Laguna Alta - Key Area Identification

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Expand view Topic review: Laguna Alta - Key Area Identification

Re: Laguna Alta - Key Area Identification

by SlipperyDuck » Wed Apr 07, 2010 4:50 pm

if you get a chance USE THE MOUNTED WEAPONRY

The Mounted stuff is infinitely more effective the regular weapons and can mow down multiple troups without breaking a sweat.

Image

Re: Laguna Alta - Key Area Identification

by s3xy_j0nny » Wed Apr 07, 2010 4:43 pm

SlipperyDuck wrote:Quickest way to get C from the US side is going via a Buggy, but the Russians could arrive quickly so I'd suggest getting 1 or 2 people into defensive positions as illustrated:

Image


Awesome pictures, Slippy! Even Mikey will be able to understand strats now! :smoke:

Re: Laguna Alta - Key Area Identification

by gr@v1ty » Wed Apr 07, 2010 2:06 pm

Something that I've found out but needs some extra testing:
Mines DO blow up when shot. When they blow up, it looks like they do more damage than a C4!!!
Maybe, planting mines and then shooting them will be better than c4's.

Re: Laguna Alta - Key Area Identification

by SlipperyDuck » Wed Apr 07, 2010 12:53 pm

Quickest way to get C from the US side is going via a Buggy, but the Russians could arrive quickly so I'd suggest getting 1 or 2 people into defensive positions as illustrated:

Image

Re: Laguna Alta - Key Area Identification

by Stu » Wed Apr 07, 2010 12:28 pm

Holding B and C is the key to this map then pain can be rained down on A from C as well as B, high ground in this game is a huge factor.

Re: Laguna Alta - Key Area Identification

by Megageth » Wed Apr 07, 2010 10:51 am

Fuck I keep posting strats in the communal BC2 boards, we got a security leak here people!

Nice Grav. In Public games I have played, C seems to be key as its the high ground but geting their armour + all flags means rapeage + first prize.
We need good armour support though and sharp eyes for mines.

Re: Laguna Alta - Key Area Identification

by gr@v1ty » Wed Apr 07, 2010 10:48 am

I played for a couple hours on this map last night. Sneaky tip of the day...

There are 2 entries to the bases that are easy ways to steal armour:
From B, run along the North edge of the 'dead zone'. It's high up and out of sight. You end up dropping in just behind their armour spawn.

From A, you run south along the West edge. Its also high up.

Its pretty hard to spot someone sneaking in along those lines without making an effort to look up.

Re: Laguna Alta - Key Area Identification

by Voetsek-Mikey » Wed Apr 07, 2010 10:38 am

I will be there!

Re: Laguna Alta - Key Area Identification

by Megageth » Wed Apr 07, 2010 10:28 am

I should be around, sms me or yell at me in TS.

PS I have some ideas for a strong opening.
1 x quad takes off. 1 dude spawn on back and jumps off at A, quad continues, 2nd dude spawns and drops mines behind quad. Will slow their armour but needs to be tested.
2nd quad goes for B/C . Would be good to see where the armour gets to vs the quad.

Re: Laguna Alta - Key Area Identification

by Stu » Tue Apr 06, 2010 7:52 pm

I'll jump on after I've helped with dinner, although I am familiar with this map. only two points we need worry about holding are B & C in my opinion both have relative high ground advantage.

Its a tricky map to get pinned down in.

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