First Practise - 18th January
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s3xy_j0nny
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Re: First Practise - 18th January
Just as a heads up, Telscum are currently trying to figure out what's wrong with my line, so reserves should be ready Eddy to step up on Tuesday if they haven't pulled finger by then.

From the darkness you must fall
Failed and weak, to darkness all.
Re: First Practise - 18th January
Here are the squad structures for the two round, please read each strategy for initial kits and strats, there after listen to your squad leader
ALPHA SQUAD
LEADER - Leelo
- j0nny (Cr0N0s if j0nny's line is not up by Monday)
- Voetsek
- Hubris
BRAVO SQUAD
LEADER - Paul
- pMurgs
- Drag
- NoMaD
Panama Canal
Basically we need to hold 3 flag, B and C are Central so the aim will be to secure those first and then defend them.
As Russians (Spawning near D)
Lee takes quad bike direct to B and the whole of Alpha squad spawns on him to cap the flag. I suggest putting down mines two stop any Armour capping the flag. Alpha's job will be to capture and protect B. Lee can organize the kits but I suggest at least 2 engineers and an Assault with medic/recon
Paul takes the APC from our base and caps D, then moves to central position near C, this will provide cover for both C and B. Murgs takes the second quad and heads to C, Nomad and Drag spawn on Murgs.
The first person to die must spawn at D and get the APC that Spawns, they will then head to where ever is needed, we will have to wing it as they could be need to defend any of the 3 flags we have.
As USA (Spawning near A)
Very similar except the squads will be switched around
Lee takes quad bike direct to C and the whole of Alpha squad spawns on him to cap the flag.
Paul takes the APC from our base and caps A, then moves to central position near B, this will provide cover for both C and B. Murgs takes the second
These might seem very simple but this is our first prac and I don't want to get too complicated we will get more creative as we get used to each other
Arica Harbour
This is our worst map and we usually suffer on it but when we do, do well it is because we are constantly on the move. When we try to defend two flags we invariable get flanked and then out capped because the flags are pretty close.
So there are two options we either move as one unit and go from flag to flag or we play musical flags with the two squads, we can test it out on the day which is better but we basically need to move to which ever flag is controlled by the enemy, that way they can't dig in and fortify their position
For example
Cap A , move to B and Cap, enemy now have C and they move up to B, we let them cap B and we move to C, this forces them to either back peddle or spawn at their Base and recap, we then leave C and cap B, etc.
If we not really a strat as a method of play, we actually don't want to engage them, with 3 flags only on this map, we can win by draining their tickets by holding 2 flags.
Squad leaders will assign kicks but I suggest a 2 medic, 2 Assault Combo or 1 Medic, 1 recon, and 2 Assaults.
Make sure you destroy as many buildings as possible you don't want them hiding it it and taking us out
ALPHA SQUAD
LEADER - Leelo
- j0nny (Cr0N0s if j0nny's line is not up by Monday)
- Voetsek
- Hubris
BRAVO SQUAD
LEADER - Paul
- pMurgs
- Drag
- NoMaD
Panama Canal
Basically we need to hold 3 flag, B and C are Central so the aim will be to secure those first and then defend them.
As Russians (Spawning near D)
Lee takes quad bike direct to B and the whole of Alpha squad spawns on him to cap the flag. I suggest putting down mines two stop any Armour capping the flag. Alpha's job will be to capture and protect B. Lee can organize the kits but I suggest at least 2 engineers and an Assault with medic/recon
Paul takes the APC from our base and caps D, then moves to central position near C, this will provide cover for both C and B. Murgs takes the second quad and heads to C, Nomad and Drag spawn on Murgs.
The first person to die must spawn at D and get the APC that Spawns, they will then head to where ever is needed, we will have to wing it as they could be need to defend any of the 3 flags we have.
As USA (Spawning near A)
Very similar except the squads will be switched around
Lee takes quad bike direct to C and the whole of Alpha squad spawns on him to cap the flag.
Paul takes the APC from our base and caps A, then moves to central position near B, this will provide cover for both C and B. Murgs takes the second
These might seem very simple but this is our first prac and I don't want to get too complicated we will get more creative as we get used to each other
Arica Harbour
This is our worst map and we usually suffer on it but when we do, do well it is because we are constantly on the move. When we try to defend two flags we invariable get flanked and then out capped because the flags are pretty close.
So there are two options we either move as one unit and go from flag to flag or we play musical flags with the two squads, we can test it out on the day which is better but we basically need to move to which ever flag is controlled by the enemy, that way they can't dig in and fortify their position
For example
Cap A , move to B and Cap, enemy now have C and they move up to B, we let them cap B and we move to C, this forces them to either back peddle or spawn at their Base and recap, we then leave C and cap B, etc.
If we not really a strat as a method of play, we actually don't want to engage them, with 3 flags only on this map, we can win by draining their tickets by holding 2 flags.
Squad leaders will assign kicks but I suggest a 2 medic, 2 Assault Combo or 1 Medic, 1 recon, and 2 Assaults.
Make sure you destroy as many buildings as possible you don't want them hiding it it and taking us out

Re: First Practise - 18th January
ya im also feeling keen for this! 


[url=https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img]https://lh4.googleusercontent.com/-K0AECbAb48M/Tjp7OnDTJOI/AAAAAAAATZQ/sjNVkS_bnGs/w346/Ninja_aa9946_2418987.gif[/img[/url]
Re: First Practise - 18th January
Updated the first post with the final team selection for the prac as well as server details and password. Please can everyone be on TS at about 7:50, just because this is our first prac and we need to oil the joints

Re: First Practise - 18th January
Paul wrote:Please can everyone be on TS at about 7:50, just because this is our first prac and we need to oil the joints
Or in j0nno's case, roll and light them...

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s3xy_j0nny
- Senior Member
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- Joined: Thu Oct 05, 2006 2:44 pm
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Re: First Practise - 18th January
HOOOAH SQUAD! Kick the tyres and light some fires, I want plenty scalps brought back to base camp from this one.



From the darkness you must fall
Failed and weak, to darkness all.




