Ark: Survival Evolved
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s3xy_j0nny
- Senior Member
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- Joined: Thu Oct 05, 2006 2:44 pm
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- SlipperyDuck
- Posts: 11493
- Joined: Sat Jun 22, 1974 12:00 am
i think you've missed a fundamental part of the game - with joining our tribe, we've progressed and are building amazing things as we are putting in the time to get materials.
casual joiners have no threat.
for the first 100 hours of the game, it was a struggle for all of us to simply stay alive.
Hectic dinos, harsh conditions, limited tools, low level items, the struggle is real, oh and no tamed dinos.....we could only tame dinos with stones and catapults and taming took 3 hours.
But joining the tribe means there is litterally no hardship, therefore nothing to appreciate about your progression and the game itself, the very thing that gave it it's appeal, trying to survive.
Sad really, coz its a morphing process, you survive and you finally reach a level where you no longer worry about survival and start planning the more difficult things, cave raids and the master plan to get all the artifacts and collectables needed to find the end-game-boss, the BroodMother (Spider)
Probably would have been better and more enjoyable to actually start on another server, not have a tribe and survive and learn the game till level 25 or so, get to appreciate the "what it takes" or what it took for us to get there.
Having a tribe that has built these massive structures and tamed many many beast results in everything being easy - and easy games are boring.
casual joiners have no threat.
for the first 100 hours of the game, it was a struggle for all of us to simply stay alive.
Hectic dinos, harsh conditions, limited tools, low level items, the struggle is real, oh and no tamed dinos.....we could only tame dinos with stones and catapults and taming took 3 hours.
But joining the tribe means there is litterally no hardship, therefore nothing to appreciate about your progression and the game itself, the very thing that gave it it's appeal, trying to survive.
Sad really, coz its a morphing process, you survive and you finally reach a level where you no longer worry about survival and start planning the more difficult things, cave raids and the master plan to get all the artifacts and collectables needed to find the end-game-boss, the BroodMother (Spider)
Probably would have been better and more enjoyable to actually start on another server, not have a tribe and survive and learn the game till level 25 or so, get to appreciate the "what it takes" or what it took for us to get there.
Having a tribe that has built these massive structures and tamed many many beast results in everything being easy - and easy games are boring.
Start again, spawn naked on the beach, eat berries and make yourself a shack. I only joined the tribe around lvl 25-30 when I had been eaten by carnos, raptors and dilos many times.
The survival aspect of the game is rewarding. The tech tree, raids and caves are great once you have levelled and are looking for a change of pace.
The survival aspect of the game is rewarding. The tech tree, raids and caves are great once you have levelled and are looking for a change of pace.

Pretty much the reason that I didn't get into the game, there was no sense of accomplishment when I joined the tribe. Had a look around at all of the structures, thought 'hmmm, they've done well here', and then quit out thinking that there wasn't a compelling reason to play.
Or maybe I've just got too involved in story led games of late, to the point that a completely open environment is just not doing it for me.
Or maybe I've just got too involved in story led games of late, to the point that a completely open environment is just not doing it for me.

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s3xy_j0nny
- Senior Member
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- Joined: Thu Oct 05, 2006 2:44 pm
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Still a year before official release... sigh.
Here's a teaser from Gamescom: https://www.youtube.com/watch?v=W-8ZP7UoRV8
Here's a teaser from Gamescom: https://www.youtube.com/watch?v=W-8ZP7UoRV8



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