by Hubris » Thu Aug 30, 2012 11:03 pm
Shew it was a painful game last night. I recaped on what happened to get into that learning state of mind and found it very similar to the last time we played ASF on Bazaar. So if you’re interested in that recap, ask and I'll post it. So lets hop directly to the outcomes. Otherwise further views on the ASF game welcome!
ASF milked our armour squad for all it was worth. They were much more effective at repping their tank and got way more rockets, TOWS and mines out there... Anti-armour was their gameplay, Bakgat just stop me doing anything crazy, cleaned up the scraps and kept our armour out of the game by spawn raping. We need to keep our armour squad fighting tight and make sure reps don't present themselves as targets. We all have a good understanding of the game and skill level, but I think we just lacked organisation and discipline especially around our armour/anti-armour game.
Top drawer teams will ALWAYS press their advantage to the maximum and spawn rape you if given the chance: we have to actually plan and rely on them doing the worst in our decision making. We were slow to react to killing their armour to block/escape the spawn rape early and get some troops through to their gimmie on a Humvee - we didnt do this well at all. We also didn’t manage to get a persistent spawn point/beacon around their back flag area. Finally the two squads didn’t work together much and we didn't get that supportive gameplay happening quickly enough to be effective and keep us in the game.
We spoke waay to much in that game about nothing useful – we must only talk about things relevant to enemy positions or our positions – talking strat or anything else is pointless and even harmful to our chances of making good decisions. By the time we realised it, ASF had us pinned and we couldn't fight out way out - we must react sooner. We need to call the need to go “turtle” early and cease offensive plays until we get a chance to do so. We must also plan and prac escaping a spawn rape on every map we want to play such that each squad and each player knows their role and objective clearly.
Its just organisation, awareness, focus, discipline and patience. We need to stick to our plan, slow it down and really focus on getting our fundamentals right. I'm seriously considering getting the two comms channels back again, we really have let our communication go to hell and it is impacting our ability to play well and overcome good players. There's almost no intra squad synergy anymore because we're all talking at once and we're not sure who to listen to. If our squads are not effective, we can't be effective. The strategic stuff can sort itself out over shout. Let me know what you think about that please!!
I'm posting a training program for the run up to rAge shortly and it will address our needs from what I've identified above. If you have other ideas about what we need to work on or if you think we need to focus our training on something else, please give comment there.
Shew it was a painful game last night. I recaped on what happened to get into that learning state of mind and found it very similar to the last time we played ASF on Bazaar. So if you’re interested in that recap, ask and I'll post it. So lets hop directly to the outcomes. Otherwise further views on the ASF game welcome!
ASF milked our armour squad for all it was worth. They were much more effective at repping their tank and got way more rockets, TOWS and mines out there... Anti-armour was their gameplay, Bakgat just stop me doing anything crazy, cleaned up the scraps and kept our armour out of the game by spawn raping. We need to keep our armour squad fighting tight and make sure reps don't present themselves as targets. We all have a good understanding of the game and skill level, but I think we just lacked organisation and discipline especially around our armour/anti-armour game.
Top drawer teams will ALWAYS press their advantage to the maximum and spawn rape you if given the chance: we have to actually plan and rely on them doing the worst in our decision making. We were slow to react to killing their armour to block/escape the spawn rape early and get some troops through to their gimmie on a Humvee - we didnt do this well at all. We also didn’t manage to get a persistent spawn point/beacon around their back flag area. Finally the two squads didn’t work together much and we didn't get that supportive gameplay happening quickly enough to be effective and keep us in the game.
We spoke waay to much in that game about nothing useful – we must only talk about things relevant to enemy positions or our positions – talking strat or anything else is pointless and even harmful to our chances of making good decisions. By the time we realised it, ASF had us pinned and we couldn't fight out way out - we must react sooner. We need to call the need to go “turtle” early and cease offensive plays until we get a chance to do so. We must also plan and prac escaping a spawn rape on every map we want to play such that each squad and each player knows their role and objective clearly.
Its just organisation, awareness, focus, discipline and patience. We need to stick to our plan, slow it down and really focus on getting our fundamentals right. I'm seriously considering getting the two comms channels back again, we really have let our communication go to hell and it is impacting our ability to play well and overcome good players. There's almost no intra squad synergy anymore because we're all talking at once and we're not sure who to listen to. If our squads are not effective, we can't be effective. The strategic stuff can sort itself out over shout. Let me know what you think about that please!!
I'm posting a training program for the run up to rAge shortly and it will address our needs from what I've identified above. If you have other ideas about what we need to work on or if you think we need to focus our training on something else, please give comment there.