Practice Game V TE

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TygerBS
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Re: Practice Game V TE

Post by TygerBS »

Last night we played poorly, we were too worked up EXPECTING a win. Our approach as a team was wrong and this cost us.
Every time we have lost there is a general BAD attitude running through the team. When i say bad i mean wrong attitude. I am know i am to blame too... i get over excited.
When we win, we are relaxed, and all know what to do.


In this regard Hubris, the build up to the game for me is a big problem.
Information overload. I have spoken to you about this before.
You have sat and thought about everything from your point of view, and then you try an convey that across in fine detail.
Its too much.

Non accurate Example:
"Ok so you guys are gonna take B from the start, but then i want 2 of you watching this path and you must make sure to look there and put mines because we need that locked down, but you must be sure to watch the front as they coming fro there. there is that spot that you must watch and shoot from don't forget about, and if they coming from that other side then there si that spot and then you must shoot from the other spot and then put mines if they down because we need them there too and if the apc goes down then you must be ready to flank around from the side and shot him, but don't leave B undefended, cause then they can come C and get in easily, so watch that C route, maybe flank around to check whats going on at C and shoot from that side in that spot....."

The above is just a silly example, but it is what's happening before the game. It makes me for one confused, and confuses the issue.
These kinds of things we must discuss at practice only.
Once we at game time. Everyone should know what they doing on the map. If they have questions, or concerns then they raise them with you.
Going though it all like that is counter productive, confusing, and contributing to the wrong approach in my opinion.
If we are going to go through it as a reminder, it must be high level, ok you guys go to B, we go to C. That's it!

This is my thought. I am not sure what everyone else thinks on it.
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Hubris
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Re: Practice Game V TE

Post by Hubris »

Yeah I agree Tyger. I'm not very good at explaining it in a rush anyway. The thing is nothing was happening in terms of thinking before the game so we had to scramble some roles together and yes it does get confused.

As you say, it's the attitude in preparation for the game that counts.

We have to straighten it all out in prac, keep it chilled before the game and then let rip. Let's let the TE game slide, it served its purpose. We all should be very hungry for the win tomorrow. So let's take all the comments in and come to prac ready to implement.
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Paul
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Re: Practice Game V TE

Post by Paul »

Good point Tyger and I agree but at the same time the only reason Hubris "HAS" to do that is because we don't pay attention at prac.

People need to pay attention at prac and read the threads, one of my biggest gripes is when people ask what the password is. That means that they haven't read the match thread. So if they haven't read what the password is how are they going to know what to do in the game.

The process should be

* Hubris/Tyger outline the strats in a thread
* We go over them in prac
* On match day everyone knows what to do and is relax

For Sienne and Davamand people know what their job is, we need the same for all maps
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TygerBS
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Re: Practice Game V TE

Post by TygerBS »

Yes absolutely guys must know whats going on.

Our biggest problem is the start procedure. this needs to be set. Each squad must have set squad leader on who we spawn.
He and he alone must spawn at the beginning and get in the correct vehicle.

We have shown we know how to adapt durin in game. Lets get executing of the start down, with no problems.
Its EASY, know your role and do it.
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s3xy_j0nny
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Re: Practice Game V TE

Post by s3xy_j0nny »

Yeah, it might be better at the start of a match if we have the SL's give a brief overview to their squads or else have every player tell everyone else what their role is. Rather than having all the pressure on Stef, spread it around and also ensure that everyone knows wtf their job is beforehand so as not to look clueless in front of the rest of the team.
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TygerBS
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Re: Practice Game V TE

Post by TygerBS »

Yea good idea jono
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Snakestyles
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Re: Practice Game V TE

Post by Snakestyles »

Point of fact, while you might have had good games on Metro and Bazaar you do not have strong game time on them. You need 4 maps you can play in your sleep. You need to practice these maps. If you do have to loose and be confused better it is in a practice game like last night than in a competitive game.

Last night was very disjointed and I think on metro you need one chat group, it helped in round 2.

I think by the time Bazaar came around these was too much stress and frustration for the game to have worked in your favor. Still lessons were learnt so it was not a waste of time.

As for your infantry skills I promise you when you are all "on" you will own a team like TE.

Back in the servers and get these two maps locked down as you are bound to play them many more times on DGL.
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Hubris
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Re: Practice Game V TE

Post by Hubris »

Too true Miles. We're comfortable on Seine and Damavand and if we had it our way, we wouldn't play anything else. That's not healthy and really does not bode well for us sustaining a good force in the BF community. Metro underpins the philosophy behind the BF3 infantry game, it's non negotiable, we have to master it, Tehran and either Bazaar or Noshahr. I suggest the only map we don't prac is Nosahr.

On the squad sprint issue as US on Metro. Why exactly would you want it? Think about it RU get there first, even if US have sprint and get up early, they suppress the shit out of you and spam explosives in a very contained area. Obvious US choices: ammo, frag, flak, cover. As RU, you need ammo, frag, suppression and sprint. Anyways it seemed pretty obvious to me, don't know why it was an issue of debate last night.
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Paul
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Re: Practice Game V TE

Post by Paul »

I agree with the sprint argument (from Hubris perspective). If the plan is to consolidate, push, consolidate, push etc then whether you get there in 15s or 20s is irrelevant.
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