Friendly vs BFB Monday 12 April

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ChaosADPumpkinHead
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Re: Friendly vs BFB Monday 12 April

Post by ChaosADPumpkinHead »

Don't know if StuKKenD will see this in time to reply but I KNOW his strongest kit is assault, don't think he's got much time with medic or recon.
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XennoX

Re: Friendly vs BFB Monday 12 April

Post by XennoX »

I'd like to swop out thanks. Ding is a much better assault dude than me.
pmurgs
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Re: Friendly vs BFB Monday 12 April

Post by pmurgs »

SloDaz wrote: I know that murgs will want to play assault


Yep, although I have unclocked the stuff for the medic and engi kits recently, I did that and stopped. Rest of my time as been assault. Would be a real waste to not to use my 190 hours of assault kit experiance.
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StuKKenD
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Re: Friendly vs BFB Monday 12 April

Post by StuKKenD »

Ola

I will play medic, we can swop out if it goes bad.

C ya later
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Skouperd
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Re: Friendly vs BFB Monday 12 April

Post by Skouperd »

Hi guys. Thanks for arranging this one Chaos.

Dazzie, I am comfortable with the kit selection. I would however suggest that we need to determine beforehand who is going to be using the APC and perhaps even make sure that there are an extra engineer with the APC.

I would like to suggest the following for the APC driving team:

1. The main driver use the "Alt-v-weapon" perk, thereby allowing the heat seeking missle which is very strong. (refer to my post on Laguna Alta on the interdiscussion boards). This person could be the engineer
2. The main gunner, uses the "close proximity" perk thereby ensuring that there are no snipers planting C4 on the tank. The ideal kit for this is also perhaps the engineer / or even the sniper since they have the additional motion mines.
3. You only really need one left / right gunner, it is quick to swap seats, (F3 / F4) and this person should preferably be engineer/assault or even medic as well. The fourth person in the squad, should be assault and be ready to cap some flags or jump out of the tank and take out some passersby. I would also suggest that both the side-gunners uses the "close proximity" perk. Should he go down, the Medic (the secondary gunner) should be able to jump out of the APC and revive.

I would really suggest that you all go and read the analysis I've done on the vehicle strenghts between the two APC's. In summary, the American APC is vastly superior than the Russian one. Also, I've calculated the ticket bleed depending on the amount of flags one hold. As Chaos mentioned, it is not that large.
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