The Bezerk Gaming clan server spams (in this order): Metro, Bazaar and Seine. If that's anything to go by, we can expect to meet them on Seine Crossing and one of the following: Damavand, Noshahr or Tehran. So based on our elimination strategy that leaves us with Seine Crossing and probably Damavand or Noshahr. I suspect they use spawn beacons to maintain troop attacks, so figure out where they're coming from (there are only a few spots), pick them off and blow em up!
Bezerk probably rely on a frenetic infantry game style and, like FFL, a core group of good troops (medics/support). They have a very decent tank driver that will hang back and have dedicated repairs, but he's nothing special from what I can tell from public. They're a good mix of young and old. Many of their guys are low level and quite inexperienced with vehicle combat. Players to watch are:
JHut http://battlelog.battlefield.com/bf3/soldier/JHut_SA/stats/309580790/pc/ - best player
kingtarica http://battlelog.battlefield.com/bf3/soldier/kingtarica/stats/363985110/ - second best player
MeanMonser http://battlelog.battlefield.com/bf3/soldier/MeanMonster/stats/245530054/ - probably tank driver
ZaphireSA http://battlelog.battlefield.com/bf3/soldier/ZaphireSA/stats/370429732/ - captain
TheJackal147 http://battlelog.battlefield.com/bf3/soldier/The_Jackal147/stats/365603578/ - clan leader
Ranger 101 http://battlelog.battlefield.com/bf3/soldier/The_Ranger101/stats/385126425/pc/ - dark horse of destiny
Bezerk drew against RFH DG and died a hell of a lot against ASF - which makes me think they have a decent idea of what to do, but throw themselves into the fray a little recklessly - just like our friends at RFH. If we peek clinically and watch those lanes for rushers, we should pick em off cheaply. Their match against ASF is out below, but I've also done a flags/kills stats analysis. Counter intelligence for the win! or for the FAIL!, you tell me.
Both Seine and Bazaar have 250 tickets. So by adding up the kills and doing some %s, we can surmise what won each round: "flags/kills". Seine 1: BzK 22%/88%. Seine 2: 33%/77%. Bazaar1: 36%/74%. Bazaar2: 57%/43%. Interestingly, they were not using the playoff config. Which would see them playing with 150 tickets. Did DGL do away with the playoff config Lee? I'm banking on BzK/ASF forgetting.
Note how the games got progressively shorter and Seine was mostly kills, but Bazaar was more flags. I reckon this tells us that they probably had a 2 flag standoff or it was an infantry duel over flags that were changing hands constantly - which led to BzK winning. On Bazaar, it looks like Bzk and ASF both had turns holding B but Bzk managed to hold longer or kill faster - both Bazaar rounds well balanced in terms of f/k, but there were slightly more kills.




It's not a perfect performance measure and it's not a perfect analysis, I know, I make a lot of assumptions that are totally my view on how their games played out. The absolute reverse could happen and they could end up at the same result with some strong comebacks. And that ladies and gentlemen, is the beauty of statistics, in Ranger camo. A benchmark would be great, but whats a fair benchmark and analysis is still OUR view of the stats.
If I just had Excel at home, I would run a long term analysis of all our games and as many games as I could find. That could be really interesting or just really time consuming.



