My feeling is that clan wars are won by winning small battles. Killing the medic/engineer first, killing a loner running to our back flag, killing a spanner on the tank, an extra rocket in the tank, a res that saves your momentum, catching an engineer shooting/reloading a rocket etc. We have to perfect the link between strategy and tactics in the simplest, quickest and most dominant way possible. Below some things that came to me on the toilet.For example in terms of strategy, on Conquest Assault we HAVE TO FIRST secure the closest flag, if we don't do that we're just shooting ourselves in the foot. The tank capped Hotel on Karkand US and our couldn't really get past construction on Sharqi RU. The tank's role is to distract, absorb damage and defeat the enemy armour while troops go elsewhere (namely their back flag). It isn't intended to cap a flag, but to pressure it and relieve pressure when required. We planned to have planted mines, Phatso please make a point of moving your squad past mine spots and protecting Dry while he plants them (gets hectic out there I know, but you're our boy blue!).
I will come up with plan B strategies for our next game, although I think we will have to rely on a simple mechanism like sicking the vanguard on the middle flag as opposed to the furthest away or something to that effect. The simpler it is, the more likely it will work and the less tickets we will bleed trying to make it happen with 1 or no flags. TV and construction are probably the hardest flags to cap in the bfverse, so I reckon that might warrant a slightly different approach off the start. It's much easier to cap our back flag on normal conquest so we're prolly ok with backups.
As for tactics, we needed to get more rockets off from our spanner team, which I think will all come together with a proper skills practice. We also need to put the second spanner on the tank quicker to free the other spanner to shoot a rocket without compromising the repair effort. Awareness and coordination are key to ensure we have at least one spanner on the tank at all times when it's over 60% and two when it's under; especially when in a tank battle. Our spanners need to feel they can help on the offensive effort instead of being forced to hide from troops and repair desperately or we will always struggle to keep our tank up any meaningful amount of time.
Lee, I didn't get a close view of your squad, but I think you should move in loose formation with the tank to cap the back flag and prey on the proximity suckas hiding from the tank before they can spawn or get in behind us. Use Cronos to flush them out while you assure the kill, res and flank. As soon as we have 2/3, you guys leave the tank formation and cut off obvious approach routes to our back flag and protect Cronos while he suppresses them from a position with a good view (worked nicely).




