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grrr vs A2K Kill Shot

Posted: Wed May 09, 2012 1:34 am
by Hubris
Sunday 20th May @ 8PM - Operation Metro and Damavand Peak

Server Name: ZA SGS SOD grrr vs A2K
Game IP & PORT: 196.4.79.10:25100
Rcon IP & PORT: 196.4.79.10:47100
Start: 2012-05-20 19:30
Pw: battle

We're going to need some intensive Metro work. I think the only way to make sure we're all on the same page is to walk it through each stage. So I'll brief Tyger again on what his squad should be doing at each stage, but he needs to assign specific roles for each phase to each player. I'll do the same for my squad. It's tedious, but our only real option. We lock down lanes of fire, slowly press an advantage, consolidate then push some more.

If we have to, we smoke the shit out of that place and fight as a team to get a fighting position and finally, a specific pair of troops through to their back flag. We can't do a full team rush on Metro, it just does not work. There are specific areas to push from to get guys through - pressure at easy, attack on ticket and pressure from clinic. Once we have guys in ticket, we smoke again to sneak guys through down orange (a) or into lockers (b) depending on the situation.

If we get pushed off B, I think it's a must to include a Recon with a shotgun. TE did it and it worked wonders, he even switched to scope later because of the technicality of defence on the map. I found at least two beacons in the game, both directly after they broke our lines and we responded to the cap on our back flag. Our Recon line breaker needs to hang back, wait for picks and smoke from the team, then explode through their lines with a medic in hot pursuit.

More than anything, Metro is a mental game. If you're not totally dialled into which area you're holding when and what pixel you're going to biets, our best laid plans will fall apart. We must prepare for the frustration so it doesn't break us before we even get in a position to fight. Our team has a problem in that it stops communicating and starts complaining when things don't go our way off the bat. We have to break the habit and learn to just absorb it and try again.

We saw how effective TE were with just one guy working an area, they would rinse three or four of us in a sitting because we all wanted to do the same thing in the same area. In short, we don't trust each other to do our jobs. Well, that has to change guys. Metro is so technical we can't afford to have a vague idea of what to do on the night. It's totally the wrong attitude to bring to that map. You only have one or two chances to take or lose B, so it's ALL down to planning.

I know it's just after Diablo's release, but I can't stress this enough. If we don't take Metro uber seriously, we will lose it and likely draw the match. It's not a trainsmash, but I think we'd all like to be in a good position to get out of the 3rd Division. So yes, it does matter, if nothing else, just to prove to ourselves that Metro is not a boogie map.


Damavand Peak is always a toughie, but I think we have enough tricks up our sleeve to get a win there. We will need to work on simulating that anti-tank infantry work on B, so position for rockets and mines on both sides. Just like Metro though, we're going to need to assign basic roles to each player to give us something to fall back on in the chaos. For example, which infantry are going to guard rocks while our tank has B? Which infantry are going to hold their back flag?


I'm going to devise a peek shooting practice drill for us where we just ignore flags and focus on defending a line of sight and fighting a guy off his line of sight. Also, I'm going to set up the server for insta-spawn vehicles and a bit more anti-tank work on Damavand - just so our rocket guys get some more positional practice and the armour team can start practicing with Dry and Cr0n0s in a much looser formation.

Re: grrr vs A2K Kill Shot

Posted: Wed May 09, 2012 9:44 am
by s3xy_j0nny
Keen as beans.

Re: grrr vs A2K Kill Shot

Posted: Wed May 09, 2012 12:01 pm
by DryMan
i don't know if i'll be able to make this game.
i'm having a braai on sunday, and i don't know till what time.

Re: grrr vs A2K Kill Shot

Posted: Wed May 09, 2012 4:10 pm
by SlipperyDuck
I'm also pondering - I'm only flying back from JHB on the 20th not 100% sure if it's only in the evening - if it is, theres no way i can play.

Re: grrr vs A2K Kill Shot

Posted: Fri May 11, 2012 6:51 am
by Paul
Only 7 people have sign up for this? We need more. We need Phatso and his chopper!!!


I think Davamand is done pat. We know what needs to be done so this week we just need to focus on Metro. Lets get a prac game against SSG or another strong team and play them on Metro.

We CAN beat A2K on both maps

Re: grrr vs A2K Kill Shot

Posted: Fri May 11, 2012 8:02 am
by SlipperyDuck
My JHB Trip is offzors for that weekend - so I'll be available to SMASH the living SHIT out of these Lighties (/tips_hat_@_Hubris)

Re: grrr vs A2K Kill Shot

Posted: Fri May 11, 2012 8:07 am
by Hubris
Hahaha nice to hear Ducky, two guys down was gonna be tough, let's stomp these okes and get prepared for an intense playoff.

The Elite and a couple other quality sides have also had good runs so its sure to be a very competitive playoff.

Re: grrr vs A2K Kill Shot

Posted: Fri May 11, 2012 10:57 am
by Phatso
/signed

Time to rock n roll! (again ;) )

Re: grrr vs A2K Kill Shot

Posted: Sat May 12, 2012 9:28 am
by Paul
Unless there is a play off like the last leg (I am sure there will be because there are 4 groups in our division) this is the last match of the leg. The next team has retired, so if we win this we will be top of the log and finish unbeaten1!!!!!

Re: grrr vs A2K Kill Shot

Posted: Sat May 12, 2012 10:25 am
by TygerBS
Ooh shit why they retire i wonder?