New Team

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Topic review
   

Expand view Topic review: New Team

by Paul » Tue Jan 22, 2013 7:05 am

NSD game tonight guys! We need to concentrate on accuracy and pairs, please can everyone be on in time for a warm up before the game.

Chances are these guys will out gun us but that is just because they have been playing at a higher level than us for longer. So take your chill pill, prepare to have a few WTF moments and lets concentrate on just improving.

We don't have to beat the likes of NSD, BvD or ASF just yet but we need to start getting closer. The closer we get to them the easier and more time we will have when we play lesser teams.

by Thor_23 » Sun Jan 20, 2013 7:34 pm

:O

by SlipperyDuck » Sun Jan 20, 2013 12:46 pm

Holy Crappers - 52 TEAMS !

by BU5T3R » Fri Jan 18, 2013 11:37 pm

TygerBS wrote:Ok team is entered

Cronos, you not in the team yet as your orgin ID needs to be added to DGL.
Buster, your postal code is wring so you can be added
Mikey your orgin ID also need to be added.

Cant put any of you in the team till thes things are fixed.


Updated mine, all done. Think that is all that is needed. please check and let me know please. thanx

by Thor_23 » Thu Jan 17, 2013 5:36 pm

Gotta say, I really enjoyed playing a clannie again last night!

My 2c.

We are really rusty on Coms, was a bit bad at some stages last night. Need to get our coms discipline back...

Generally I think we were very rusty and on a good day we should be able to Stomp these okes. was however one of the far better start of season clan games I have played. Not at all a bad note to start with....

Oh and the metro idea will only benefit us as a team doesn't matter how you look at it, so a great idea.


Anyways, I am very much looking forward to the next match! :D

by SlipperyDuck » Thu Jan 17, 2013 10:06 am

We have a really bad track record with Metro and in my view it's down to accuracy, our brute force pushes vs the enemies.

When we do this our push is met with accurate fire from the enemy and in the reverse we most certainly cannot take down the same volume of enemies when they assault. This is highlighted the most with Metro as it is a highly restrictive choke point *COD-like map and if we can improve our accuracy will benefit all maps and more specifically Metro. /2c

by Hubris » Thu Jan 17, 2013 9:41 am

Yeah we were a bit rusty in the armour though, I don't think PEW have a very good armour team at all. Caught them napping often. I squashed Paul and Cronos too much, I think it was just the nerves of the first game and too much back and forth at the wrong times.

We didn't get any backrage onto their armour team and against a better rep team I think we will have trouble. If we are struggling at B lets get armour domination, hold their gimmie with my guys and ours with Tygers then both squads hit B when we see it's weak and their armour is still at base.

On Metro we had some good pushes, but I think we lacked the intensity of the PEW guys on attack. I was also a bit disappointed how we could gain ground by spending 50 tickets and lose it after only making them bleed 20 or so. We tended to clump up again.

It really works well to have two or three guys in set positions, then free a roamer to add value where he can; so the Snake idea is good. However, we do need to go over those specific individual plans for getting into B on both maps under fire so we all know whats cutting.

by Paul » Thu Jan 17, 2013 9:27 am

TygerBS wrote:We need to get out intensity up, and actions per minute up, but slow down play as a team.

^THIS

Last night I saw a brilliant move by 2 PewPew Players, I took one down and his buddy literally sprinted over him and revived , I took the buddy out he then killed me.


Not the smartest move in that I had a chance to take them both out but within 2 seconds there was shooting, reviving, med-pak. That is what Tyger means by intensity

by TygerBS » Thu Jan 17, 2013 9:22 am

Yea good prac game last night for our first game back.

We need to find a proper dynamic in the infantry squad.

We all still to individual, our team work needs to be tighter

We need to focus on tight accurate picking.

Drills... co-ordination of squads for taking B on metro, taking B on bazaar.
Faster reaction times.
We need to get out intensity up, and actions per minute up, but slow down play as a team.

by Stu » Thu Jan 17, 2013 9:02 am

Paul wrote: "release" the Snake


and now we know why you are so damaged!

I listened in on the com's last night and in the first round it sounded sharp and things panned out positively. You've outlined the area's you need to concentrate on and it nice to hear there is a great synergy more practices and like a well oiled bikini wrestler you'll be ready to RNC any mother yukkers!

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