DGL Match 2 -- Operation Metro (ESWΛTBF3 )
Moderators: SlipperyDuck, Hubris
Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
They were just examples, I could have put in Anthrax's name and I could have listed 10 guys.

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s3xy_j0nny
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Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
They were piss poor examples.

From the darkness you must fall
Failed and weak, to darkness all.
Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
Well only Hubris's opinion counts so what you are busy writing I am not reading

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s3xy_j0nny
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Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
PISS POOR! LIKE YOUR MOM'S BLOWJOBS!

From the darkness you must fall
Failed and weak, to darkness all.
Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
Updated the team list as per Paul's suggestion, a lot of new combos on Bazaar. So we need as many as we have to make practice tomorrow.
I've tried to fit players the best I can but if there is prob let me know. We have to get everyone up to speed and do some skirmishing to warm us up.
Reserves please act as resistance so we can get that tank work and squad on squad battle going... I've done some ATC so expect it soon.
I've tried to fit players the best I can but if there is prob let me know. We have to get everyone up to speed and do some skirmishing to warm us up.
Reserves please act as resistance so we can get that tank work and squad on squad battle going... I've done some ATC so expect it soon.
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- DryMan
- Senior Member
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- Location: Pretoria, South Africa, South Africa
Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
I shall be here tomorrow night! 

Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
I will be there for praccie tonight and tomorrow and am available on Sunday. FUCKING STOKED TO PLAY AGAIN.

Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
DryMan wrote:I shall be here tomorrow night!
Today is already tomorrow, there is prac on Wednesday and Thursday. We going to run through the strats and new names tonight on Metro, maybe have 4 on 4 or something. then tomorrow we PWN RFH

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Snakestyles
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Re: DGL Match 2 -- Operation Metro (ESWΛTBF3 )
Hey guys
Good strat for Metro as US:
Squad makeup:
A Squad: 3 x Assault ( 1 x M320 ) 1 x Support (total 4 players)
B Squad: 2 x Assault ( 1 x M320)
C Squad: 2 x Assault (Medpacks & Defibs)
Squad A need to get up the escalators and get bodies on B flag from behind. They need to cover exit from lockers and M320 it open.
B Squad hold stairs and need to cover the ticket hall area, they need to get M320 shots long into the far side of the hall this will give cover to A squads left flank.
C squad holds short escalators that lead up to ticket booth.
The first squad to try move up is B, if they can get into lockers then C squad can move to and try get into ticket booth. If B can get 1 player into ATM room and C can get 1 Into ticket booth then A squad moves up.
If all three have moved up then A squad holds around ticket booth (not in). B squad holds ATM room and C squad can move left towards A flag if possible.
Only go to A flag from the left because if C Squad dies the left can still be covered from ticket booth & ATM.
How it works
Metro should be won by RU as typically it is easier to hold B due to the height advantage. The reality is that US can continaully cap B by keeping the RU off it, US do this by keeping the B area covered from stairs and having 4 bodies on the flag (sitting on the back side of the flag area). As soon as US cap B flag the RU team will need to move forward to get bodies on it exposing thier right flank to the stairs shooters.
The us team on B needs to have players shooting into lockers to cover thier team on stairs. RU team will also try and clear B by sending shooters on the right (US left). the RU team is exposed on the right by long M320 shots so they are unable to camp the right corner effectivly. RU will need to move up to B on the right and will need to clear out 4 x players from here, not an easy job.
So if RU move up they typically get exposed loose players and allow for US to get into lockers. From lockers US have opened up the whole flank allowing them to get into ATM room. One good player can cover all pathways from A flag to the ticket both area. ATM is the key to the map, holding it as US will allow the squads to move up into ticket hall area.
Good strat for Metro as US:
Squad makeup:
A Squad: 3 x Assault ( 1 x M320 ) 1 x Support (total 4 players)
B Squad: 2 x Assault ( 1 x M320)
C Squad: 2 x Assault (Medpacks & Defibs)
Squad A need to get up the escalators and get bodies on B flag from behind. They need to cover exit from lockers and M320 it open.
B Squad hold stairs and need to cover the ticket hall area, they need to get M320 shots long into the far side of the hall this will give cover to A squads left flank.
C squad holds short escalators that lead up to ticket booth.
The first squad to try move up is B, if they can get into lockers then C squad can move to and try get into ticket booth. If B can get 1 player into ATM room and C can get 1 Into ticket booth then A squad moves up.
If all three have moved up then A squad holds around ticket booth (not in). B squad holds ATM room and C squad can move left towards A flag if possible.
Only go to A flag from the left because if C Squad dies the left can still be covered from ticket booth & ATM.
How it works
Metro should be won by RU as typically it is easier to hold B due to the height advantage. The reality is that US can continaully cap B by keeping the RU off it, US do this by keeping the B area covered from stairs and having 4 bodies on the flag (sitting on the back side of the flag area). As soon as US cap B flag the RU team will need to move forward to get bodies on it exposing thier right flank to the stairs shooters.
The us team on B needs to have players shooting into lockers to cover thier team on stairs. RU team will also try and clear B by sending shooters on the right (US left). the RU team is exposed on the right by long M320 shots so they are unable to camp the right corner effectivly. RU will need to move up to B on the right and will need to clear out 4 x players from here, not an easy job.
So if RU move up they typically get exposed loose players and allow for US to get into lockers. From lockers US have opened up the whole flank allowing them to get into ATM room. One good player can cover all pathways from A flag to the ticket both area. ATM is the key to the map, holding it as US will allow the squads to move up into ticket hall area.

