by J_Th4ng » Mon Feb 20, 2012 1:38 pm
Something that I've been thinking about, and discussed with Geth a few days back - it was too late to do anything about for this game unfortunately, so I didn't mention it to the team.
I believe that our map selection here was poor. Looking at ESWAT's website you can see that they are a clan that started from CS, now playing BF3 and COD4.
When playing against a quality CS or COD clan, we need to work on the assumption that their CQB infantry skills are going to be better than ours. This won't always be the case, but these guys have spent a lot of time playing a game type where, if you die, you are out of the game until the next round. As such, their twitch reflexes are going to be extremely honed, and they will be tough to beat in infantry mash-ups.
Our primary map choices (AFAIK) are Grand Bazaar, Operation Metro and Seine Crossing? Of these, only Seine Crossing comes close to giving us any kind of advantage due to our BF experience. We should be looking to play the maps that make the most use of armour, with open spaces in which it can move. Also, we should be avoiding linear maps, as we don't want to spend our lives taking on Infantry clans head to head. For this reason. Operation Metro is our worst possible map. Grand Bazaar is a little better as it allows flanking maneuvers, but is still not perfect. Seine Crossing is the best of the small maps because it's non-linear, allowing multiple routes and attacking options.
What about the other maps?
Damavand peak is very linear, and also infantry dominated (IMO), so I'd be avoiding that given a chance.
Noshahr Canals is at first sight a very imbalanced map, one that any halfway decent side should dominate as RU, meaning the winning team is going to come down to the ticket count. However, it's strong armour benefit to the Russians means that we should be able to dominate very strongly as RU, which could well help us in maintaining a strong ticket lead. It's also very non-linear, which would play to our strengths. I think we should consider this as a possible home map. Also, the fact that no-one else seems to like the map could play into our hands. At the very least, we shouldn't be eliminating this map, leave it to the opposition to get rid of.
Tehran Highway is also an interesting choice. Flag placement is linear, but the bases are not at either end of the linear structure, meaning that a team can easily attack any of the flags from base. It also, due to the road network, will allow the APC to play a significant role. I think it's worth looking at too.
Obviously, against a seasoned BF clan like FiB or ASF, the map choice should have less of an impact. But for the clans that come from small map infantry only games, I think we need to revisit our strategy.
/2c
Something that I've been thinking about, and discussed with Geth a few days back - it was too late to do anything about for this game unfortunately, so I didn't mention it to the team.
I believe that our map selection here was poor. Looking at ESWAT's website you can see that they are a clan that started from CS, now playing BF3 and COD4.
When playing against a quality CS or COD clan, we need to work on the assumption that their CQB infantry skills are going to be better than ours. This won't always be the case, but these guys have spent a lot of time playing a game type where, if you die, you are out of the game until the next round. As such, their twitch reflexes are going to be extremely honed, and they will be tough to beat in infantry mash-ups.
Our primary map choices (AFAIK) are Grand Bazaar, Operation Metro and Seine Crossing? Of these, only Seine Crossing comes close to giving us any kind of advantage due to our BF experience. We should be looking to play the maps that make the most use of armour, with open spaces in which it can move. Also, we should be avoiding linear maps, as we don't want to spend our lives taking on Infantry clans head to head. For this reason. Operation Metro is our worst possible map. Grand Bazaar is a little better as it allows flanking maneuvers, but is still not perfect. Seine Crossing is the best of the small maps because it's non-linear, allowing multiple routes and attacking options.
What about the other maps?
[b]Damavand peak[/b] is very linear, and also infantry dominated (IMO), so I'd be avoiding that given a chance.
[b]Noshahr Canals[/b] is at first sight a very imbalanced map, one that any halfway decent side should dominate as RU, meaning the winning team is going to come down to the ticket count. However, it's strong armour benefit to the Russians means that we should be able to dominate very strongly as RU, which could well help us in maintaining a strong ticket lead. It's also very non-linear, which would play to our strengths. I think we should consider this as a possible home map. Also, the fact that no-one else seems to like the map could play into our hands. At the very least, we shouldn't be eliminating this map, leave it to the opposition to get rid of.
[b]Tehran Highway[/b] is also an interesting choice. Flag placement is linear, but the bases are not at either end of the linear structure, meaning that a team can easily attack any of the flags from base. It also, due to the road network, will allow the APC to play a significant role. I think it's worth looking at too.
Obviously, against a seasoned BF clan like FiB or ASF, the map choice should have less of an impact. But for the clans that come from small map infantry only games, I think we need to revisit our strategy.
/2c