Grand Bazaar / Seine Crossing (SiB)
Posted: Sun Jan 15, 2012 5:52 pm
Baggers v SiB (Strength in Brotherhood) at 8PM on the T-bags-Rus server. Please try to be on around 7.
On both maps mines will be very valuable, please help Mr Dry get them down if you happen to be in the area. Stick close to your buddy, be loud about what you're doing and let's get those revives in like champions! Remember, don't push to cap after the start move unless you know you have troop or tank support incoming.
If it all goes to hell, let's regroup around our APC/tank and cap flags together. When we move onto the next flag, let's leave the defence squad to do their thing and start it up again. Often failing to go forward is because we get caught off guard or out gunned, so let's rectify that with careful, overwhelming and concentrated force.
Vanguard: Phatso* (Assault- Amm/Sprint), Tyger (Tube Assault - Frag), DryMan (Mine Engineer - Explosive),
Defence: SlipperyDuck* (Assault - Flak), J0nny (Recon Suppress) and Cronos (Clay Support - Suppress) - J0nny on Bazaar, Cronos on Seine
APC/Tank: Hubris* (Assault - Flak), Paul (Spanner - Cover), Pmurgs (Spanner - Explosive)
Reserves: NoMaD
Grand Bazaar: On the start, defence squad will head to our back flag to cap. Lee will move the transport up to a view into B and fire the 50 cal down there while Cronos lays clays and pressures B from alleys and a safe distance. The vanguard will load into the APC and head along the upper highway to cap and hold the enemy back flag.
DryMan will always head to the back road to place mines, hunt the enemy APC and catch up with his squad later. Off the start, we have to protect ourselves with mines and rockets in case their APC charges into our back flag. Thereafter, he will go to their back flag and help blow the APC up before it can leave spawn.
Our APC will operate on the upper highway and will respond to enemy armour and any capping of our flags. If B is proving to be a problem, the vanguard will attack it from behind with the support of the defence squad from the front. Defence will always defend the back flag.
Seine Crossing: On the start, the defence squad will cap the back flag, while the vanguard pushes to the second back flag for a cap. The tank will push all the way through on the main road in an attempt to flank enemy armour and troops in the built up area around the bushy stairs.
Once holding two flags, the defence will clays on our back flag and fortify the flag vanguard capped (buzz between back flags). The vanguard will harass the enemy's second back flag with the tank in support (or pressuring their far back flag if defence found a weak spot) to get from 2/4 to 3/4.
Once we hold 3/4, the defence squad will move up to support the tank in holding the enemy off at one flag while the vanguard cut off any route to escape (including any runners/back cappers). Try not to bunch up with another squad, the idea is to fan out in pairs/threes, find the enemy, hold them off and attack when there are weak spots.
On both maps mines will be very valuable, please help Mr Dry get them down if you happen to be in the area. Stick close to your buddy, be loud about what you're doing and let's get those revives in like champions! Remember, don't push to cap after the start move unless you know you have troop or tank support incoming.
If it all goes to hell, let's regroup around our APC/tank and cap flags together. When we move onto the next flag, let's leave the defence squad to do their thing and start it up again. Often failing to go forward is because we get caught off guard or out gunned, so let's rectify that with careful, overwhelming and concentrated force.
Vanguard: Phatso* (Assault- Amm/Sprint), Tyger (Tube Assault - Frag), DryMan (Mine Engineer - Explosive),
Defence: SlipperyDuck* (Assault - Flak), J0nny (Recon Suppress) and Cronos (Clay Support - Suppress) - J0nny on Bazaar, Cronos on Seine
APC/Tank: Hubris* (Assault - Flak), Paul (Spanner - Cover), Pmurgs (Spanner - Explosive)
Reserves: NoMaD
Grand Bazaar: On the start, defence squad will head to our back flag to cap. Lee will move the transport up to a view into B and fire the 50 cal down there while Cronos lays clays and pressures B from alleys and a safe distance. The vanguard will load into the APC and head along the upper highway to cap and hold the enemy back flag.
DryMan will always head to the back road to place mines, hunt the enemy APC and catch up with his squad later. Off the start, we have to protect ourselves with mines and rockets in case their APC charges into our back flag. Thereafter, he will go to their back flag and help blow the APC up before it can leave spawn.
Our APC will operate on the upper highway and will respond to enemy armour and any capping of our flags. If B is proving to be a problem, the vanguard will attack it from behind with the support of the defence squad from the front. Defence will always defend the back flag.
Seine Crossing: On the start, the defence squad will cap the back flag, while the vanguard pushes to the second back flag for a cap. The tank will push all the way through on the main road in an attempt to flank enemy armour and troops in the built up area around the bushy stairs.
Once holding two flags, the defence will clays on our back flag and fortify the flag vanguard capped (buzz between back flags). The vanguard will harass the enemy's second back flag with the tank in support (or pressuring their far back flag if defence found a weak spot) to get from 2/4 to 3/4.
Once we hold 3/4, the defence squad will move up to support the tank in holding the enemy off at one flag while the vanguard cut off any route to escape (including any runners/back cappers). Try not to bunch up with another squad, the idea is to fan out in pairs/threes, find the enemy, hold them off and attack when there are weak spots.



