Here's my POV guys, would appreciate any thoughts you have while watching. Video analysis is magic for our game! Lets make it work for us. Dry please set your mumble a little louder, it's really hard to hear what's going on apart from the loudest voices. Sorry for the poor quality on mine, but its less strain on pc.
Bazaar Round 1 - RU as RFH Merc
http://youtu.be/toXWYid00moBazaar Round 2 - US as RFH Merc
http://youtu.be/x9s1E3VMPXQMetro Round 1 - US
http://youtu.be/scMCV8853IYMetro Round 2 - RU
http://youtu.be/vhYAPM8DavAMy comments:
Well played there Oom Droog, good couple tubes and you got the TOW when it counted. I think you're doing it right! Looks like we lost the second round because their tank became dominant and we couldn't hold C which bled us fast trying to get into B.
I know we have a strong armour team, lets see how we do with a heavy on Seine. Metro was good, well pleased with it being our first go at it. Thanks to everyone who played and recorded. Paul, thanks for taking the reigns on Bazaar. I reckon we should try Snake's vid of setups on highway and back road.
We could also try Paul in the tank, he was after all, our tank before Lep and I. NoMaD has top SPM in APCs, so it's all on the table. They mined us on the back-road, we absolutely have to do the same. We have to get at least one set of mines down on each road at some point during the game.
Idea is when we have our back flag and B, Defence go Engineer and set up on the opposite side to what our APC is going to use to engage theirs. We hold in the mid points, wait for a spot on the armour, plant mines, get everyone in position THEN strike. We know its impossible to defend against a strike like that.
So lets play with their armour then break it. If Defence are alive and are not Engineer, just go GET TO ZE CHOPPER on them! We need you killing their tank as soon as possible. But make it worth it. Respawn as Engineer and use the transport to make fast. One mines, one spanner - make sure you have expl perk!
i.e. APC uses cover to peek and shoot, but he must manage his distance to avoid the chance of death. Once our Defence are ready, they strike as one and that's our APC's cue to rush ram their APC and squash any spanners. Done. Enemy armour destroyed. Upper hand for 1 minute or so.
From there, straight onto their back flag to camp their armour spawn with the same Defence troops. If they threaten our flags, our APC stays in their spawn area, Defence goes to their back flag and our Vanguard fall back to our back flag until B is weakened or their APC breaks out.