Tracking Scores

Moderator: Hubris

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Hubris
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Posts: 922
Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Tracking Scores

Post by Hubris »

So I've been thinking about tracking our scores in official matches to get some interesting stats on how our team and enemy played... Specifically, to track the number of kill and deaths on both teams - then calculating the ticket loss % of kills and bleed for both teams.

I thought it would give us a good view into how games were won or lost, so we can get an objective idea of matches and team styles. If we're able to identify the tank driver and gunner, we could track the impact that has in the game as well to a reasonable level of accuracy.

Can you can think of any other ways we can analyse performance? Perhaps we can think up ways to analyse our individual performance in terms of role played, a bit more complicated though. Lets talk about it. We need a tracking platform for the capture and reporting of this match data so ideas much appreciated.
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Paul
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Joined: Thu Oct 05, 2006 4:54 pm
Location: In your base, pwning your noobs

Re: Tracking Scores

Post by Paul »

What stats are available? I would also like to track flag caps and revives. These are two important functions
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Hubris
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Joined: Wed Oct 06, 2010 10:21 pm
Location: Centurion, Gauteng

Re: Tracking Scores

Post by Hubris »

Well I was just thinking of using the score screenshots at the end of round.
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Snakestyles
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Posts: 130
Joined: Tue Feb 07, 2012 10:54 am

Re: Tracking Scores

Post by Snakestyles »

Would love to see vehicle kills vs vehicle and vs units.

Re spawn times for vehicles should also be added to your database.

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