Wednesday 8PM, we take it to ASF.
We had a good practice game against SSG, managing to do quite well on Bazaar. Thanks to everyone that played. Unfortunately, we just couldn't hold our discipline in key moments of Metro. We need to go back to Metro against someone else soon, we must shake ill-discipline through awareness and personal effort to be vigilant - all included. We were just way too uncreative and couldn't get our teamvibe going. We can be so much better on that map and it will unlock great team and personal play.
I reckon we should aim to play Damavand Peak, Karkand and maybe Bazaar/Seine. Damavand and Karkand would be tough, but Seine and Bazaar are even tougher against this team. Metro, Tehran and Sharqi must be out. Damavand and Bazaar are simple, take and hold B or get beacon action around their back flag and go for chessboard armour kills. Wel need to run through some Bazaar training to get our defensive owning of LOS and attacking peeking up an organised gear.
On Karkand we need to ram our armour down towards C as US. That map is all about C, from there you control the game. RU can't lose it, US must have it. Some serious focus and patience will be required if we play Seine Crossing, flag hopping won't work against ASF. On both maps we need to mark out defensive zones in prac and play for picks or oppertunist plays only. We also must split our infantry into flag defensive and roaming pairs that attack all together - even if we slow it down to get it right.
Prac is Tuesday 8PM, I'll try book us the same SOD server we played SSG on and the same one we're playing ASF on - IP ends 7. That way we get normalised to it and don't get any funnies on the night. We need to treat this prac as a learning experience, even go so far as to take a few notes of your zones etc. to make sure we are fully prepared and allow us to make the most of the time we have to prepare - but don't worry we'll make sure to slip in some drills and end up with a round or two.
Server Name: ZA SGS SOD grrr vs ASF
Game IP & PORT: 196.4.79.7:25100
Rcon IP & PORT: 196.4.79.7:47100
Start: 2012-08-29 19:30
End: 2012-08-29 23:30
GamePW: fubar
RconPW: fubar
grrr vs ASF
Moderators: SlipperyDuck, Hubris
grrr vs ASF
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s3xy_j0nny
- Senior Member
- Posts: 4046
- Joined: Thu Oct 05, 2006 2:44 pm
- Contact:
Shew it was a painful game last night. I recaped on what happened to get into that learning state of mind and found it very similar to the last time we played ASF on Bazaar. So if you’re interested in that recap, ask and I'll post it. So lets hop directly to the outcomes. Otherwise further views on the ASF game welcome!
ASF milked our armour squad for all it was worth. They were much more effective at repping their tank and got way more rockets, TOWS and mines out there... Anti-armour was their gameplay, Bakgat just stop me doing anything crazy, cleaned up the scraps and kept our armour out of the game by spawn raping. We need to keep our armour squad fighting tight and make sure reps don't present themselves as targets. We all have a good understanding of the game and skill level, but I think we just lacked organisation and discipline especially around our armour/anti-armour game.
Top drawer teams will ALWAYS press their advantage to the maximum and spawn rape you if given the chance: we have to actually plan and rely on them doing the worst in our decision making. We were slow to react to killing their armour to block/escape the spawn rape early and get some troops through to their gimmie on a Humvee - we didnt do this well at all. We also didn’t manage to get a persistent spawn point/beacon around their back flag area. Finally the two squads didn’t work together much and we didn't get that supportive gameplay happening quickly enough to be effective and keep us in the game.
We spoke waay to much in that game about nothing useful – we must only talk about things relevant to enemy positions or our positions – talking strat or anything else is pointless and even harmful to our chances of making good decisions. By the time we realised it, ASF had us pinned and we couldn't fight out way out - we must react sooner. We need to call the need to go “turtle” early and cease offensive plays until we get a chance to do so. We must also plan and prac escaping a spawn rape on every map we want to play such that each squad and each player knows their role and objective clearly.
Its just organisation, awareness, focus, discipline and patience. We need to stick to our plan, slow it down and really focus on getting our fundamentals right. I'm seriously considering getting the two comms channels back again, we really have let our communication go to hell and it is impacting our ability to play well and overcome good players. There's almost no intra squad synergy anymore because we're all talking at once and we're not sure who to listen to. If our squads are not effective, we can't be effective. The strategic stuff can sort itself out over shout. Let me know what you think about that please!!
I'm posting a training program for the run up to rAge shortly and it will address our needs from what I've identified above. If you have other ideas about what we need to work on or if you think we need to focus our training on something else, please give comment there.
ASF milked our armour squad for all it was worth. They were much more effective at repping their tank and got way more rockets, TOWS and mines out there... Anti-armour was their gameplay, Bakgat just stop me doing anything crazy, cleaned up the scraps and kept our armour out of the game by spawn raping. We need to keep our armour squad fighting tight and make sure reps don't present themselves as targets. We all have a good understanding of the game and skill level, but I think we just lacked organisation and discipline especially around our armour/anti-armour game.
Top drawer teams will ALWAYS press their advantage to the maximum and spawn rape you if given the chance: we have to actually plan and rely on them doing the worst in our decision making. We were slow to react to killing their armour to block/escape the spawn rape early and get some troops through to their gimmie on a Humvee - we didnt do this well at all. We also didn’t manage to get a persistent spawn point/beacon around their back flag area. Finally the two squads didn’t work together much and we didn't get that supportive gameplay happening quickly enough to be effective and keep us in the game.
We spoke waay to much in that game about nothing useful – we must only talk about things relevant to enemy positions or our positions – talking strat or anything else is pointless and even harmful to our chances of making good decisions. By the time we realised it, ASF had us pinned and we couldn't fight out way out - we must react sooner. We need to call the need to go “turtle” early and cease offensive plays until we get a chance to do so. We must also plan and prac escaping a spawn rape on every map we want to play such that each squad and each player knows their role and objective clearly.
Its just organisation, awareness, focus, discipline and patience. We need to stick to our plan, slow it down and really focus on getting our fundamentals right. I'm seriously considering getting the two comms channels back again, we really have let our communication go to hell and it is impacting our ability to play well and overcome good players. There's almost no intra squad synergy anymore because we're all talking at once and we're not sure who to listen to. If our squads are not effective, we can't be effective. The strategic stuff can sort itself out over shout. Let me know what you think about that please!!
I'm posting a training program for the run up to rAge shortly and it will address our needs from what I've identified above. If you have other ideas about what we need to work on or if you think we need to focus our training on something else, please give comment there.
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