by Skouperd » Tue Apr 13, 2010 12:21 pm
I am happy with your plan Chaos, and no, Bravo's screw is not just your fault, it is mine as well.
Bravo we will own flag "A".
Stukkend / SloDaz / Murgs, what time can we get on a server and just play in a squad a bit? I would really like us to play a better game come Thursday than what we've done yesterday.
Stukkend, thank you for taking up medic duties. Get a gun that you are comfortable with, and learn it please. I like the first gun on the list, it is a really cool and efficient gun. Some people prefer the 3rd one.
If we are to take the APC to A, then we need to think carefully, because having just one engineer is not enough. We need at least 2 engineers that can not only fix the APC but also shoot off rockets to the enemy APC. If you hit the enemy APC with 2 rockets, and our APC, no ways can they keep on repairing it. I will take one engineer spot, but that means we need another person that could act as the driver. When we are in the APC we proberbly don't need a medic YET, but we do need a recon, assault (to rearm the sniper) and 2 engineers.
Slodaz opted for recon duty, which means that he needs to ensure there are enough sensor mines on "A".
Murgs, you need to spawn assualt and NEVER be more than a couple of metres away from Slodaz. It is your job to ensure that Slodaz NEVER runs out of sensors.
Stukkend, when we take the APC the first time round, can I ask if you could please spawn Engineer as well. When you die, and the other APC is taken out, then please spawn Medic.
I will spawn Engineer.
Slodaz / Murgs, if Stukkend and me are the engineers, keeping the APC alive, then one of you two need to be the driver of the APC, and one needs to be the main gunner. Who ever is the driver, need to have the additional weapon perked turned on. Whoever is the main gunner, need to have close proximity turned on. When we take flag A, then I will take over driving duties, Dazzie and Murgs can jump out, Dazzie is to secure a spawn point for us and keep the sensor mines alight. Murgs need to support Slodaz at all costs.
Stukkend and myself will keep the APC / Protect the APC and provide cover fire for you two. When it becomes an infantry fight, Stukkend, you spawn medic, I will spawn either medic / assault or recon depending on what we need. Slodaz, when it becomes a infantry fight, your main objective is sensors and securing a spawn point. Stukkend, your objective is to keep everybody alive, starting with Slodaz being the most important guy, then murgs, then myself. I will keep you alive.
Murgs, in an infantry fight, it is your job to kill the enemy. Stukkend and me will provide support.
I am happy with your plan Chaos, and no, Bravo's screw is not just your fault, it is mine as well.
Bravo we will own flag "A".
Stukkend / SloDaz / Murgs, what time can we get on a server and just play in a squad a bit? I would really like us to play a better game come Thursday than what we've done yesterday.
Stukkend, thank you for taking up medic duties. Get a gun that you are comfortable with, and learn it please. I like the first gun on the list, it is a really cool and efficient gun. Some people prefer the 3rd one.
If we are to take the APC to A, then we need to think carefully, because having just one engineer is not enough. We need at least 2 engineers that can not only fix the APC but also shoot off rockets to the enemy APC. If you hit the enemy APC with 2 rockets, and our APC, no ways can they keep on repairing it. I will take one engineer spot, but that means we need another person that could act as the driver. When we are in the APC we proberbly don't need a medic YET, but we do need a recon, assault (to rearm the sniper) and 2 engineers.
Slodaz opted for recon duty, which means that he needs to ensure there are enough sensor mines on "A".
Murgs, you need to spawn assualt and NEVER be more than a couple of metres away from Slodaz. It is your job to ensure that Slodaz NEVER runs out of sensors.
Stukkend, when we take the APC the first time round, can I ask if you could please spawn Engineer as well. When you die, and the other APC is taken out, then please spawn Medic.
I will spawn Engineer.
Slodaz / Murgs, if Stukkend and me are the engineers, keeping the APC alive, then one of you two need to be the driver of the APC, and one needs to be the main gunner. Who ever is the driver, need to have the additional weapon perked turned on. Whoever is the main gunner, need to have close proximity turned on. When we take flag A, then I will take over driving duties, Dazzie and Murgs can jump out, Dazzie is to secure a spawn point for us and keep the sensor mines alight. Murgs need to support Slodaz at all costs.
Stukkend and myself will keep the APC / Protect the APC and provide cover fire for you two. When it becomes an infantry fight, Stukkend, you spawn medic, I will spawn either medic / assault or recon depending on what we need. Slodaz, when it becomes a infantry fight, your main objective is sensors and securing a spawn point. Stukkend, your objective is to keep everybody alive, starting with Slodaz being the most important guy, then murgs, then myself. I will keep you alive.
Murgs, in an infantry fight, it is your job to kill the enemy. Stukkend and me will provide support.