by KRYGORIAN » Thu Apr 08, 2010 4:24 pm
Well, that was a fun practice.
I did feel a bit like I was made of eye and they were made of pointed sticks, but for a first go, it wasn't that bad.
I would however like to know how we are picking the teams (ie what criteria do you need to meet to be on the team.)
I died a LOT. More than I probably should have, but given the task I was trying to do, it was expected that I would die more than I would kill.
If K/D ratio is a criterion for making the team, then my performance in the game puts me out of commission.
If you count the number of revives I did, it more than makes up for my deaths tho.
I want to be on the team.
If K/D is important, then I'll play sniper, hide in a bush with my new-found M95 +man stopping power upgrade, and probably end up with a positive K/D, but I can't say it will help the team tremendously.
On the other hand, running around picking up your corpses while catching knives and grenades in my back probably does help the team, but wipes out my K/D.
I know at BBH things were always about the team winning or losing, rather than the individuals.
Now that GRRR is here, I just thought I'd put these thoughts out there for discussion to see how things have changed.
Other stuffs:
Mines can be used to kill infantry. Put one by the flag, wait for infantry to enter building, shoot mine from nearby building.
We need to KNOW what the flag rate drop is PER SECOND when holding 2 flags and they have 1 (or the other way round.) I got the feeling you needed to have THREE flags before the tickets fell at a noticeable pace.
Traditionally, an attacking force needs 3 people for every 1 of a defending force. BBH is usually good at defence.
If it turns out that the flag drop is not too bad, we could actually make more points by getting the whole team to defend 1 flag, than running around like monkeys capping flags in circles.
Finally: We need a new motto: Something like "MIXED NUTS - WE TRY TO BE WHERE THE ENEMY BULLETS AREN'T" or some such thing to avoid k/d's like mine.
Well, that was a fun practice.
I did feel a bit like I was made of eye and they were made of pointed sticks, but for a first go, it wasn't that bad.
I would however like to know how we are picking the teams (ie what criteria do you need to meet to be on the team.)
I died a LOT. More than I probably should have, but given the task I was trying to do, it was expected that I would die more than I would kill.
If K/D ratio is a criterion for making the team, then my performance in the game puts me out of commission.
If you count the number of revives I did, it more than makes up for my deaths tho.
I want to be on the team.
If K/D is important, then I'll play sniper, hide in a bush with my new-found M95 +man stopping power upgrade, and probably end up with a positive K/D, but I can't say it will help the team tremendously.
On the other hand, running around picking up your corpses while catching knives and grenades in my back probably does help the team, but wipes out my K/D.
I know at BBH things were always about the team winning or losing, rather than the individuals.
Now that GRRR is here, I just thought I'd put these thoughts out there for discussion to see how things have changed.
Other stuffs:
Mines can be used to kill infantry. Put one by the flag, wait for infantry to enter building, shoot mine from nearby building.
We need to KNOW what the flag rate drop is PER SECOND when holding 2 flags and they have 1 (or the other way round.) I got the feeling you needed to have THREE flags before the tickets fell at a noticeable pace.
Traditionally, an attacking force needs 3 people for every 1 of a defending force. BBH is usually good at defence.
If it turns out that the flag drop is not too bad, we could actually make more points by getting the whole team to defend 1 flag, than running around like monkeys capping flags in circles.
Finally: We need a new motto: Something like "MIXED NUTS - WE TRY TO BE WHERE THE ENEMY BULLETS AREN'T" or some such thing to avoid k/d's like mine.