Bad Company Tips and Tricks
Posted: Thu Apr 01, 2010 8:33 am
Admins feel free to move this topic but I don't recall and can't find a TIPS and TRICKS thread for BC2. I know there is one on SGS but I think we need one here that won't get derailed and filled with teh same stuff over and over
* sensors are your best friend - Sensors are the shiz, as Phatso was saying last night, you cannot have to many sensors. Especially for RUSH, once you have armed the MCOM, throw done a sensor around the MCOM, this will help you take out enemies before they can disarm it.
* Grenades - I only figured this out last night but the grenades behave quite differently in BC2 than BF2. They have a much flatter and longer trajectory and bounce further. I have found that previously when I threw a grenade it would go past my intended target, I now know you need to aim closer than you would have in BF2
* Tanks - This might change and it is only applicable to open play but it seems that most people when in Armour, they have blinkers on, it is relatively easy to plant C4 and hardly anyone looks out for mines, so do be afaid to take on Armour if you are a recon and lay down mines as much as you can. In some cases, especially if the Armour has a repair guy, it is more effective than shooting at it with a Rocket
* I cannot stress the importance of sticking together as a squad. I still find myself going rambo sometimes BUT I always regret it. Whether in clannies or open servers get into a squad and stick together. Ideal squads (varying for different situations) would be 1 Recon, 1 Medic, 2 X Assault or 1 Assault and 1 Engineer
*Spot!!!!!!! This is along the same lines as the Sensor, if you see a bad guy, spot him, he may try hide behind a tree or wooden fences but if he is spotted you or your teammates can still see him and take him out. This is also important so the Armour and chopper guys can see the targets. I don't know about you guys but when I get into Armour my "vision" is not as clear, so I depend quite a bit on the red dots
* sensors are your best friend - Sensors are the shiz, as Phatso was saying last night, you cannot have to many sensors. Especially for RUSH, once you have armed the MCOM, throw done a sensor around the MCOM, this will help you take out enemies before they can disarm it.
* Grenades - I only figured this out last night but the grenades behave quite differently in BC2 than BF2. They have a much flatter and longer trajectory and bounce further. I have found that previously when I threw a grenade it would go past my intended target, I now know you need to aim closer than you would have in BF2
* Tanks - This might change and it is only applicable to open play but it seems that most people when in Armour, they have blinkers on, it is relatively easy to plant C4 and hardly anyone looks out for mines, so do be afaid to take on Armour if you are a recon and lay down mines as much as you can. In some cases, especially if the Armour has a repair guy, it is more effective than shooting at it with a Rocket
* I cannot stress the importance of sticking together as a squad. I still find myself going rambo sometimes BUT I always regret it. Whether in clannies or open servers get into a squad and stick together. Ideal squads (varying for different situations) would be 1 Recon, 1 Medic, 2 X Assault or 1 Assault and 1 Engineer
*Spot!!!!!!! This is along the same lines as the Sensor, if you see a bad guy, spot him, he may try hide behind a tree or wooden fences but if he is spotted you or your teammates can still see him and take him out. This is also important so the Armour and chopper guys can see the targets. I don't know about you guys but when I get into Armour my "vision" is not as clear, so I depend quite a bit on the red dots