by Skouperd » Fri Apr 23, 2010 3:40 pm
Chaos, I think the guys did very well yesterday, and also that both squads are playing nicely together. I think there was a little bit of confusion with some of the building names, which I trust will be sorted out before Sunday.
I think for the start of the game, we need to do the following:
You and myself will spawn, do the whole LIVE thing etc.
When the game goes live, Murgs spawn, and the two of you take the Quad to B. I would suggest that Murgs drive, because he knows the road.
I will take the APC down to our closest flag.
Once you guys are close to B, jump off, and let everybody else spawn on you two. That means, you will be 7 people capping the flag and I will be alone at our closest flag and bring in the APC as soon as our closest flag is captured.
I think, we need as many engineers as possible in the beginning, at least until their APC is taken out. Once their APC is taken out, you can all come in assault, perhaps 1 medic per squad would be nice. Chaos can make that call on who to play medic. But if the medic goes down, anybody should be comfortable to pick up his kit and continue playing medic.
Once we took out their APC, I will start a counter (I wrote a little program on that). When there is 30 seconds left before it spawns, I'll notify Krygorain. He can make a run to their base (quietly) and see if he could steel it for us. If we have both APC's we just HAVE to win. If Krygorain is unsuccesful in securing their APC for us, we need to start spawning engineers again.
The jobs of the two APC's (when we have 2) is to bring down buildings / hiding spots.
comments on this?
Chaos, I think the guys did very well yesterday, and also that both squads are playing nicely together. I think there was a little bit of confusion with some of the building names, which I trust will be sorted out before Sunday.
I think for the start of the game, we need to do the following:
You and myself will spawn, do the whole LIVE thing etc.
When the game goes live, Murgs spawn, and the two of you take the Quad to B. I would suggest that Murgs drive, because he knows the road.
I will take the APC down to our closest flag.
Once you guys are close to B, jump off, and let everybody else spawn on you two. That means, you will be 7 people capping the flag and I will be alone at our closest flag and bring in the APC as soon as our closest flag is captured.
I think, we need as many engineers as possible in the beginning, at least until their APC is taken out. Once their APC is taken out, you can all come in assault, perhaps 1 medic per squad would be nice. Chaos can make that call on who to play medic. But if the medic goes down, anybody should be comfortable to pick up his kit and continue playing medic.
Once we took out their APC, I will start a counter (I wrote a little program on that). When there is 30 seconds left before it spawns, I'll notify Krygorain. He can make a run to their base (quietly) and see if he could steel it for us. If we have both APC's we just HAVE to win. If Krygorain is unsuccesful in securing their APC for us, we need to start spawning engineers again.
The jobs of the two APC's (when we have 2) is to bring down buildings / hiding spots.
comments on this?