I agree with Jarrod regardin the weekly intra-clan matches, which will work great especially when the league is running and we have the same map rotations weekly.
I think however for this particular game it is better to have the strats seperate as I think its good to keep this as competitive as possible....
Match
Re: Match
Yup and we will need to do map walkthroughs too, so separate is better for a competitive internal game. However, I do think it will help us alot to prepare for external matches together. Good opposition means good practice, means good play.
[table][tr]
[td]
[/td]
[td]
[/td]
[/tr][/table]
[td]

[td]

[/tr][/table]
Re: Match
^ ^ If I can build on the above points, once we have defined our separate strats and we've had an opportunity to try them out against each other internally we should organise a Strats swap, see what each team can build on and keep.
This way we benefit from a larger think tank as it where.
This way we benefit from a larger think tank as it where.
[table]
[tr]
[td]

[/td]
[td]

[/td]
[/tr]
[/table]
Only a ninja can kill a ninja. Regular humans are useless against a ninja.
[tr]
[td]

[/td]
[td]

[/td]
[/tr]
[/table]
Only a ninja can kill a ninja. Regular humans are useless against a ninja.
Re: Match
Awesome game guys! Gave a few scares there especially on the last map. I would everyone to use this thread to give feedback on what they thought the other team
* Did well
* Did not do well
You can give your opinions on how your team did in your own boards, don't want to air dirty launch in public. Please be specific, going as far as mention specific players, please don't take this personally, this is meant to help each team improve.
Nutz Pros
==========
* I thought you guys adapted pretty well, to me it didn't seem like you were throwing bodies at flags just for the sake of it. Maybe not all the tactics worked but at least you seemed to be thinking on your feet.
* For the most part you guys travelled together, 2 or 3 times I took some one out only to be taken out by your pal, luckily though we also travelled in packs so I was usually revived. But good to see the team work
Nutz Cons (these are directed at specific people, please don't be offended, just meant to help you improve)
============
* Fly - I could be wrong but on Grand Bazaar it seems like you went lone wolf a couple of times, unfortunately a single AT soldier is not going to bring down an armour with a spanner monkey
* Shadey/Skoup - On Tehran high, your armour was too exposed, you need to use cover better. Too often I would engage you guys and then I assume your spanner monkey would jump out to repair and I would take him out (sorry Stu, I think you must have been screaming). You need to find spots on the maps where you can cover flags but still protect the spanner money who is repairing you.
* Specifically for people using the APC, don’t take that rocket thing, especially when you are engaging armour from far, it is easy to dodge and takes long to reload. I used the standard weapon and the Armour piecing rounds. I could fire constantly with literally only 3 seconds interruption.
Too close off, I think both teams did well and we can only get better.
* Did well
* Did not do well
You can give your opinions on how your team did in your own boards, don't want to air dirty launch in public. Please be specific, going as far as mention specific players, please don't take this personally, this is meant to help each team improve.
Nutz Pros
==========
* I thought you guys adapted pretty well, to me it didn't seem like you were throwing bodies at flags just for the sake of it. Maybe not all the tactics worked but at least you seemed to be thinking on your feet.
* For the most part you guys travelled together, 2 or 3 times I took some one out only to be taken out by your pal, luckily though we also travelled in packs so I was usually revived. But good to see the team work
Nutz Cons (these are directed at specific people, please don't be offended, just meant to help you improve)
============
* Fly - I could be wrong but on Grand Bazaar it seems like you went lone wolf a couple of times, unfortunately a single AT soldier is not going to bring down an armour with a spanner monkey
* Shadey/Skoup - On Tehran high, your armour was too exposed, you need to use cover better. Too often I would engage you guys and then I assume your spanner monkey would jump out to repair and I would take him out (sorry Stu, I think you must have been screaming). You need to find spots on the maps where you can cover flags but still protect the spanner money who is repairing you.
* Specifically for people using the APC, don’t take that rocket thing, especially when you are engaging armour from far, it is easy to dodge and takes long to reload. I used the standard weapon and the Armour piecing rounds. I could fire constantly with literally only 3 seconds interruption.
Too close off, I think both teams did well and we can only get better.

Re: Match
One thing that I must say that the Nutz did exceptionally well was ganging up on our armour. There were times that Lep and I were able to hold from certain positions, but only if we had been able to establish ourselves in a spot with limited approach angles. As soon as we moved into exposed areas, however, we were hit by a lot of AT shells form different angles at the same time. I dunno if you guys were co-ordinating your attacks deliberately or if it just worked out that you all hit us at the same time, but man was it effective!
A personal note for QB - man I knew you were the king of the t00b, but I had no idea how pin point accurate you were with it. getting hit with a direct hit from 150 meters with only my head and shoulders showing over cover... that was a genuine WTF??? moment.
A personal note for QB - man I knew you were the king of the t00b, but I had no idea how pin point accurate you were with it. getting hit with a direct hit from 150 meters with only my head and shoulders showing over cover... that was a genuine WTF??? moment.

Re: Match
I think the Baggers were more vigilant with their spotting/intel. Thumbs up there.
Also the move where Lep went right around the back in Seine was good. He put pressure on our tank spawn and outflanked the grunts.
IMO Tehran is about owning the high ground.
Infantry from both sides was were guilty of running in single file.
Also the move where Lep went right around the back in Seine was good. He put pressure on our tank spawn and outflanked the grunts.
IMO Tehran is about owning the high ground.
Infantry from both sides was were guilty of running in single file.

-
Skouperd
- Senior Member
- Posts: 982
- Joined: Thu Mar 05, 2009 1:57 pm
- Location: Cape Town, Western Cape, South Africa
- Contact:
Re: Match
Baggers Pros:
I think jonny did very well with hiding his mines. In the public servers, I’ve been playing with the thermal vision in the tanks and then the mines are really white, suddenly, not playing with that did cause me to get taken out by the mines several times.
I like the way that you guys played together. In a tank for instance, I will get shot from behind, when I turn around, I will get another one in my back again. That way, you guys were surrounding the tanks well and I can only assume your communication was right up there.
I found it very difficult to kill you, even direct shots with the APC will not kill infantry, what squad perks did you guys load.
Baggers negatives:
You were late.
I think jonny did very well with hiding his mines. In the public servers, I’ve been playing with the thermal vision in the tanks and then the mines are really white, suddenly, not playing with that did cause me to get taken out by the mines several times.
I like the way that you guys played together. In a tank for instance, I will get shot from behind, when I turn around, I will get another one in my back again. That way, you guys were surrounding the tanks well and I can only assume your communication was right up there.
I found it very difficult to kill you, even direct shots with the APC will not kill infantry, what squad perks did you guys load.
Baggers negatives:
You were late.
[TABLE]
<tbody>[TR]
[TD]
[/TD]
[/TR]
</tbody>[/TABLE]
Scientific fact, dried testicles of rhino poachers can cure aids.
<tbody>[TR]
[TD]
[/TD][/TR]
</tbody>[/TABLE]
Scientific fact, dried testicles of rhino poachers can cure aids.
Re: Match
[quote="Skouperd "]
Baggers Pros:
I think jonny did very well with hiding his mines. In the public servers, I]
With Reference to this, I don't play with the INRV on public servers both guns and tank because then you become to dependant on it and come up short in the league where it is banned.
Lets face it , INRV is legal hacks it will improve your KDR on the public servers but will become a crutch you won't have in the league.
Baggers Pros:
I think jonny did very well with hiding his mines. In the public servers, I]
With Reference to this, I don't play with the INRV on public servers both guns and tank because then you become to dependant on it and come up short in the league where it is banned.
Lets face it , INRV is legal hacks it will improve your KDR on the public servers but will become a crutch you won't have in the league.

-
Skouperd
- Senior Member
- Posts: 982
- Joined: Thu Mar 05, 2009 1:57 pm
- Location: Cape Town, Western Cape, South Africa
- Contact:
Re: Match
I am really curious to find out if it will be banned or not, in my mind, if everybody uses it, it levels the playing field nicely especially since that is the way the game was developed. EA put a lot of effort into making thermo-armour etc, so it will be a real pity if they remove that. Any event, my 2cents.
[TABLE]
<tbody>[TR]
[TD]
[/TD]
[/TR]
</tbody>[/TABLE]
Scientific fact, dried testicles of rhino poachers can cure aids.
<tbody>[TR]
[TD]
[/TD][/TR]
</tbody>[/TABLE]
Scientific fact, dried testicles of rhino poachers can cure aids.
Re: Match
I'm pretty sure it'll be banned if DICE don't nerf it considerably. As it stands right now, it has huge positives for the player using it, but no negatives. It renders all other optics useless by comparison (except of course the long range zooms on Sniper rifle scopes.

