<8or9> @ Laguna - Post match
Posted: Mon Apr 12, 2010 9:59 am
Playing against a clan who haven't had a chance to practice (or read the rules) was a little frustrating. I'd have preferred a tougher game to start with. If we had an obvious weakness, we wouldn't have known.
Congratulations to all and I can't see anything obvious that we did wrong. Lots of preparation helped. Thanks to all who made the practices.
Personal note:
What worked was playing in armour as Sniper. When everything's quiet (after their armour is down), it was easy to pop out, throw a sensor and pop back in. Helped track the enemy as they got in and saw when people started spawning and running away.
j0nny played a major role - Kept the tank up longer than they could, then fetched it from our base when it spawned there and communication was excellent.
Lep played like a star - kept us resupplied and toobed anything that moved. Communication was excellent too.
Lee moved around a lot. Always felt like he was there doing something but was rather busy doing my own thing to notice.
All the players talking on the same channel was hardly confusing. I know who I'm trying to listen to and the rest of the voices fade to the background. When things are quiet on our flag I get to follow what's happening on the other flags. Gives me a good idea of how busy things are likely to be on my side and I get a chance to take long-range pot shots at them.
I found the best way to bleed a team of tickets is to let a guy in to a corner where we can bleed the guys who spawn off him. At one point we had them spawning over and over and over behind a building, and we had 2 tanks watching both sides. We lost the advantage when we killed them all. It was going well by us just letting that 1 guy stay and everyone else was spawning on him. If we have a situation like that in future matches, I think we should keep one guy alive. Even if they break out after a few minutes, we should have bled 10 tickets or so off them. Losing a flag as a result isn't going to cause that much ticket bleed.
Just in that line of thinking...
I think our map strategy has to change a little compared to BF2. If we find an advantage point on the map somewhere (even if it isn't a flag) we should post someone there. Trying to bait our enemy into a corner and pick them off slowly (letting them respawn on someone) has to be a tactic worth following up on. Especially against the BF2 vets. Don't think they'll see that one coming
Congratulations to all and I can't see anything obvious that we did wrong. Lots of preparation helped. Thanks to all who made the practices.
Personal note:
What worked was playing in armour as Sniper. When everything's quiet (after their armour is down), it was easy to pop out, throw a sensor and pop back in. Helped track the enemy as they got in and saw when people started spawning and running away.
j0nny played a major role - Kept the tank up longer than they could, then fetched it from our base when it spawned there and communication was excellent.
Lep played like a star - kept us resupplied and toobed anything that moved. Communication was excellent too.
Lee moved around a lot. Always felt like he was there doing something but was rather busy doing my own thing to notice.
All the players talking on the same channel was hardly confusing. I know who I'm trying to listen to and the rest of the voices fade to the background. When things are quiet on our flag I get to follow what's happening on the other flags. Gives me a good idea of how busy things are likely to be on my side and I get a chance to take long-range pot shots at them.
I found the best way to bleed a team of tickets is to let a guy in to a corner where we can bleed the guys who spawn off him. At one point we had them spawning over and over and over behind a building, and we had 2 tanks watching both sides. We lost the advantage when we killed them all. It was going well by us just letting that 1 guy stay and everyone else was spawning on him. If we have a situation like that in future matches, I think we should keep one guy alive. Even if they break out after a few minutes, we should have bled 10 tickets or so off them. Losing a flag as a result isn't going to cause that much ticket bleed.
Just in that line of thinking...
I think our map strategy has to change a little compared to BF2. If we find an advantage point on the map somewhere (even if it isn't a flag) we should post someone there. Trying to bait our enemy into a corner and pick them off slowly (letting them respawn on someone) has to be a tactic worth following up on. Especially against the BF2 vets. Don't think they'll see that one coming
