Baggers vs SSG Post-mortem
Posted: Thu Jan 12, 2012 9:38 am
The Baggers played against SSG last night and as Drag suggested I am copying Hubris's post mortem so that the Nutz can also learn from it
BATTLE REPORT: BAGGERS V SSG B - KARKAND, SHARQI ON ASSAULT MODE.
We came out a little disorganised, not having practiced and losing Paul to a disco early. They stole our tank and we struggled to pull ourselves back into the game; unfortunately we just ran out of time and tickets (lost by ~70 tickets). The second round of Karkand, we came out firing and our vanguard boys did well to neutralize and steal the enemy armour early, after that it was just mopping them up (won by ~100 tickets).
On Sharqi US, we held our armour back and it worked for us, managing to hold 2/3 flags and eventually outcap them with great defence and attack from our troops
(won by ~100 tickets). Unfortunately, from the RU side we lost a lot of tickets to AT mines and trying to take TV - we need to revise our game plan or tactics on this side of the map, we just couldn't get the upper hand (lost by ~70 tickets).
For some reason, neither Vovo or I could get ticket counts on the game screens. We both agreed that it doesn't show them, so please those with loud voices on SGS/DGL take that up and let’s get it fixed by Dice/EA/whoever. I'll have a look to see if anyone has made a Battlelog Forum post about it too. If it's already there, let's ask for the clans to make some noise and support the thread.
It's hard to say who won, but I like to think we pipped them. Either that or they just pipped us. Another great game with SSG, but we've got our sights on SiB. I have challenged them for this Sunday at 8PM on Bazaar and Seine, if they accept we will decline the SSG game. Either way, let's gear up for another good game on Sunday. Well played boys, everyone performed their roles well, we were a little rusty and had a few chop moments, but it's great to see the solid improvement we had each round.
Positives
* The team structure seemed to work well 3 Attackers (Vanguard), 2 roaming/Defenders, 3 Armour Squad
* Armour squad really gelled nicely, we were able to hold our ground for a considerable amount of time
Things to work on
* Not making silly mistake e.g. Paul blowing up his own tank, Tyger (I think) killing his whole squad with a tube
* Plan B's, we decided to take TV, but after numerous attempts and many tickets, we gave up on it, we should have done this earlier
* WATCH OUT FOR MINES: Don’t know how we missed this
BATTLE REPORT: BAGGERS V SSG B - KARKAND, SHARQI ON ASSAULT MODE.
We came out a little disorganised, not having practiced and losing Paul to a disco early. They stole our tank and we struggled to pull ourselves back into the game; unfortunately we just ran out of time and tickets (lost by ~70 tickets). The second round of Karkand, we came out firing and our vanguard boys did well to neutralize and steal the enemy armour early, after that it was just mopping them up (won by ~100 tickets).
On Sharqi US, we held our armour back and it worked for us, managing to hold 2/3 flags and eventually outcap them with great defence and attack from our troops
(won by ~100 tickets). Unfortunately, from the RU side we lost a lot of tickets to AT mines and trying to take TV - we need to revise our game plan or tactics on this side of the map, we just couldn't get the upper hand (lost by ~70 tickets).
For some reason, neither Vovo or I could get ticket counts on the game screens. We both agreed that it doesn't show them, so please those with loud voices on SGS/DGL take that up and let’s get it fixed by Dice/EA/whoever. I'll have a look to see if anyone has made a Battlelog Forum post about it too. If it's already there, let's ask for the clans to make some noise and support the thread.
It's hard to say who won, but I like to think we pipped them. Either that or they just pipped us. Another great game with SSG, but we've got our sights on SiB. I have challenged them for this Sunday at 8PM on Bazaar and Seine, if they accept we will decline the SSG game. Either way, let's gear up for another good game on Sunday. Well played boys, everyone performed their roles well, we were a little rusty and had a few chop moments, but it's great to see the solid improvement we had each round.
Positives
* The team structure seemed to work well 3 Attackers (Vanguard), 2 roaming/Defenders, 3 Armour Squad
* Armour squad really gelled nicely, we were able to hold our ground for a considerable amount of time
Things to work on
* Not making silly mistake e.g. Paul blowing up his own tank, Tyger (I think) killing his whole squad with a tube
* Plan B's, we decided to take TV, but after numerous attempts and many tickets, we gave up on it, we should have done this earlier
* WATCH OUT FOR MINES: Don’t know how we missed this