Coud ISP's Police Hacking?
by
, 30-05-2012 at 11:15 AM (13970 Views)
There has been a lot of debate recently on the subject of hacking in SA's BF3 community.
Recent PunkBuster bans have many cheering from the sidelines, but also wondering how deep the hacking goes and how to stop it.
Sure anti-cheat software like Punkbuster catch cheating players from time to time but what is to stop them from simply buying another copy of the game and creating a new nick? Nothing. We could simply let software like PunkBuster continue its course as it has done on previous titles, but honestly, is it effective by itself?
One idea is for SA's ISP's to step in. Idealistic? Yes.
How I would envisage this happening is as follows:
Every SA player wanting to play on SA game servers would have to register a unique nick through their ISP account. This would be linked to their IP address and ID that was used for registering with the ISP. The game servers would then allow 'members' only to play. Any game bans from anti-cheat software will carry onto the actual name of the perpetrator (or their parent) and be registered on a national database supported by the ISP's. A lifetime ban would be possible.
Those who have given the previous paragraph any thought will of course see a fly or two doing the backstroke in the ointment. Firstly, to be ranked in the case of BF3, servers have to be open to the public and enforcing a membership system contradicts that. The game developers would have to be on board to overcome this. Secondly, (aside from child pornography) the ISP's focus on an indiscriminate delivery of internet service. Its not in their primary interests to police an industry that should probably have its own countermeasures.
Thirdly, first time gamers would install their games and wonder why they aren't able to connect to SA servers. How would this membership system be advertised to the growing community?
Are there any steps that we as a gaming community can realistically take to enforce gaming integrity in South Africa?