YES! the mouse steer is funky - but functional.....It's a good laff to run over 10+ badguys
Thumbs Up/Down |
Received: 33/0 Given: 18/0 |
YES! the mouse steer is funky - but functional.....It's a good laff to run over 10+ badguys
Thumbs Up/Down |
Received: 10/0 Given: 1/0 |
If the duck bind didn't work, then you definitely must've done something wrong. It works like a charm for me.
Erm, hold on.
Duck n hold is the mod. Normal duck is a toggle i.e. press once to duck, press again to stand up.Originally Posted by SlipperyDuck
As for the FOV binds, you did put them into the right place in that file i.e. in the [WillowGame.WillowPlayerInput] section (not up the top where the default player input binds for teh engine are), replacing the stock binds for the WASD and LeftShift keys? Also, I note from my post that it's split the scripts for the S,W and LeftShift binds over two lines. They should all be one line, with a space between 'FOV' and '90'.
Lee, please can you test this again? I'm curious as to why you are getting Weirdy View and I'm getting Smooth-o-Vision using the fix. In fact, if you want to validate this, you could set the FOV values to 70, and try the binds. The game's default FOV is 70, so that should make absolutely no difference to your display. If it still causes visual pyrotechnics, then either:
- It's been done wrong somehow, or
- you really are on acid
Also, don't forget that the .ini file will need to be set to read only when used.
Anybody got any ideas on how to get the in-game voice comms to work properly?
It is very 'choppy' most of the time. Can't really hear what people are saying when I play online
Thumbs Up/Down |
Received: 12/0 Given: 5/1 |