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THUMPING THURZ - Double Friendly

Posted: Mon Jun 28, 2010 12:34 pm
by SlipperyDuck
OK Champs, here's the deal.

8pm -> 8:59 = [BBH]
9pm -> Late = [BUD]

Both are keen to have a friendly, [BUD] were so keen in fact that they wanted to play after our [BBH] match, so you're in for sin on Thumpin Thursday:

Double Whammerz:
------------------------
leelo

Re: THUMPING THURZ - Double Friendly

Posted: Mon Jun 28, 2010 12:50 pm
by J_Th4ng
Shouldn't really need a sign-up for this, anyone who's putting themselves in for the match must be available for the practices.

We have sufficient top quality players now that we shouldn't have to scrape together a team for the week's fixtures.

So please, if you can't make Thursday's friendlies, don't sign up for Sundays match (or at least put your name down as a reserve).

Re: THUMPING THURZ - Double Friendly

Posted: Mon Jun 28, 2010 12:58 pm
by Paul
I agree with Jarrod. Put your name down for the game, if the SL choose you then you automatically have signed up for the prac.

Re: THUMPING THURZ - Double Friendly

Posted: Mon Jun 28, 2010 2:08 pm
by s3xy_j0nny
I hate Paul. :gah:

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 10:59 am
by Jackal-GI
OK Champs, here's the deal.

8pm -> 8:59 = [BBH]
9pm -> Late = [BUD]

Both are keen to have a friendly, [BUD] were so keen in fact that they wanted to play after our [BBH] match, so you're in for sin on Thumpin Thursday:

Double Whammerz:
------------------------
leelo
Jackal

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 11:06 am
by J_Th4ng
Jackal-GI wrote:OK Champs, here's the deal.

8pm -> 8:59 = [BBH]
9pm -> Late = [BUD]

Both are keen to have a friendly, [BUD] were so keen in fact that they wanted to play after our [BBH] match, so you're in for sin on Thumpin Thursday:

Double Whammerz:
------------------------
leelo
Jackal


Hey Jackal, as mentioned above, please put your name down for this weeks match, sign up can be found at http://www.grrr.co.za/forum/index.php?topic=2286.15.

Nice to have you back in the fold though mate, it's been way too long!! :happy2:

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 3:44 pm
by SlipperyDuck
Whoever has the opportunity for post-patch testing tmorrow night (wednesday), please login to the grrr server so that we can test several things
Knifing, Ticket Bleed in Conquest mode, Weapon tweak effects, etc.

anyway - my 2c

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 4:16 pm
by NiteShade
Will be there.

We going to do a "mini-prac" tonight, right?

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 4:16 pm
by SlipperyDuck
Client R8 and Server R15 - Release info
After a lot of trials and tribulations, all versions of the game client has now completed QA successfully.
We will do no more testing on it.

All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

During this time window, we will also release the new game client.

Check back after 11:00AM (GMT+2), and try out the new game client!
_________________________________________________


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

Re: THUMPING THURZ - Double Friendly

Posted: Tue Jun 29, 2010 5:04 pm
by Skouperd
SlipperyDuck wrote:Whoever has the opportunity for post-patch testing tmorrow night (wednesday), please login to the grrr server so that we can test several things
Knifing, Ticket Bleed in Conquest mode, Weapon tweak effects, etc.

anyway - my 2c



Lee, why don't we move the prelim, internal, dry run, strategic discussion (whatever you call fooling around on the server testing stuff out and learning the proposed strategy) to Wednesday night instead of tonight, in which case we could actually test this on the server in a "semi-controlled" environment before our game on Thursday.