Squad Rush Lessons learnt

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Paul
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Squad Rush Lessons learnt

Post by Paul »

The group stages are done and it looks like the Baggers are going through to the next round.

So here is what I have learnt in Squad rush so far

1. Grrr does very well when the pace of the game slows down. I think this is also applicable to conquest. So we need to either slow all our games down or figure out how we can play at a faster pace (in conquest especially), I think the latter is what we will need to do as not all teams will allow us to dictate the pace

2. Teamwork, teamwork, teamwork - I had quite a few rounds with Zero or 1 deaths and this was only because of the team work where I would get revived. Pairing/Squading up is essential and learning how to cover each other is of utmost importance.

3. It is more so n Squad rush than Conquest but player placement is key, when trying to get control of an area (capture a flag), knowing the weak points and having proper covering angles and lines or fire are key. This can only be learnt through pracs

4. Comms! I think our communication has been very good, the slower pace of the game has allowed this but we can take this through to all forms of the game



This might be off topic but I think the Team Death Match games we have been attending on pubs has helped. There really seems to be no substitute for good ground pounding skills. All the tactics in the world won't help if you can't down a guy in close/mid-range combat
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Hubris
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Post by Hubris »

So its official, we made it to elimination. Our game is vs NSD, strong team. Asked for this Wednesday at 8PM.

Thanks to everyone who played the tournament, you made me proud. It was really cool to see new guys get involved and see the commitment is still there for the vets. The Nuts really pulled off something awesome. They formed a team in the space of a couple days, improved their skills amazingly fast, had some rotten luck and managed to have a proper grrr minerals showing. Russian and NoM really did play well and if they played Conquest, well...

Squad rush was a great way to teach us the principle that careful tactical play has to be the foundation of everything you do in Battlefield. Having a plan, sticking to your buddy and spreading the work across squads as a team is what gets the job done. We played better because we played smarter, although it did slow us down. The more we play like this, the easier it becomes, the faster we will play and the sky is the limit for our game.

Pracs are so crucial, without proper knowledge of what you're getting yourself into you are setting yourself up for defeat. Proper intelligence about the map, what the roles are what the key positions are you have real decision making data to play your best and help others play well. I know it's hard for all of us to prac, but we do need to maximize the quality if we can't the quantity - help us do that by being on time and being focused come business time.

We do need to keep up the TDM on the Gs server, it's amazing for squad play and for individual play. The smarter you play, the better your KPD. You can have a 50% chance for headshot kill every kill but if you make bad decisions, you will get a crappy KPD. It's a perfect environment to strengthen your ground pounding skills firstly in your mind and secondly in your aim. Stay organised, stay disciplined and reap the benefits.
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Paul
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Post by Paul »

Sweet! So prac tonight, game tomorrow?
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Hubris
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Post by Hubris »

Yup.
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TygerBS
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Post by TygerBS »

Yup come guys, we can take this NSD side, they not that great. Lets focus at prac tonight and get it going.

Its map elimination so we dont know what map we gonna play.
I think we should push for a grand bazaar, or a caspian.

Edit:

Serems the maps for knock out stage are these:
Maps for knockout stage:
Gulf of Oman
Strike at Karkand
Noshahar Canals
Kargh Island
Operation Metro
Sharqi Peninsula

We gonna have to look at at least 4 tonight!
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Paul
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Post by Paul »

Well look at this quote from Prokill, we need to choose maps that haven't been played

Few notes:

To my best of my knowledge

The knockouts will start on Tuesday
It will be best of 3 maps
Normal DGL map elim system
Only the maps not used in the group stages can be selected



http://dogamingforum.co.za/viewtopic.php?f=24&t=273&start=160
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TygerBS
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Post by TygerBS »

Ya i posted the list in my edited post.

We have played a bit of Nose hair, Metro, Oman and sharqui so we have basic knowledge for those.

I would say we must avoid metro, purely because metro provides the least flanking chances for us, and flanking is one of strong points.
We need to look at karkand and Karg.
Karkand might be good, maybe we should just drop karg.
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Paul
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Post by Paul »

Cool IMO we should aim for these maps

Sharqi Peninsula - Semi strats
Strike at Karkand - Semi strats
Kharg Island - Semi strats

Gulf of Oman - Need strats
Noshahar Canals - Need strats
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TygerBS
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Post by TygerBS »

yea.

also on your top points:



1. Grrr does very well when the pace of the game slows down. I think this is also applicable to conquest. So we need to either slow all our games down or figure out how we can play at a faster pace (in conquest especially), I think the latter is what we will need to do as not all teams will allow us to dictate the pace


We should always be able to dictate our pace onto the game, by how we setup and play. The ability to play fast pace game is applicable when in close quarters res train situations. And we can do that no problems. We can dictate the pace of game, by playing slow and careful at range, but rushing and face paced res train when required.
The skill is realizing when one or the other is required.

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Hubris
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Post by Hubris »

Well I agree with Tyger we will stand the best chance on maps we can flank and get in close to upset their distance defence. I think Oman, Noshahr and Karkand are our best bets for that. Sharqi, Kharg and Metro are just nasty nasty in terms of getting pinned down early.

We have had some time on Oman and Karkand, but we will need to walk through all nevertheless.

I think our first elim must be Metro then Kharg then Sharqi. Not final lets just see tonight. We can beat these guys if we can defend like champions, I'm pretty confident we can attack these maps pretty well too though. If we can get at least one MCOM per map and close them out in one map, we can do it.

If our form keeps up, we can get all MCOMS no problem. We play 3 maps in knockout, so 6 MCOMS.
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