Match Recordings

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DryMan
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Match Recordings

Post by DryMan »

GRRR vs RFH

GRRR vs RFH - BAZAAR - ROUND 1
GRRR vs RFH BAZAAR - ROUND 1 - DryMan.mp4

GRRR vs RFH - BAZAAR - ROUND 2
GRRR vs RFH BAZAAR - ROUND 2 - DryMan.mp4

GRRR vs RFH - METRO - ROUND 1
GRRR vs RFH METRO - ROUND 1 - DryMan.mp4

GRRR vs RFH - METRO - ROUND 2
GRRR vs RFH METRO - ROUND 2 - DryMan.mp4.mp4
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Hubris
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Location: Centurion, Gauteng

Re: Match Recordings

Post by Hubris »

Here's my POV guys, would appreciate any thoughts you have while watching. Video analysis is magic for our game! Lets make it work for us. Dry please set your mumble a little louder, it's really hard to hear what's going on apart from the loudest voices. Sorry for the poor quality on mine, but its less strain on pc.

Bazaar Round 1 - RU as RFH Merc http://youtu.be/toXWYid00mo

Bazaar Round 2 - US as RFH Merc http://youtu.be/x9s1E3VMPXQ

Metro Round 1 - US http://youtu.be/scMCV8853IY

Metro Round 2 - RU http://youtu.be/vhYAPM8DavA

My comments:

Well played there Oom Droog, good couple tubes and you got the TOW when it counted. I think you're doing it right! Looks like we lost the second round because their tank became dominant and we couldn't hold C which bled us fast trying to get into B.

I know we have a strong armour team, lets see how we do with a heavy on Seine. Metro was good, well pleased with it being our first go at it. Thanks to everyone who played and recorded. Paul, thanks for taking the reigns on Bazaar. I reckon we should try Snake's vid of setups on highway and back road.

We could also try Paul in the tank, he was after all, our tank before Lep and I. NoMaD has top SPM in APCs, so it's all on the table. They mined us on the back-road, we absolutely have to do the same. We have to get at least one set of mines down on each road at some point during the game.

Idea is when we have our back flag and B, Defence go Engineer and set up on the opposite side to what our APC is going to use to engage theirs. We hold in the mid points, wait for a spot on the armour, plant mines, get everyone in position THEN strike. We know its impossible to defend against a strike like that.

So lets play with their armour then break it. If Defence are alive and are not Engineer, just go GET TO ZE CHOPPER on them! We need you killing their tank as soon as possible. But make it worth it. Respawn as Engineer and use the transport to make fast. One mines, one spanner - make sure you have expl perk!

i.e. APC uses cover to peek and shoot, but he must manage his distance to avoid the chance of death. Once our Defence are ready, they strike as one and that's our APC's cue to rush ram their APC and squash any spanners. Done. Enemy armour destroyed. Upper hand for 1 minute or so.

From there, straight onto their back flag to camp their armour spawn with the same Defence troops. If they threaten our flags, our APC stays in their spawn area, Defence goes to their back flag and our Vanguard fall back to our back flag until B is weakened or their APC breaks out.
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Snakestyles
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Re: Match Recordings

Post by Snakestyles »

Awsome, looking forward to watching these in the morning. Not going to do it on my 3G it only has a 2GB limit :(
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Paul
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Re: Match Recordings

Post by Paul »

Here are my vids

RFH 16 Feb Grand Bazaar Round1
http://youtu.be/GVunqvhf64M

RFH 16 Feb Grand Bazaar Round2
http://youtu.be/TMipq6seXFA

RFH 16 Febr Metro Round 1
http://youtu.be/D-CrrWIxFu8

RFH 16 Febr Metro Round 2
http://youtu.be/mRoes3wWzc8
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Hubris
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Re: Match Recordings

Post by Hubris »

Both round 1s didn't work, I think you have to verify your account to do long uploads.
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Snakestyles
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Re: Match Recordings

Post by Snakestyles »

Bazaar

The way the team played on Bazaar was a bit sloppy I think you lost because it was just a practice. Still I liked what I saw from your previous Bazaar games. As a team there is far more fluidity, good cover and less teamkills. DryMan you got a very good score as Assault so that in its self was a huge improvement over your previous game as an engineer.

The revives are working well and the positions you play from is far better. I think it was a worthwile practice. There needs to be a little more agression when fighting in the alley at B flag. I see you guys get 1 or 2 kills and stay static. Always presume were one has died there is a teamie. Either grenade the body or just move up and try stop the revive.

Not sure if your armour team was missing in this practice but second round as RU was no good. Still I can see this being a good map for you guys to play with confidence. Thats how it is done, keep working on the strats for maps you know, untill you have them locked down. The ability for players to swop roles is also crucial. Hubris you need to setup practice games were your teams are swopped around, the point of these games would not be to win but to get the guys to understand what the others are doing and how hard it is to play the different roles. You will also have the advantage of knowing who in your team is good at what roles allowing you to move people around in the event your primary players are unable to attend games.

Metro


First round as US was textbook. Not 100% sure why the team waited before going up to B. Metro is the a very unforgiving map, whoever called move up won the game for you. Once the team was setup around ticket booth are you had the map locked down. Apart from the brillaint revive work, good positions and perfect use of ATM with support by the turnstiles I think what is imporant to note was that you did not really try to move up from that position into A. There really is no need, you had a solid prolonged ticket bleed and great use of supression and M320 play. Call outs were better than normal, this round should be the go-to on how you guys can and should play. I was suprised when Hurbis said Metro is not a good map for you guys. If you can win it as US then it is clearly a good map for you. This clan has great teamplay, aim, timing, revival skills and superb M320 use. You need to recognise this, practice more and keep improving. DryMan your game keeps getting better & better. Well played as US.

As RU I think the real problem was position. You let them get into lockers and then they rushed past the block at B flag on RU right flank and got into A flag, from there it took way to long to clean them out, your only advantage was the guys down at C. Not much more to say because it seems the server crashed. Do not forget how important lockers and ATM is in this map, as RU you need to hold that flank down. Obviously the opposite side is important but you can see in the Hubris POV how he was able to kill the enemy on the right flank from lockers.
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Hubris
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Re: Match Recordings

Post by Hubris »

Here are my ESWAT games on Metro, not pretty:

Operation Metro grrrBaggers vs ESWAT Round 1 RU Hubris za POV

Operation Metro grrrBaggers vs ESWAT Round 2 US Hubris za POV

We got montaged by ASF yo!

ASF vs Grrr (DGL) zClwN POV

Will update my ASF games on Bazaar when the monkeys come home to fling poop.
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DryMan
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Re: Match Recordings

Post by DryMan »

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Megageth
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Re: Match Recordings

Post by Megageth »

An idea for the armour confrontations. The spanner monkey always has to periodically rest the torch to prevent overheating, during that rest, let off a grenade in the direction of enemy spanner monkeys.
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Snakestyles
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Re: Match Recordings

Post by Snakestyles »

Ok just watched the metro games. It was a simple failure to place bodies in lockers. Once lockers are captured its super hard for RU to get back into the B area. Sure you guys made plenty of mistakes after but it all relates to the weak strat for lockers. If you watch the first few mins until they get into lockers you were doing fine. Round 2 was also a fail because by them you were all so pissed off and angry there was no cohesion or team play.

Lesson learnt. You need a better strat on Metro and when things dont work you need to not over react.

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