Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
I know that public server stats dont really mean anything in a clan game, however, these guys are not rock stars on the public server... I would expect them to live longer and kill more enemies but see for yourself

Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
I don't think they so dominated us because they are much better shooters than us. I think they beat us by their tactics. Such as sending guys round to flank us right when we get into a heavy fight.
Lets be honest, thats one thing we lack, an player who at all times is just barking all the right orders for us and the rest of us shut up and follow them. If we are rolling as one big group, a single person who is able to hang back right behind the rest of us, and tell us what to do, who also shoots and revives when needed, is what we lack.
I've had the pleasure of flying with a couple such commanders in eve-online, who just know what to order and don't stop shouting orders. Often we won engagements where we were outnumbed 2-1, and really, it was all down to the caliber of our fleet commander. Someone who is very quick mentally and able to make the right decisions and think very fast on his feet. The difference can be very marked, compared to your standard commander who just issues slow sort of standard orders and is hoping his team can overcome by sheer brute force.
Anyway, reason I bring this up, is because perhaps SSG have one of these types of players in their team, leading them. I had no problem shooting them down individually, but noticed our whole squad kept getting wiped out, when we got caught by a suprise flanking maneuver in the middle of a fight.
Lets be honest, thats one thing we lack, an player who at all times is just barking all the right orders for us and the rest of us shut up and follow them. If we are rolling as one big group, a single person who is able to hang back right behind the rest of us, and tell us what to do, who also shoots and revives when needed, is what we lack.
I've had the pleasure of flying with a couple such commanders in eve-online, who just know what to order and don't stop shouting orders. Often we won engagements where we were outnumbed 2-1, and really, it was all down to the caliber of our fleet commander. Someone who is very quick mentally and able to make the right decisions and think very fast on his feet. The difference can be very marked, compared to your standard commander who just issues slow sort of standard orders and is hoping his team can overcome by sheer brute force.
Anyway, reason I bring this up, is because perhaps SSG have one of these types of players in their team, leading them. I had no problem shooting them down individually, but noticed our whole squad kept getting wiped out, when we got caught by a suprise flanking maneuver in the middle of a fight.

- NiteShade
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- Joined: Fri Oct 06, 2006 7:03 pm
- Location: Edenvale, Gauteng, South Africa, South Africa
Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
This might sound weird, but I think I'd like to try commanding. With my "girl-y voice", I'd stand out and ppl should be able to listen. I know I said I didn't want to squad lead, but that is because its difficult being a SL and having your own ideas about game play which might differ from the commander's point of view. With this being a linear map w/out armour (and both our squads trying to work as one unit), I think I have a good feel for the map.
Lemme know what ya'll think about me being comm... and be honest, I won't cry if you say hell no!
Lemme know what ya'll think about me being comm... and be honest, I won't cry if you say hell no!

Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Well you were commander in BF2 (although it is different here) so it wouldn't be a stretch

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Voetsek-Mikey
- Senior Member
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Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
I like the sound of that Shadey. And as a commander you are one of the best.

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Skouperd
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Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Shadey, sounds like a good plan and a good squad.
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Scientific fact, dried testicles of rhino poachers can cure aids.
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s3xy_j0nny
- Senior Member
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Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
WP to the guys in my squad, there were moments of brilliance from Daz and Skoups wrt killing off nasty ATF'ers and then reviving squad mates, and also wrt finding cosy hiding places for us to spawn on. Lee, as always was MVP, and by a longer chalk than usual. Legend play, mate, despite the frustration.
Although I probably won't play the next match, I think it is well worth entertaining the use of other kits. Mass medic is not our clan style and I think trying to force ourselves into that mould might be spoiling any chance for enjoyment.
Anyways, despite the thrashing I thought we did well in parts and I was impressed with the response of my squad to my desperately inept leadership.
Chin up, [grrr] clan - BF3 might offer us salvation.
Although I probably won't play the next match, I think it is well worth entertaining the use of other kits. Mass medic is not our clan style and I think trying to force ourselves into that mould might be spoiling any chance for enjoyment.
Anyways, despite the thrashing I thought we did well in parts and I was impressed with the response of my squad to my desperately inept leadership.
Chin up, [grrr] clan - BF3 might offer us salvation.

From the darkness you must fall
Failed and weak, to darkness all.
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Skouperd
- Senior Member
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Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Hi j0nny, I am leaning towards agreeing with you. Medics aint' worth it if you can not kill people. The following is an analysis of the two rounds' score cards.
The first game:

Now the first thing that is blatantly obvious is that we are not killing enough enemies, to put this in perspective, the first round, we've killed 153 bad guys, compared to their 200 bad guys (4 guys in grrr either killed themselves or they got killed by frienly fire). Now that immeigately depicts a deficit of 47 kills. Now, our excuse for this may be that we are reviving a lot, and unfortunately because this is an unranked server, it is virtually impossible to obtain that information, as such, a proxy is required. I've made the following assumptions and they could be ripped apart to your hearts content. I've deducated 50 points for every kill you've made, and then I've removed 55% of your points for things like kill assist, pins, ammo, med packs spot assist etc. My next assumption was to ask the question the remaining points, let's assume that that is made up from revives, then the following picture emerges depicting the estimated number of revives per player:
Leelo = 21
Slodaz = 3
Skouperd = 19
LE = 11
Shadey = 8
Murgs = 1
j0nny = 5
Voetsek = 18
which I think is around in the correct number of revives in each round.
The second game:

The second round, we've killed a total 104 baddies, compared to being killed 196 times.
Now doing the same thing as I've done above, in the second game, but reducing the kill assist ratio etc, to 39% (I've used Mikey's 20 revives as a benchmark) and the fact that the game was shorter, the following number of revives came up:
Voetsek = 22
Lee = 9
j0nny = 13
Skouperd = 17
Lep = 14
Slodaz = 10
Murgs = 7
Shadey = 7
Now for the key statistic of the whole game, in the first round, we've revived 42% of all our deaths while the second round that went up to 50%. That number, if I am doing the exact same mathematics in the reverse on ATF then they achieved in the first round 24% revives (i.e. much lower than us) and in the second round they achieved a whopping 89%.
My instinct would tell me, since both games we were suppose to play as a single big squad, our revives should be in the high 80% or 90%. The first game, they did not go in as medics, the second game, they all went in with medics.
We need a different game plan, because I agree with j0nny, we suck as an all medic squad.
Now feel free to rip it apart.
The first game:

Now the first thing that is blatantly obvious is that we are not killing enough enemies, to put this in perspective, the first round, we've killed 153 bad guys, compared to their 200 bad guys (4 guys in grrr either killed themselves or they got killed by frienly fire). Now that immeigately depicts a deficit of 47 kills. Now, our excuse for this may be that we are reviving a lot, and unfortunately because this is an unranked server, it is virtually impossible to obtain that information, as such, a proxy is required. I've made the following assumptions and they could be ripped apart to your hearts content. I've deducated 50 points for every kill you've made, and then I've removed 55% of your points for things like kill assist, pins, ammo, med packs spot assist etc. My next assumption was to ask the question the remaining points, let's assume that that is made up from revives, then the following picture emerges depicting the estimated number of revives per player:
Leelo = 21
Slodaz = 3
Skouperd = 19
LE = 11
Shadey = 8
Murgs = 1
j0nny = 5
Voetsek = 18
which I think is around in the correct number of revives in each round.
The second game:

The second round, we've killed a total 104 baddies, compared to being killed 196 times.
Now doing the same thing as I've done above, in the second game, but reducing the kill assist ratio etc, to 39% (I've used Mikey's 20 revives as a benchmark) and the fact that the game was shorter, the following number of revives came up:
Voetsek = 22
Lee = 9
j0nny = 13
Skouperd = 17
Lep = 14
Slodaz = 10
Murgs = 7
Shadey = 7
Now for the key statistic of the whole game, in the first round, we've revived 42% of all our deaths while the second round that went up to 50%. That number, if I am doing the exact same mathematics in the reverse on ATF then they achieved in the first round 24% revives (i.e. much lower than us) and in the second round they achieved a whopping 89%.
My instinct would tell me, since both games we were suppose to play as a single big squad, our revives should be in the high 80% or 90%. The first game, they did not go in as medics, the second game, they all went in with medics.
We need a different game plan, because I agree with j0nny, we suck as an all medic squad.
Now feel free to rip it apart.
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Scientific fact, dried testicles of rhino poachers can cure aids.
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Scientific fact, dried testicles of rhino poachers can cure aids.
Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Sorry for not making the game. Seems like the utility companies don't want grrr to have a smooth ride in clannies and pracs. By 9:30 the power had still not come back on.
As I said before, it is a matter of finding what works for us, the more we play together the more we will gell and find the right formula.
I know there is only 1 game left in the league and I don't know if we are planning on playing in the next league but I think when we are on the public servers we need to play as if it is a clannie. I think a lot of the other teams do this so their members have 150 hours of "practise"
As I said before, it is a matter of finding what works for us, the more we play together the more we will gell and find the right formula.
I know there is only 1 game left in the league and I don't know if we are planning on playing in the next league but I think when we are on the public servers we need to play as if it is a clannie. I think a lot of the other teams do this so their members have 150 hours of "practise"

Re: Week 6 - Arica Harbor CQ 20 Jul - 26 Jul
Oh and just out of intrest here is the distribution of games played by each player (this is based on the threads and would need to be confirmed by screen shots)
Out of 12 people we only have 4 people who have played 4 or more games. I know there are valid reason and I am not pointing fingers especially because I am one of the players who has only played 3 games but this does add weight to my argument that we are no used to playing with each other in this type of game. We haven’t had the chances to gel and just as we start getting there the team changes completely
Out of 12 people we only have 4 people who have played 4 or more games. I know there are valid reason and I am not pointing fingers especially because I am one of the players who has only played 3 games but this does add weight to my argument that we are no used to playing with each other in this type of game. We haven’t had the chances to gel and just as we start getting there the team changes completely
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