by Phatso » Mon Jan 16, 2012 10:42 am
Hooah, good games last night guys. My first moment of competitive BF3 where I felt that things just worked and I know how to play the damn game /blush
Bazaar
First round was very well played. We had an initial strat, that when didn’t work perfectly, was slightly adapted. We opted to push and put bodies on flag B with success. Flag B on Bazaar is a brute-force flag. The more bodies you have, the more likely you are to cap and then subsequently hold. Where we fell short I feel was that we knew from previous encounters that Flag “C” I think it was, is nigh impossible to attack due to roofs and too much cover being available for the defending team. Yet still, we tried our luck and threw many tickets away here.. Another thing, and I will point out a fault on my side, was that I was unprepared when the map started, where exactly to push the vodnik too. Sorry for that, but lets all make sure that we simply keep communicating what our opening move is, not only to remind the slackers (myself on this example) of whats what, but to reinforce it so that everyone knows exactly whats cutting on the opener. Another big complaint I had was with Round 2 being played VERY slack. We stopped calling for revives, announcing troop spots, and calling for reinforcement. I know I had a bit of a hissy fit regarding this on mumble, but as a medic, I can’t watch every soldier on our team, while watching their team. Let me know exactly when you go down and where and where you think it was from, with any other information. We pissed away massive loads of tickets because medics though the coast was clear, only for us to be rinsed repeatedly.
Seine
Great work on this map, the one round of 27 minutes was one of my fonder memories in gaming. Brilliant communications, spotting, coordination between infantry squads. I tip my hat to you guys on this map as we showed exactly what we are made of. I am happy to say that we know this map very well and it should be a benchmark for our knowledgebase of other maps. Calling things like “sneaky/bushy stairs” is critical to know exactly whats up. And in BF3, lacking a UAV (and now MAV), each soldier needs to be as informative as possible on comms for the benefit of the team. My only slight complaint off the top of my head was at the end of the round when we said “oh well, its done now” and SiB had 10 tickets left… We (myself included) wasted about 20-30 tickets at this stage before the round ended. Guys, let it be known. Irrespective of what round, opposition, map or circumstance… EVERY TICKET COUNTS. If our opposition wins Round 1 by 20 tickets, and we win Round 2 by 19 tickets, we lose the entire game by 1 ticket.
Hooah, good games last night guys. My first moment of competitive BF3 where I felt that things just worked and I know how to play the damn game /blush
[i]Bazaar[/i]
First round was very well played. We had an initial strat, that when didn’t work perfectly, was slightly adapted. We opted to push and put bodies on flag B with success. Flag B on Bazaar is a brute-force flag. The more bodies you have, the more likely you are to cap and then subsequently hold. Where we fell short I feel was that we knew from previous encounters that Flag “C” I think it was, is nigh impossible to attack due to roofs and too much cover being available for the defending team. Yet still, we tried our luck and threw many tickets away here.. Another thing, and I will point out a fault on my side, was that I was unprepared when the map started, where exactly to push the vodnik too. Sorry for that, but lets all make sure that we simply keep communicating what our opening move is, not only to remind the slackers (myself on this example) of whats what, but to reinforce it so that everyone knows exactly whats cutting on the opener. Another big complaint I had was with Round 2 being played VERY slack. We stopped calling for revives, announcing troop spots, and calling for reinforcement. I know I had a bit of a hissy fit regarding this on mumble, but as a medic, I can’t watch every soldier on our team, while watching their team. Let me know exactly when you go down and where and where you think it was from, with any other information. We pissed away massive loads of tickets because medics though the coast was clear, only for us to be rinsed repeatedly.
[i]Seine[/i]
Great work on this map, the one round of 27 minutes was one of my fonder memories in gaming. Brilliant communications, spotting, coordination between infantry squads. I tip my hat to you guys on this map as we showed exactly what we are made of. I am happy to say that we know this map very well and it should be a benchmark for our knowledgebase of other maps. Calling things like “sneaky/bushy stairs” is critical to know exactly whats up. And in BF3, lacking a UAV (and now MAV), each soldier needs to be as informative as possible on comms for the benefit of the team. My only slight complaint off the top of my head was at the end of the round when we said “oh well, its done now” and SiB had 10 tickets left… We (myself included) wasted about 20-30 tickets at this stage before the round ended. Guys, let it be known. Irrespective of what round, opposition, map or circumstance… EVERY TICKET COUNTS. If our opposition wins Round 1 by 20 tickets, and we win Round 2 by 19 tickets, we lose the entire game by 1 ticket.