The dual squad tactic
Posted: Wed Apr 14, 2010 8:35 am
On conquest one night, the myBB or was it IB guys did something that has stuck in my mind. There were 8 of them, two squads of 4, and they kept together moving from flag to flag. We had a Grrr squad defending C at Panama Canal and even though there were some other blues at C as well, the enemy overwhelmed us and took the flag. They were vicious, everytime I spawened and managed to get to the enemy, I died quickly, even if I got a kill. The guy I killed got reived pretty quickly. On ts I could hear our whole Grrr squad was having this problem.
With there being 8 of them, and quite a few of them medics, they basically swarmed over us so fast, we couldn't hold the flag. Everytime I saw one of them and started shooting, because they were so many of them moving forward, I was lucky to kill one, before another one or two could see me and shot me down. Then a medic would revive the one I shot. I would be waiting out my spawn timer and their squads were then doing the same to the rest of the guys on my side defending the flag, and the two squads got to the flag. I would then spawn with some of my teammates dead waiting for their spawn timer, and I didn't have a chance against their two squads capping the flag and controlling the space directly around the flag.
So I was thinking, is this a good tactic, if so, how do we counter it and should we consider doing it ourselves.
If we employed it, I was thinking, having four medics (two who pick the guns that give them C4 as well, to help with armor), two engi's to deal with armor, a recon for motion mines and C4 and an assault for ammo for everyone might be how to do it. Having four medics means we can revive anyone that goes down and save our tickets. It also means we can have 8 guys in the fight almost all the time. If we rolled round the map, from flag to flag, we would loose few tickets even if the enemy managed to hold two or three flags all the time, while overwhelming the enemy, costing them tickets in deaths all the time.
On maps like the one we will play on Thursday, since there is only one piece of enemy armor, 8 of us with 2 engis and 3 guys with c4, and medics to revive, could easily keep the armor trying to shoot our engi's (who engage it and have medics to revive them) while our sheer numbers allow us to over whelm any support for the armor and get c4 onto it.
One other thing, this simplifies voice comms, as both sqauds are really working like one big squad of 8.
If we have to defend against it... well, we will need both squads to do it, plus have to have quite a few medics, or else I think they will still swarm over us and take the flag. If we dont have the medic numbers, when we go down, we have the 15 seconds respawn timer while the enemy does not have to wait so long till they have revived their guys. The downside of trying to defend, is that as soon as someone is down, a medic has to get to him. When attacking, you are rolling forward, your coming from one side with your medics rolling up with the rest of your guys, meaning your medics are with those who go down pretty much all the time. Not easy to have the medics with those who go down all the time when defending, unless we are all in one spot.
So I think, this tactic might be very good for maps where there is little armor. We might also want to save this tactic for when we come up against a good team. It might give us a suprising win. Any thoughts?
With there being 8 of them, and quite a few of them medics, they basically swarmed over us so fast, we couldn't hold the flag. Everytime I saw one of them and started shooting, because they were so many of them moving forward, I was lucky to kill one, before another one or two could see me and shot me down. Then a medic would revive the one I shot. I would be waiting out my spawn timer and their squads were then doing the same to the rest of the guys on my side defending the flag, and the two squads got to the flag. I would then spawn with some of my teammates dead waiting for their spawn timer, and I didn't have a chance against their two squads capping the flag and controlling the space directly around the flag.
So I was thinking, is this a good tactic, if so, how do we counter it and should we consider doing it ourselves.
If we employed it, I was thinking, having four medics (two who pick the guns that give them C4 as well, to help with armor), two engi's to deal with armor, a recon for motion mines and C4 and an assault for ammo for everyone might be how to do it. Having four medics means we can revive anyone that goes down and save our tickets. It also means we can have 8 guys in the fight almost all the time. If we rolled round the map, from flag to flag, we would loose few tickets even if the enemy managed to hold two or three flags all the time, while overwhelming the enemy, costing them tickets in deaths all the time.
On maps like the one we will play on Thursday, since there is only one piece of enemy armor, 8 of us with 2 engis and 3 guys with c4, and medics to revive, could easily keep the armor trying to shoot our engi's (who engage it and have medics to revive them) while our sheer numbers allow us to over whelm any support for the armor and get c4 onto it.
One other thing, this simplifies voice comms, as both sqauds are really working like one big squad of 8.
If we have to defend against it... well, we will need both squads to do it, plus have to have quite a few medics, or else I think they will still swarm over us and take the flag. If we dont have the medic numbers, when we go down, we have the 15 seconds respawn timer while the enemy does not have to wait so long till they have revived their guys. The downside of trying to defend, is that as soon as someone is down, a medic has to get to him. When attacking, you are rolling forward, your coming from one side with your medics rolling up with the rest of your guys, meaning your medics are with those who go down pretty much all the time. Not easy to have the medics with those who go down all the time when defending, unless we are all in one spot.
So I think, this tactic might be very good for maps where there is little armor. We might also want to save this tactic for when we come up against a good team. It might give us a suprising win. Any thoughts?
