flags, we need to constantly be changing the flags so that they cannot setup defence and then flank us.

When we have done well it was because we made the enemy constantly have to move between flags at our discretion. In fact I think we beat DAC on this map


Please can you all also be on there servers at 7pm so that we can warm up and get out eye in
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J_Th4ng
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by J_Th4ng »

There's no way that I'll be able to be on from 7pm. I'll try and make it by about 7:30 so as to get a little warm up time in before the game. I hope that this is okay?
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pmurgs
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by pmurgs »

Quicker on my feet lol... so weird to describe someone being that when they are sitting down in front of a pc :p
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Hubris
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Re: grrr vs Adhoc :Round 2 Double Elimination

Post by Hubris »

Cool, hope I get my router in time.

On Nelson, maybe Lee and J0nny on the wall and Nom and I controlling the middle hill? It proved decisive in our last match on this map. Especially when assaulting C and D, it's great cover. When assaulting A and B it provides excellent oversight on enemy advance.

On Arica, we should think about using the hill above the UAV to control the top. The buildings all over this map are just meat grinders. Maybe we should work at controlling the construction yard and burning tank / hill area.
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