by J_Th4ng » Mon Sep 03, 2012 10:19 am
Hubris wrote:Well that's exactly the problem Onny. Not only does the team have a mental block against the map, but it's dynamics speak directly to our weaknesses and to none of our strengths. The communication, patience, teamwork and trust is simply not at the level it needs to be to compete on this map. Going up against any champ team on metro would be suicide.
The thing is other teams really make those issues their strong point and until we learn to play as a team and not pubbing individuals it will continue to be excluded from map selection. We're practicing with the BOC guys to try and build the skills and confidence required to play Metro and hopefully carry that over to other maps. Thanks for the feedback it's always good to have a devils advocate

It's more than that though. Close Quarters infantry battles are the domain of high reflex, high accuracy individuals. Typically the younger guys who have better reaction times, especially those who have cut their teeth playing competitive COD or CS.
The reality is that there are a few people in the clan that suit the high speed twitch play style (Hubris, Dryman, Nom, Phats spring to mind). For the rest of us, we're just not good enough to compete at the highest level at that type of game.
We need to focus on our strengths. Our strengths need to be our situational awareness, tactical thinking, and strong communication. Generally speaking, we shouldn't be particularly good on any linear maps that don't offer the opportunity of flanking our opponents. Damavand is something of a mystery in that regard, although I have my own theory as to why we do well in that map. I could be wrong, but I think that when we win the map, one of the following two scenarios are true (or both):
1. We cap B initially, and beat the enemy's first assault. When we have the ability to set up and entrench positions, we can do well. Pushing forward head on into an assault we typically lose. So getting B first is crucial
2. Phatso dominates in the chopper. By doing this, we have the ability to back cap the enemy, splitting their focus and giving our in-tunnel team an opportunity to cap B while they are distracted.
Not having the chopper option, Metro leaves us with one chance. Cap B first, and hold it for the entire round. I think we will always struggle to do this against better opposition. That's why I'd never include Metro in my map choices.
Bear in mind, the above thoughts come from being a spectator in competitive games, and participating in practices. I could have it wrong, but that's how I've interpreted things that I've observed of the team.
[quote="Hubris"]Well that's exactly the problem Onny. Not only does the team have a mental block against the map, but it's dynamics speak directly to our weaknesses and to none of our strengths. The communication, patience, teamwork and trust is simply not at the level it needs to be to compete on this map. Going up against any champ team on metro would be suicide.
The thing is other teams really make those issues their strong point and until we learn to play as a team and not pubbing individuals it will continue to be excluded from map selection. We're practicing with the BOC guys to try and build the skills and confidence required to play Metro and hopefully carry that over to other maps. Thanks for the feedback it's always good to have a devils advocate :) :)[/quote]
It's more than that though. Close Quarters infantry battles are the domain of high reflex, high accuracy individuals. Typically the younger guys who have better reaction times, especially those who have cut their teeth playing competitive COD or CS.
The reality is that there are a few people in the clan that suit the high speed twitch play style (Hubris, Dryman, Nom, Phats spring to mind). For the rest of us, we're just not good enough to compete at the highest level at that type of game.
We need to focus on our strengths. Our strengths need to be our situational awareness, tactical thinking, and strong communication. Generally speaking, we shouldn't be particularly good on any linear maps that don't offer the opportunity of flanking our opponents. Damavand is something of a mystery in that regard, although I have my own theory as to why we do well in that map. I could be wrong, but I think that when we win the map, one of the following two scenarios are true (or both):
1. We cap B initially, and beat the enemy's first assault. When we have the ability to set up and entrench positions, we can do well. Pushing forward head on into an assault we typically lose. So getting B first is crucial
2. Phatso dominates in the chopper. By doing this, we have the ability to back cap the enemy, splitting their focus and giving our in-tunnel team an opportunity to cap B while they are distracted.
Not having the chopper option, Metro leaves us with one chance. Cap B first, and hold it for the entire round. I think we will always struggle to do this against better opposition. That's why I'd never include Metro in my map choices.
Bear in mind, the above thoughts come from being a spectator in competitive games, and participating in practices. I could have it wrong, but that's how I've interpreted things that I've observed of the team.